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jumbobreakfast

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Everything posted by jumbobreakfast

  1. jumbobreakfast

    Gameservers and playwithsix

    Perhaps the PWS collection sharing feature would work for you? I havent tried it and I don't know if it syncs with your server but it looks pretty neat: http://withsix.com/blog/share-your-experience
  2. jumbobreakfast

    Weird server performance

    If it's windows then set control-panel-->power Options to high performance and see if that helps Does it happen on all missions? if not, then try and estimate the time between spikes in seconds and search for that number in the unpacked mission. e.g if it is every 2 minutes then search for 120 in the mission script and see if it finds anything that is waiting 2 minutes before looping.
  3. jumbobreakfast

    Silly noob question about mods & servers

    Some mods have to be added to the launch parameters on the dedicated server and the mod's key has to be added to the keys folder on the server. The key is usually provided in the mod folder. Other mods such as JSRS only need the mod's key to be added to the keys folder. You don't need keys at all if you run with verifysignatures disabled in your server.cfg file (not recommended due to cheaters running scripts). If you use keys and verify signature, the mod on the client side needs the corresponding bisign file which 99% of the time is included. A3MP and CBA run code on the server so need to be launched with the server. JSRS mostly runs client side so doesnt have to be launched server side (Some have said that there is some server side component but I havent noticed any difference)
  4. BEC is a third party tool so it's not their job to help you. I'm guessing you are running arma using a different executable so for bec to detect it you can either rename the perf binary to arma3server.exe or add the following line to your bec config.cfg file:ServerExeName = Arma3ServerPERF.exe or whatever your perf exe is called
  5. That's a bit unfair, we often get these PERF updates over the weekend or late at night so I have no doubt that they are working really hard on this. This thread is for performance feedback and the improvements so far have been great. The vehicle desync bug has been reproduced and is being discussed here I guess we need to be more more helpful with our reproductions of bugs especially since this one doesnt happen all the time
  6. What MAriodu62 described above is happening on the stable version 1.18 as well I think.
  7. Sorry about my post AZDooD, I didnt mean to insult your intelligence. I guess I hadnt read the thread properly but I didnt have to change anything in our server.cfg except the name of the server to make it easier for our regulars to find it using steam. We have 4 servers on one machine with one NIC and one IP and have the following in our .cfg files: Server1: steamport = 2330; steamqueryport = 2331; reportingIP = "arma3pc.master.gamespy.com"; Server 2: steamport = 2340; steamqueryport = 2341; reportingIP = "arma3pc.master.gamespy.com"; Server 3 and 4 just follow on in the same way. Rcon port is then 2332 for server1 and there is a gap of 10 ports between server port ranges
  8. working fine for me once I followed the rule about using complete words in the filter. For example if your server is called "MegaServer" then searching for MEGA will not work but MEGASERVER will work. If your regulars are used to searching for the word MEGA then just put the word MEGA in the name but make sure there is a space between it and neighbouring words. e.g. "MegaServer Mega". Caps don't seem to matter. Use the "remote" button in the browser and type the IP and port name in if you are trying to see if it is visible through your firewall.
  9. jumbobreakfast

    Probleme bei Rechte (wasteland)

    It gives your player access to the admin panel. Press U during the game to access it. Alternatively, if you don't add your player ID to that file you can also get admin panel controls by entering the following in chat: #login 'Rcon password' and then press U With that method you are restricted to one admin at a time but with the admins.sqf method you can have as many admins running the admin panel as you like. You might bet more help here: http://forums.a3wasteland.com/
  10. That's a good idea. I use default arma3.cfg and I think my ama3profile is default (although it still has those old skill and precision settings) but for perf testing it would be good to have a standard reference to check against.
  11. After 5.5 hours uptime with a3wasteland Altis 0.9g and perf4 and about 10-15 players on today: I don't have the building loot spawn enabled I'm using the default server.cfg and arma3profile Power settings are on performance mode in windows So after 5.5 hours, a steady 24-30 FPS. CPS takes a dive every 2 minutes for about 2 minutes 45 minutes after restart:
  12. I run the same mission and I certainly don't get 4-5 fps. O think the lowest I ever got was 20 fps. I'm afk until tomorrow but will check ASM then. We had over 30 players on the other night and no clients complained.
  13. Great thanks, I'll try the TS3 notifier when I get a chance later this weekend
  14. It's all here too http://dev.arma3.com/sitrep-00050 What I am interested in knowing is if the following still applies or is another port forward required? Example Server: 2300 UDP (steamport) 2301 UDP (Steam query port) 2302 UDP (used for game) 2303 UDP (used for server reporting) 2304 UDP (? no information available for this port useage) 2305 UDP (used for VoN transmissions)
  15. jumbobreakfast

