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markoef

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About markoef

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    Lance Corporal

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  1. markoef

    USP Gear & Uniforms

    That's true, we do not support mirrors of our content. We upload it to the Steam Workshop and that will (for now) be the only place to get it from. We're working on it!
  2. markoef

    USP Gear & Uniforms

    Not sure which ones you're talking about, but eventually we plan on having a broader range of uniform combinations. There will also be more uniforms added down the line. Not sure what photos. But if there are photos with new content in game, do you think an update will be coming? Sorry about the forever part, we all do this as a hobby and I had hoped you'd understand. I see that was not the case, perhaps you'll be happier when we update the content we provide to you more often?
  3. markoef

    USP Gear & Uniforms

    No, we do not plan on removing any content. What will happen in the future is that some of the content will be hidden from the arsenal. This means that there will be less entries, but none removed.
  4. markoef

    USP Gear & Uniforms

    Hi, thank you for using USP. Unfortunately, we do not have any plans of adding PLA gear or camouflages to USP. Our main goals lie with NA and EU equipment and the available camouflages will match that decision.
  5. markoef

    3CB Factions

    Weird, as certain obfuscation tools can be found through a link (top bar) of the official ARMA Tools.
  6. markoef

    USP Gear & Uniforms

    A custom version of the ACE effects, which will be compatible with ACE itself.
  7. markoef

    USP Gear & Uniforms

    @Ghost19 You can see the contents of the NVG update here; It includes the new scopemodels, as well as ACE interaction (which will be coming to more items).
  8. markoef

    USP Gear & Uniforms

    We have those right now, we are planning on changing them out for our own scopemodels.
  9. markoef

    USP Gear & Uniforms

    What exactly do you mean with ACE compatibility for our NODs? Yes, we made our own scopemodels for the NODs.
  10. markoef

    USP Gear & Uniforms

    Yes, we do have plans to eventually add forms of retention lanyards to certain pants.
  11. markoef

    USP Gear & Uniforms

    No clue, stuff gets released when it's ready and we feel happy putting it in. There is no saying in when specific stuff gets in, and even if we knew we wouldn't go in on it. We're hoping to release more stuff soon (remember everyone has a different impression of 'soon'). But we have a lot of work ahead in fixes as well as other stuff that we want to implement in terms of compatibility.
  12. markoef

    USP Gear & Uniforms

    Yep. Yes, to the ones it would make sense to.
  13. markoef

    USP Gear & Uniforms

    At this point your trolling has gotten a bit too far, you have had the chance to read our explanations on what our plans are above. I will not repeat myself over and over again. I see the baiting that you like to do, and the one that you did on the Steam workshop page. I decided not to bring it up, as I like to approach things as fair and open as possible. Unfortunately you have nothing else to do with your time but commenting on this thread. Which is fine, I appreciate your efforts and interest. From now on I will refrain from replying to your messages regarding the textures or Multicam variants. You know the answers, you can find them above. If the BI moderation staff will not do anything about your petty baiting, then I will in form of ignoring it.
  14. markoef

    USP Gear & Uniforms

    You'll be able to forward retexture requests once the gear is finished. You can do so by messaging us through Reddit or Discord. We will evaluate the request and get back to you. As mentioned before, we will eventually have scanned materials. Which we do not wish to alter due to the colour schemes of some maps. Reddit: www.reddit.com/r/UnderSiegeProductions/
  15. markoef

    USP Gear & Uniforms

    Perhaps that is why it's still being tweaked, and later switched out for scanned materials once they are completed. Hopefully then there will be no issues concerning your accuracy about textures anymore.
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