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progamer

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Everything posted by progamer

  1. progamer

    [WIP] USAF Air Asset MOD

    Will the detonation of the nukes be at the correct altitude and will the pressure wave or whatever ever it's called send tanks and other vehicles flying down the roads? (This is referring to the payload the aircraft will carry) How advanced will the other weapon systems be? Will the aircraft have automatic flare systems? Do you plan to make the models more detailed? Do you plan to make the textures higher quality?
  2. Looking forward to this! Would be nice to have a fully modelled modern main battle tank with all it's real life bells and whistles! How close to real life do you intend the tank to be?
  3. progamer

    Secret SimulWeather commands?

    Yea, hopefully the commands will all be made global and JIP compatible, along with having the simul sky sequencer in the Arma 3 tools. There are many tickets and they are assigned, the developers will fix this in time.
  4. progamer

    [WIP] USAF Air Asset MOD

    Is the scale correct on all the aircraft? It looks off a bit. The runway in the centre of Lemnos is capable of having the Antonov An-225 Mriya land on it in real life.
  5. progamer

    No Women=Disturbing

    It's just an accepted fact that some players will do that. Best you can do is ignore it. Dayz has both genders able to strip down into their underwear. The real problem is why can't we remove the guys shirt to make them look more like tourists on the beach? :)
  6. progamer

    ARMA 3 - Dropped out features

    Sorry, that was the first thing that came to mind, and I do recall I corrected that. http://forums.bistudio.com/showthread.php?151829-CLOSED-Job-Opening-Game-Balance-Designer-at-Bohemia-Interactive What removed?
  7. The manual flare option is broken at the moment.
  8. progamer

    An Honest Review

    I would love for BI to add some hardcore Milsim options to the game like they added arcade options. Or even the proper engine support for realistic features. People seem to forget/fight against things that could make the game a lot more realistic and don't seem to realize they are not forced to use those options.
  9. Vehicle Handbrake Script Special Thanks to Zooloo75/Stealthstick for allowing me to create this standalone version of a vehicle handbrake script from his discontinued Stratis-RP mission! Features: - Wheels are not as sticky as the normal handbrake. Installation Included in the download is a mission with the script setup to work in. Add this to your init.sqf. Or create a text file called init.sqf execvm "HandBrake.sqf"; Copy the HandBrake.sqf to your mission folder. How to use: Start driving and use the left control key. Version: 0.1 - release Known Issues: - Works for all vehicles? Credits: - Zooloo75/Stealthstick for the original mission containing parts of the script. Download: https://www.dropbox.com/sh/wy9ecdg3dphl5ql/SpuVAErfFF If you have any suggestions for this script please post them in the comments below or message me. Video(s):
  10. Would it be possible to give us the proxy names, memory point names and group names from every model? This is really useful for script but currently can only be obtained by methods that are not allowed.
  11. progamer

    arma 3 Ammo Cook Off?

    Arma 2 and 3 have always had additional smaller explosions after vehicles explode/crash without ACE. ACE 3 is also still under development for Arma 3.
  12. progamer

    Mexican Armed Forces Mod

    Awesome mod! I've always wanted to have some drug cartels to fight as or fight against and the Mexican police and army! The Mexican police/army is pretty badass, they even pulled pit maneuver on a plane! http://www.youtube.com/watch?v=8-cPz04nTGk Do you plan on having any of the makeshift armoured vehicles the cartels have?
  13. progamer

    ArmAgeddon

    I tried to do something similar a while back with the ocean height. Even made a ticket for scripting commands for they kind if control: http://feedback.arma3.com/view.php?id=16156 My intend was to create some kind of water apocalypse mission a while back but then I realized I need scripting commands for water opacity, water color, if the object is touching water, ect... Those tickets are set as related to the water level ticket.
  14. progamer

    Unused Animations Mod

    BI adds in extra things like animations for modders to use even though BI doesn't need them.
  15. Then were stuck with downloading many smaller mods that end up to the same amount. With a one time install, I can choose what ever I want and not have to restart the game to switch things and can use the vast content library without having users having to setup multiple mods. ---------- Post added at 06:48 ---------- Previous post was at 06:47 ---------- For what it's worth, BI hired a weapon company to design the MX series. So it could actually be built in real life.
  16. progamer

    Terrain Improvement (dev branch)

    The colours are from the time of year. BI base their maps off how they look for 1-3 days in the year. For example Arma 2 is October 4th.
  17. progamer