    J.S.R.S. 2.2 Soundmod

    Cool, I didnt know that. Does that apply to CBA too or does that have to be run server side also?
  16. jumbobreakfast

    ARMA 3 Wasteland Chernarus Server

    The map itself is only about 300MB but the assets (textures, objects etc) make up the majority of the download. I just read some interesting news though, Arma should be supporting addons through Steam soon: http://makearmanotwar.com/newsletter/march_2014 Not sure how this will work or if Steam will allow big addons like A3MP but you never know...
  17. jumbobreakfast

    Need help understanding Wasteland....

    It can be frustrating when you play on your own, Wasteland is much better played with a squad of friends on mics but I've hopped onto Wasteland servers before and sent out some invites to the non-grouped players and made some new friends. Tip: If you can't invite a player then that's because he is already in a group. You meet some idiots too but that's the internet for you :) I agree about the lack of good, low-maintenance PvP missions because shooting AI can get a bit dull and predictable after a while and doesnt get your heart pumping like you get from duelling with a human player
  18. jumbobreakfast

    ARMA 3 Wasteland Chernarus Server

    Thanks Joschaap, I hopped onto that GoT server last night with a few friends. It runs really well although the weather was a bit too sunny (I didnt check later to see if the weather had changed). It was my first time trying A3MP so I was really impressed by how well it looks and it was great to see the Depot object again too :) The biggest problem I think is that the A3MP pack is very big for a mod and updates to A3MP require a fresh download every time so it's not as accessible as other mods. I'll see if I can get some more people to try it though. I reccomend people to use Arma3sync as we have our own repository but perhaps playwithsix would be better in the case of large mods like this
  19. jumbobreakfast

    DirecxtX 12 for ArmA 3?

    even if this helps clients to run with prettier graphics, will this help server performance that much? Although if the current rate of server performance enhancements continues we might not need DX12 to help with this
  20. jumbobreakfast

    Need help understanding Wasteland....

    Pointless to some, yes but that's what makes Arma great. If I don't like it then I play a different gamemode. I don't play or like Altis life but I still think it's a great example of what can be done with Arma. In the same way, I don't roleplay like real-life soldiers but if people want to do it then I respect that too and think it's great that Arma has made that possible. I suppose the biggest draw for Wasteland is that it gives you dynamically created, PvP, squad-play battles which people seem to like going by the list of servers on Gametracker: http://www.gametracker.com/search/arma3/#search
  21. By default, the Battleye folder is the one in the Arma directory. But when you specify a profile folder, it creates a battleye folder in that one instead. Perhaps remove the BEpath launch parameter so that the server points to the battleye folder in the profile folder and copy the beserver.cfg into that one. so it looks like ..\DefaultServer\battleye\beserver.cfg Also I assume your passwordAdmin="*"; line has the actual rcon password in it (just to be sure :) ) Oh yeah, another silly question but has to be said. Make sure you are saving the beserver.cfg as a .cfg file and not .txt
  22. jumbobreakfast

    Need help understanding Wasteland....

    It's a great way to just jump into a game and see some action. There are plenty of missions to do which bring enemy players together and most Wasteland servers have base building which also creates a point of attack/defend. It is most fun when played with other people so ask to join someone's group or keep an eye on the server messages for teamspeak details. Most wasteland servers don't save ammo crates in order to prevent heavily armed groups from dominating all the time but you can save your current carried guns (some servers require you to go prone to do this). Sometimes you can lock building items but these will usually last only one server restart. Playing with others makes it a lot more worthwhile though
  23. jumbobreakfast

    COOP 32 - Resistance (FIA vs CSAT)

    It worked fine for me. I just reversed a Zamak so the back end was facing the box and then as driver, I got the option to load the crate. It's a bit different from other methods I guess but it works well.
  24. jumbobreakfast

    COOP 32 - Resistance (FIA vs CSAT)

    Nice, I was a bit confused at first when I saw no respawn truck but this method works well. I see that even if you blow up your Zamak with the supply crate on it that you can drive a new zamak up to the flagpole and teleport it to the crate. Thanks for the update
  25. Can't see why it would do that, I run multiple BEC instances alongside EPM and have no problems. At what point does it break? you need to give some more info about the problem
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