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evromalarkey

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Everything posted by evromalarkey

  1. CUP Terrains Core is being processed right now on PWS, Steam is already updated and here are google drive links: CUP Terrains - Core - 1.1.0 - https://drive.google.com/file/d/0B9pLLNiesSsbNlRBQ1AtbnU4OGs/view?usp=sharing CUP Terrains - Maps - 1.1.0 - https://drive.google.com/file/d/0B9pLLNiesSsbNUpvenlQejR0LW8/view?usp=sharing CUP Terrains - Complete - 1.1.0 - https://drive.google.com/file/d/0B9pLLNiesSsbTUxRZ01TVThQdUE/view?usp=sharing
  2. http://imgur.com/a/2DwNF and here are some fancy screenshots :)
  3. I will be releasing an update for ASCZ fixes later this week, it will be fully dependent on CUP TP, so there shouldn't be any problems.
  4. Core cup_terrains_a1_editorobjects.pbo cup_terrains_a1_editorobjects.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_a1always_dummy.pbo cup_terrains_a1always_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_a2_editorobjects.pbo cup_terrains_a2_editorobjects.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_aia_compat.pbo cup_terrains_aia_compat.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_baseconfig_f.pbo cup_terrains_baseconfig_f.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_a10_dummy.pbo cup_terrains_ca_a10_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_air_d_baf_dummy.pbo cup_terrains_ca_air_d_baf_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_air_dummy.pbo cup_terrains_ca_air_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_air_e_dummy.pbo cup_terrains_ca_air_e_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_air_pmc_dummy.pbo cup_terrains_ca_air_pmc_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_air2_dummy.pbo cup_terrains_ca_air2_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_air3_dummy.pbo cup_terrains_ca_air3_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_animals2_dummy.pbo cup_terrains_ca_animals2_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_animations_dummy.pbo cup_terrains_ca_animations_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_buildings.pbo cup_terrains_ca_buildings.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_buildings_c.pbo cup_terrains_ca_buildings_c.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_buildings2.pbo cup_terrains_ca_buildings2.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_buildings2_c.pbo cup_terrains_ca_buildings2_c.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_ca_acr.pbo cup_terrains_ca_ca_acr.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_ca_c.pbo cup_terrains_ca_ca_c.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_ca_e.pbo cup_terrains_ca_ca_e.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_ca_pmc.pbo cup_terrains_ca_ca_pmc.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_cti_buildings.pbo cup_terrains_ca_cti_buildings.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_data.pbo cup_terrains_ca_data.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_data_baf.pbo cup_terrains_ca_data_baf.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_data_baf_c.pbo cup_terrains_ca_data_baf_c.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_hotfix.pbo cup_terrains_ca_hotfix.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_hotfix_c.pbo cup_terrains_ca_hotfix_c.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_characters2_dummy.pbo cup_terrains_ca_characters2_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_l39_dummy.pbo cup_terrains_ca_l39_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_language.pbo cup_terrains_ca_language.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_language_acr.pbo cup_terrains_ca_language_acr.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_language_baf.pbo cup_terrains_ca_language_baf.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_language_e.pbo cup_terrains_ca_language_e.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_language_pmc.pbo cup_terrains_ca_language_pmc.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_languagemissions.pbo cup_terrains_ca_languagemissions.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_languagemissions_baf.pbo cup_terrains_ca_languagemissions_baf.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_languagemissions_e.pbo cup_terrains_ca_languagemissions_e.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_languagemissions_pmc.pbo cup_terrains_ca_languagemissions_pmc.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_misc.pbo cup_terrains_ca_misc.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_misc_acr.pbo cup_terrains_ca_misc_acr.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_misc_acr_c.pbo cup_terrains_ca_misc_acr_c.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_misc_baf.pbo cup_terrains_ca_misc_baf.