    An Honest Review

    Generalizing things after a few bad servers you joined? I've actually only had that problem once. I solved it by parking a car on the roof and then driving off and crushing them. They rage quit. They didn't own the server. But you are generalizing players who like to play realistically, not players who like the game to be realistic. I also have never just hopped in someone helicopter like it was battlefield... Unless you like to start fights with people or are rude, this behaviour you speak of is pretty rare. You joined a bad server, no need to rant on like everyone is like that. ---------- Post added at 06:37 ---------- Previous post was at 06:31 ---------- Wouldn't an AI discussion be best suited for the AI dev branch discussion? The issues you have speak of have been covered so many times. http://forums.bistudio.com/showthread.php?159710-AI-Discussion-(dev-branch)/page155
  18. progamer

    An Honest Review

    How the heck do they infect the game and ruin it? BI should be making the game more friendly for players who like realism and players who don't without preferential treatment. Not treating one side like a virus that needs to be killed as you say. If anything the players like you who don't want there to be equal options for both sides and equal support a should not infect Arma 3. Arma 3 currently seems to have more support for non realism players and needs more support for realism players in terms of content and features. I was playing Assetto Corsa earlier and I could set the cars to handle all gamey and arcade like or have them handle like a hardcore simulation. That is a lot better than your idea of purging and "infection". ---------- Post added at 00:49 ---------- Previous post was at 00:41 ---------- What's interesting about this is that Dayz is being made as more of an "anti game" in the sense it does the complete opposite of trying to entice Battlefield players into the game. Dayz is incredibly successful because of this.
  19. progamer

    An Honest Review

    The Outerra engine looks promising for competition to brew. It's the only game engine I have seen do similar things to the RV engine.
  20. progamer

    An Honest Review

    1. The mods fix everything philosophy. 2. No engine support. 3. There's no game to go play instead of Arma, it's a niche game with no competition. 4. Don't like things to be realistic? Why are you playing Arma in the first place? 5. The people who like realism are more likely to play as a team. Ever played wasteland with ACE? 6. You think realism groups hate PvP?
  21. Yep, they have even added a lot more documentation recently: http://forums.bistudio.com/showthread.php?169226-Arma-3-Assets-Objects-Weapons-Magazines-and-much-more
  22. Amazing work! But would it be possible to make the applicable measurements have an actual tool in the inventory needed?
  23. progamer

    ARMA 3 - Dropped out features

    There are many areas of improvement. But the movement system in Arma 3 lacks inertia, how is a twitch shooter better? The aircraft are more lightly armed because of a very small pool of weapon types. Statements like "we feel the factions should be distinguishable yet balanced" gives us sides that basically mirror each other (I doubt they will change the fact they use the same vehicle guns, uav and similar/shared vehicles.) Opfor have bullet resistant full body clothing instead of ballistic vests. FAKs are like a placeholder. The MRAPs act like unarmored vehicles and do not protect the occupants for very long, have easy to hit fuel tanks and can be destroyed in 2 6.5mm clips. We do see though a more realistic penetration system, a more realistic ballistics system but it breaks at longer distances, and Physx which is not fully implemented. The ammunition amounts on vehicles are actually pretty realistic on some.
  24. progamer

    ARMA 3 - Dropped out features

    Just more of a rant but there was a big difference between the community and the dev team at the time. The community was expecting the game to be more realistic than it is now. I'm all for any tech futuristic, old, modern as long it's realistic. Rail guns are being used on ships, the more logical choice for ground vehicles is a coil-gun. In fact china has coil guns on tanks. Arma 3 was going to be a lot more futuristic at before. They tried to taker the OFP direction with Arma 3. But it does feel like Arma 3 is stuck between two groups with things being done for in between but few things being done for either side.
  25. progamer

    ARMA 3 - Dropped out features

    There does appear to be some disconnection between the community and the higher ups in BI. They did run into many complication along the way and just threw all the work away basically. And they seemed to have went crazy with quality after Dayz... ---------- Post added at 06:13 ---------- Previous post was at 06:05 ---------- People wanted it to be realistic, everyone was thinking of the game being more realistic and aiming for functionality not graphics. Then people saw they went for a halo like sci-fi approach. Then when people saw the alpha and beta they thought it would get better. But BI hired a game balancer and just continued on with the more arcade/gamey direction ignoring some of the most top voted on feedback tracker tickets. They ditched the realistic aspects of Arma 2 movement for making Arma 3 supposedly less clunky but at the same time into a twitch shooter. The it's the future argument then became the norm for everything and a lot of player went back to Arma 2 or played Arma 3 without vanilla content. ---------- Post added at 06:14 ---------- Previous post was at 06:13 ---------- It was a large majority of the community at the time... That goes to show a huge disconnect from the community.
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