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bux578

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Everything posted by bux578

  1. bux578

    Authentic Gameplay Modification

    IIRC it mainly has something to do with weapons that are pre equipped with items (silencer, scope etc...) and the lack of scripting commands.
  2. bux578

    Authentic Gameplay Modification

    I'd like to create some sample missions that mission makers can download and see how some awesome stuff can be achieved with AGM. But time ... Anyone that would like to help? Head over to: https://github.com/bux578/AGM-SampleMissions and add some ideas and missions.
  3. bux578

    1.36 -> Titan is now a throw-away?

    Works for me on 1.36
  4. bux578

    Authentic Gameplay Modification

    It's the "audibleFire" property that is defined inside an ammo config in CfgAmmo. IIRC 64 is the max value for this.
  5. bux578

    Authentic Gameplay Modification

    I'm able to land without getting hurt. Have you tried it with the vanilla planes? The "over dramatic" G-Forces effect has already been fixed in the development version.
  6. bux578

    AGM Spotter App: WIP

    Fixed http://koffeinflummi.github.io/Arma3Spotter/
  7. bux578

    Authentic Gameplay Modification

    But that's not AGM related. You might want to open a seperate thread in another category if the problem isn't fixed. Have a look at this: https://github.com/bux578/SOB/tree/master/functions/loadout That's how I'm doing it for my community.
  8. bux578

    Authentic Gameplay Modification

    I've openend a seperate thread for the Spotter App http://forums.bistudio.com/showthread.php?185967-AGM-Spotter-App-WIP
  9. bux578

    Authentic Gameplay Modification

    No, you fall back to the default medic system in Arma 3.
  10. bux578

    Authentic Gameplay Modification

    No, not yet. But it's planned: https://github.com/KoffeinFlummi/AGM/issues/7
  11. bux578

    Authentic Gameplay Modification

    From what I've seen from the code, blood bags can only be given to other players. If you think this should be changed feel free to open a new issue on github.
  12. @shay_gman mcc breaks grenades class Throw: GrenadeLauncher { muzzles[] = {"SUPER_flash_Muzzle"}; class ThrowMuzzle; class SUPER_flash_Muzzle: ThrowMuzzle { magazines[] = {"SUPER_flash"}; }; }; Should use "+=" https://github.com/KoffeinFlummi/AGM/issues/1463
  13. Error Undefined variable in expression: fnc_removewaypoints File mcc_sandbox_mod\gaia\functions\control\fn_issueOrders.sqf, line 423 Error in expression <eeing ) : { _dummy=[_x] call fnc_RemoveWayPoints; }; I got this during a mission I tested. Additional mods I was using: CBA, AGM, TFAR, RHS Escalation I used the Mission Generator on Altis with one of the Russian factions from RHS Escalation.
  14. bux578

    Authentic Gameplay Modification

    Added as a feature request to github: https://github.com/KoffeinFlummi/AGM/issues/1448
  15. bux578

    Authentic Gameplay Modification

    That works too ... for a long time already.
  16. bux578

    Authentic Gameplay Modification

    There's a modifier key (configured in AGM options) you need to hold while scrolling on your mousewheel.
  17. bux578

    Authentic Gameplay Modification

    There's a module now that you need to place. You need to sync the units who should be allowed to move the rallypoint with the module. Or use _unit setVariable ["AGM_canMoveRallypoint", true];
  18. bux578

    Authentic Gameplay Modification

    Just as an idea: You could do your own range table. As a sniper specialist with ACE mod this should be fairly easy for you. The Virtual Reality Map is a good starting point. Place some falling plate targets every 100m and set the wind to 0 and write down the MOA adjustments. Then change the crosswind to 4m/s and redo the adjustments.
  19. bux578

    Authentic Gameplay Modification

    VAS is not updated anymore, so that's not something AGM puts a focus on. So switch it out with Virtual Arsenal.
  20. bux578

    Authentic Gameplay Modification

    https://github.com/KoffeinFlummi/AGM/issues/34 :) Can't say anything about the repacking.
  21. Just installed 0.96. Plugin in Teamspeak says that it's not connected Task Force Radio Status (0.9.6):Connected N Play N P:0.9.6 A: Arma and TS (x64) are started as admin. Radios are available ingame. Keyboard commands are working as it says it's transmitting. ATM I'm struggling to find a solution. 0.92 worked flawlessly. --- EDIT: Found the problem. TFAR 0.96 doesn't work in the editor. Is this on purpose or should I open a new issue on github?
  22. bux578

    Authentic Gameplay Modification

    Sorry, forgot to mention, due to using AGM, INS_Revive is disabled (at least via Parameters, need to ask the admin). Maybe we need to remove it completely.
  23. bux578

    Authentic Gameplay Modification

    We see this effect on Enemy Assault by Ghost http://www.armaholic.com/page.php?id=19481 on our public server. After some time the enemey seems to be able to take more and more hits. I posted this a month ago on the mission forum: http://forums.bistudio.com/showthread.php?150173-Ghost-Missions&p=2775183&viewfull=1#post2775183
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