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_misc_e.pbo cup_terrains_ca_misc_e.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_misc_e_c.pbo cup_terrains_ca_misc_e_c.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_misc2.pbo cup_terrains_ca_misc2.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_misc3.pbo cup_terrains_ca_misc3.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_misc3_c.pbo cup_terrains_ca_misc3_c.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_mp_armory_dummy.pbo cup_terrains_ca_mp_armory_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_plants.pbo cup_terrains_ca_plants.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_plants_e.pbo cup_terrains_ca_plants_e.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_plants_e2.pbo cup_terrains_ca_plants_e2.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_plants_pmc.pbo cup_terrains_ca_plants_pmc.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_plants2.pbo cup_terrains_ca_plants2.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_roads.pbo cup_terrains_ca_roads.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_roads_e.pbo cup_terrains_ca_roads_e.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_roads_pmc.pbo cup_terrains_ca_roads_pmc.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_roads2.pbo cup_terrains_ca_roads2.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_rocks.pbo cup_terrains_ca_rocks.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_rocks_e.pbo cup_terrains_ca_rocks_e.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_rocks2.pbo cup_terrains_ca_rocks2.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_signs.pbo cup_terrains_ca_signs.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_signs_e.pbo cup_terrains_ca_signs_e.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_signs2.pbo cup_terrains_ca_signs2.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_sounds_c_dummy.pbo cup_terrains_ca_sounds_c_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_sounds_dummy.pbo cup_terrains_ca_sounds_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_sounds_e_dummy.pbo cup_terrains_ca_sounds_e_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_structures.pbo cup_terrains_ca_structures.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_structures_c.pbo cup_terrains_ca_structures_c.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_structures_e.pbo cup_terrains_ca_structures_e.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_structures_e_c.pbo cup_terrains_ca_structures_e_c.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_structures_pmc.pbo cup_terrains_ca_structures_pmc.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_structures_pmc_c.pbo cup_terrains_ca_structures_pmc_c.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_tracked_dummy.pbo cup_terrains_ca_tracked_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_tracked_e_dummy.pbo cup_terrains_ca_tracked_e_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_tracked2_dummy.pbo cup_terrains_ca_tracked2_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_ui_dummy.pbo cup_terrains_ca_ui_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_uifonts.pbo cup_terrains_ca_uifonts.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_water_dummy.pbo cup_terrains_ca_water_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_water2_dummy.pbo cup_terrains_ca_water2_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_weapons_dummy.pbo cup_terrains_ca_weapons_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_weapons_e_dummy.pbo cup_terrains_ca_weapons_e_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_weapons_pmc_dummy.pbo cup_terrains_ca_weapons_pmc_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_weapons2_dummy.pbo cup_terrains_ca_weapons2_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_wheeled_dummy.pbo cup_terrains_ca_wheeled_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_wheeled_e_dummy.pbo cup_terrains_ca_wheeled_e_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ca_wheeled2_dummy.pbo cup_terrains_ca_wheeled2_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_core.pbo cup_terrains_core.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_dbe1_dummy.pbo cup_terrains_dbe1_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_dbe1_models_dbe1.pbo cup_terrains_dbe1_models_dbe1.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_dbe1_models_dbe1_c.pbo cup_terrains_dbe1_models_dbe1_c.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_dummy.pbo cup_terrains_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_hsim_data_h_dummy.pbo cup_terrains_hsim_data_h_dummy.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_hsim_language_h.pbo cup_terrains_hsim_language_h.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_hsim_languagemissions_h.pbo cup_terrains_hsim_languagemissions_h.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_ibr_plants.pbo cup_terrains_ibr_plants.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_terrains_core.pbo cup_terrains_terrains_core.pbo.cup_terrains_core-1.0.1.bisign cup_terrains_worlds.pbo cup_terrains_worlds.pbo.cup_terrains_core-1.0.1.bisign Maps cup_terrains_maps_afghan.pbo cup_terrains_maps_afghan.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_afghan_c.pbo cup_terrains_maps_afghan_c.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_bohemia.pbo cup_terrains_maps_bohemia.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_bohemia_c.pbo cup_terrains_maps_bohemia_c.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_bootcamp_acr.pbo cup_terrains_maps_bootcamp_acr.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_bootcamp_acr_c.pbo cup_terrains_maps_bootcamp_acr_c.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_desert.pbo cup_terrains_maps_desert.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_desert_c.pbo cup_terrains_maps_desert_c.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_desert_e.pbo cup_terrains_maps_desert_e.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_desert_e_c.pbo cup_terrains_maps_desert_e_c.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_desert2.pbo cup_terrains_maps_desert2.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_desert2_c.pbo cup_terrains_maps_desert2_c.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_chernarus.pbo cup_terrains_maps_chernarus.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_chernarus_c.pbo cup_terrains_maps_chernarus_c.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_chernarus_summer.pbo cup_terrains_maps_chernarus_summer.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_chernarus_summer_c.pbo cup_terrains_maps_chernarus_summer_c.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_provinggrounds_pmc.pbo cup_terrains_maps_provinggrounds_pmc.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_provinggrounds_pmc_c.pbo cup_terrains_maps_provinggrounds_pmc_c.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_sara.pbo cup_terrains_maps_sara.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_sara_c.pbo cup_terrains_maps_sara_c.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_sara_dbe1.pbo cup_terrains_maps_sara_dbe1.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_sara_dbe1_c.pbo cup_terrains_maps_sara_dbe1_c.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_saralite.pbo cup_terrains_maps_saralite.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_saralite_c.pbo cup_terrains_maps_saralite_c.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_shapur_baf.pbo cup_terrains_maps_shapur_baf.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_shapur_baf_c.pbo cup_terrains_maps_shapur_baf_c.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_takistan.pbo cup_terrains_maps_takistan.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_takistan_c.pbo cup_terrains_maps_takistan_c.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_utes.pbo cup_terrains_maps_utes.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_utes_c.pbo cup_terrains_maps_utes_c.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_zargabad.pbo cup_terrains_maps_zargabad.pbo.cup_terrains_maps-1.0.1.bisign cup_terrains_maps_zargabad_c.pbo cup_terrains_maps_zargabad_c.pbo.cup_terrains_maps-1.0.1.bisign Sorry there are also bisigns, I didn't have time to delete them
  5. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    Final version 1.0 released Also ACR_A3_CUP updated to newest CUP_Weapons v1.6 & CUP_Vehicles 1.3 We're releasing one of the final release for this mod, further updates will be mainly of the ACR_A3_CUP package to update it everytime there is a major CUP release. (this means that T810 will be eventualy within CUP). From now on CUP has priority over this mod and there will be ACR faction in there eventually, so it's pointless focus our power into two projects. We're really glad that we could push this mod so far and in this final release we think it's stable and enjoyable for all. Also, we dropped requirement for RHS, deleted our vehicles from the mod and we switched completely to CUP Vehicles. Enjoy! Download: (210 MB) STEAM WORKSHOP, GOOGLE DRIVE, WITHSIX Dependencies: @CBA_A3, @ACR_A3_CUP or @CUP Donate: If you like our work, please consider donating ;) Website: https://gitlab.com/ascz/acr_a3 Changelog: - Added: All vehicles replaced with CUP alternatives - Added: New Beret variants from redoper - Added: New logo for the mod - Added: Support for EDEN editor - Fixed: Most of the vehicles has fixes from CUP Vehicles - Improved: overall structure, improvements and fixes Gallery:
  6. evromalarkey

    New lighting for CUP terrains

    @metalcraze would you like to share your work with cup eventually? Since no one is currently working on this in the team, your contribution would be much appritiated ;) Feel free to join us on discord - https://discord.gg/0WqE6NaD5yI7kHel
  7. It's being processed right now, it's shouldn't take long. ;)
  8. evromalarkey

    New lighting for CUP terrains

    The new lighting looks really amazing on these terrains, really great work!
  9. evromalarkey

    Namalsk for Arma 3

    http://images.akamai.steamusercontent.com/ugc/307740101653760063/4783C005A38ED75C86A75F9BE71B9400AC88B779/well played :D
  10. evromalarkey

    Release Candidate Branch Discussion

    Am I the only one who founds the new font really ugly? What type of font it is? Personally I think Purista was much better, the new one is too big, bold and condensed and typography isn't good too, spaces between letters etc. I was excited about new font, but this was not I was imagining. http://imgur.com/a/4rmsZ - screens of arsenal with new and the old font
  11. As far I know, I think there were no background sound on FATA at all (there were some sounds only in village). I will check the ascz fixes, and if there is updated regarding cup, I will release it.
  12. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    it's textures and rvmat on uniform definitely, our plan is to switch to CUP Vehicles in the future and then discontinue this mod (with last version 1.0). And when the time comes, there will be czech units also in CUP. @Foxhound thanks for mirrors!
  13. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    Version 0.9 released Also ACR_A3_CUP updated to newest CUP_Weapons v1.4 Download: (572 MB) GITHUB, STEAM WORKSHOP, GOOGLE DRIVE, WITHSIX Dependencies: @CBA_A3, @CUP_Weapons or @ACR_A3_CUP, @RHS_AFRF Donate: If you like our work, please consider donating ;) Changelog: Fixed: Vests and helmet protection to new A3 standarts Added: NEW A2 ACR vests variants Added: NEW A2 ACR helmet variants Added: NEW A2 beret Added: ACR_A3 logos to arsenal Improved: various textures improvements Improved: T72M4 improvements and fixes and other minor improvements and fixes Pictures:
  14. I'm sorry it shouldn't even be there. There is no point on having full pack on platforms like pws and steam workshop who have inbuilt support for dependencies, it's just waste of space. If you don't want to download the pack again, just rename it to @cup_terrains_core and create new folder @cup_terrains_maps and move all the maps pbo there. On your screen there is allinarmaterrainpack in right list. Maybe that's the source of your problems?
  15. no it's 1.1, it was mistakenly named as 1.2 in one post
  16. it shouldn't even be on PWS, it's duplicate to @cup_terrains_maps - either way it's not visible to public now and it will be deleted. Regarding the issue, please post this on http://bugs.cup-arma3.org/ About the third party maps, this must be resolved by PWS team, they already know about it so don't worry.
  17. http://withsix.com/p/Arma-3/mods/IuCkBVwo5U2ufqwjtJQpfQ/Community-Upgrade-Project-Terrains use this on play with six - @cup_terrains_maps + @cup_terrains_core, @cup_terrains will be deleted, it was mistakenly uploaded. my bad, I forgot to include it on the first post, fixed.
  18. This could be coused because of the old aia tp source we got from Kju, we obviously miss this one. There was this problem in AiA TP and that WAS fixed back in AiA TP. sorry, we forgot to included this two CfgPatches into backward compability config, we will fix this in the next version.
  19. official successor to aia tp was released today - https://forums.bistudio.com/topic/186835-community-upgrade-project-cup-terrains/ can this thread be closed now? thanks
  20. I can't confirm that it is working yet, it has suspiciously small size.. I need to download and check it. EDIT: nevermind! It seems steam has really big compression, core package which had 7.2 GB has now only 3.2 GB on steam workshop :D
  21. it is? I've included only aia tp max fixes, I got the feeling that A2 map fixes are not included (for now at least)
  22. Version: 1.3.1 Current number of all maps: 38 (including AIA TP) Pictures: [table=width: 1200] [tr] [td][/td] [td][/td] [/tr] [/table] Gallery with more pictures here - http://imgur.com/a/2tmfs Description: These custom configs will add satellite photo in the editor menu and loading screens for each map. Further more there are configs for A3 Menu Intros and Grass for each map. If you want to use any of these configs with any of supported map, you will need to have AIA TP or AIA. IMPORTANT! - Use only configs for the map you have, if you don't have one of the maps, move the pbo of the config you don't need to folder "opt". Download: or Google Drive Download Collection all in one: IMPORTANT! - If some author would have problem with the map included here I will immediately delete the config and map from the list on his request. Curret list of supported A2 Maps: Vostok / Vostok Winter - @vostok - Armaholic, Play WithSIX - Issues: none Namalsk - @namalsk_lite - Play WithSIX - Issues: none Fallujah - @fallujah - Armaholic, Play WithSIX - Issues: grid textures bug Clafghan - @clafghan - Armaholic, Play WithSIX - Issues: Pond bug (you have to delete colum_vertical_pond.pbo), error with object razmisc\wall3.p3d Capraia - @NGS_Capraia - Armaholic, Play WithSIX - Issues: none Fata - @fata_a3 - Armaholic, Play WithSIX - Issues: None Podagorsk - @FDF_Podagorsk - Armaholic, Play WithSIX - Issues: grid textures bug Caribou Frontier - @CaribouFrontier - Armaholic, Play WithSIX - Issues: none Aliabad - @mcn_aliabad - Armaholic, Play WithSIX - Issues: grid textures bug Thirsk / Thirsk Winter - @thirsk - Armaholic, Play WithSIX - Issues: possible crashes when changing maps, grid textures bug Afghan Village - @praa_av - Armaholic, Play WithSIX - Issues: grid textures bug Celle - @MBG_Celle2 - Armaholic, Play WithSIX - Issues: grid textures bug Hazar-Kot Valley - @mcn_hazarkot - Armaholic, Play WithSIX - Issues: grid textures bug Reshmaan Province - @mad_resh - Armaholic, Play WithSIX - Issues: grid textures bug ToraBora - @ToraBora - Armaholic, Play WithSIX - Issues: none Vietnam - @MBG_Nam - Armaholic, Play WithSIX - Issues: grid textures bug Everon - @everon_2010 - Armaholic, Play WithSIX - Issues: none Malden - @malden_2010 - Armaholic, Play WithSIX - Issues: none Kolgujev - @kolgujev_2010 - Armaholic, Play WithSIX - Issues: none Nogova - @nogova_2010- Armaholic, Play WithSIX - Issues: missing object pmc\ags_build\kw3.pd3; missing object pmc\ags_build\kw2.pd3 Optional: Sahrani - Only if you want use SMD Sahrani - @smd_sahrani_a2_lite - Armaholic, Play WithSIX - Issues: Problems with mid-range grid textures, missing texture ca\plants\data\jablon_3_non.paa I also did config for CWR2 maps, but I have to remove it, because CWR team strictly prohibit use of this config with their mod in Arma3. But I kept the code for anyone on my GitHub, so you can binarize it and use it for your personal use. List of maps which should work great with AIA TP or AIA, but have not my configs yet: Baghdad - http://www.armaholic.com/page.php?id=10702 Dariyah - http://www.armaholic.com/page.php?id=25949 Helmand Valley - http://www.armaholic.com/page.php?id=10408 Sangin Province (has winter version) - http://www.armaholic.com/page.php?id=14455 Esbekistan - http://www.armaholic.com/page.php?id=17573 Faysh Khabur Iraq - http://www.armaholic.com/page.php?id=14999 Jungle - http://www.armaholic.com/page.php?id=19058 Kalu Khan - http://www.armaholic.com/page.php?id=26034 Mana Island Fiji - http://www.armaholic.com/page.php?id=12629 Razoreniya Island - http://www.armaholic.com/page.php?id=9810 Schwemlitz (has winter version) - http://www.armaholic.com/page.php?id=18147 Japahto - http://www.armaholic.com/page.php?id=7838 Napf Island (has waterline bug) - http://www.armaholic.com/page.php?id=17088 Elephant Island - http://www.armaholic.com/page.php?id=14110 Mana Island NZ - http://www.armaholic.com/page.php?id=11600 GSEP Zernovo - http://www.armaholic.com/page.php?id=16590 Qom Province - http://www.armaholic.com/page.php?id=13982 Kellu Island - http://www.armaholic.com/page.php?id=8670 GSEP Moschnyi Island - http://www.armaholic.com/page.php?id=15645 Maps which don't work well in A3 with AIA TP / AIA and configs are not included: - Carraigdubh (CTD) *Will not load to Map Screen, suspect corrupt file like Lingor - Tarin Kot (CTD) *Will not load to Map Screen, suspect corrupt file like Lingor - Gulf Of Aqaba (CTD) *suspect corrupted world file or building model If you want config also for your favorite map which is not included here, request it here. But not all A2 maps work well with AIA TP / AIA, some of them have CTD - Crash To Desktop problems etc. My future plan is to make a list with all A2 maps which are working well with AIA TP and AIA and which are not. TUTORIAL: If you want to made your own sattelite picture, you can make it throught the editor with splendid camera in 4K resolution (guide how to set 4K resolution on NVIDIA). Once you have the screenshot you have to edit it in some graphic program, so it would have 2048x2048 resolution. CHANGELOG: v1.3.1 - fixed random roads in Caribou config - 1 config removed due request by CWR team - CWR2 Islands - Everon, Malden, Kolgujev, Nogova - 1 new config added - Everon, Malden, Kolgujev, Nogova v1.3 - fixed error on Caribou - deleted enviroment sounds on Fata, replaced with A3 ones - replaced rain sound on Namalsk with A3 one - 1 new config added - Everon, Malden, Kolgujev, Nogova v1.2.2 - better compatibility with AIA TP / SA - you can now use all configs at once (even if you don't have all maps) v1.2.1 - fixed incompatibility issues v1.2 - 7 new configs - minor improvements - added Arma 3 Grass for most maps v1.1 - 5 new configs v1.0 - first release
  23. I'm really excited about Sync and the whole website thing. Keep up in good work!
  24. done :) Btw, before you released your maps in A3. I asked you about use of your maps in A2 with my configs and you said it was no problem.
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