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bux578

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Everything posted by bux578

  1. Be assured that when we have a build ready and we feel good about the quality that we'll shout it from the rooftops. And yes there will be an official built version hosted by github and probably armaholic and playwithsix (maybe even in the steam workshop). To be one of the first to get the release announcement follow us on twitter: https://twitter.com/ace3mod or like us on Facebook: https://facebook.com/ACE3Mod
  2. ACE isn't even officially released yet and you're probably using an outdated version that doesn't contain the fixes we did for 1.44. Edit: yay, 100th post ;)
  3. For all you JTAC's, Spotters and forward observers, I've updated the wiki entry for the Vector 21 binocular rangefinder that is included in ACE3. I'd bet that noone ever used all of the available measuring methods we've implemented :) http://ace3mod.com/wiki/user/getting-started.html#vector-21
  4. tabler has been updated to version 0.4.1. Updated packages added proper indentation Download it at: https://github.com/bux/tabler/releases/tag/v0.4.1
  5. It disables all those "Rearm at ..." ("Rearm at Rifleman", "Rearm at Ammobox West", "Rearm at M-ATV") Action Menu entries.
  6. To all testers: When opening new issues please follow this guideline: How to report an issue
  7. This is the WIP thread for the AGM Spotter App. A web app and native app for iOS and Android. Its purpose is to calculate firing solutions using the ballistic simulation in AGM. AGM thread: http://forums.bistudio.com/showthread.php?178253-Authentic-Gameplay-Modification github repository: https://github.com/KoffeinFlummi/Arma3Spotter try it out (this is heavily WIP, so expect bugs): http://koffeinflummi.github.io/Arma3Spotter/
  8. bux578

    Authentic Gameplay Modification

    https://github.com/KoffeinFlummi/AGM/wiki/For-Mission-Makers#32-agm-switchunits
  9. bux578

    Authentic Gameplay Modification

    We want that feature too, but atm it's not possible due to how ragdolls are implemented: https://github.com/KoffeinFlummi/AGM/issues/1607
  10. Tried ALiVE for the first time today and used the Insurgency-Mission provided in the demo folder. When launching a dedicated server and connecting to it I can't get past the loading screen. I hear the intro playing and after that I'm able to move around but still the loading screen is visible. Am I doing something wrong? Mods used: @cba_a3, @alive, aliveserver, @acre2, @agm Server rpt: http://pastebin.com/BsnNnVpC
  11. bux578

    Authentic Gameplay Modification

    How do I re enable the command menu
  12. bux578

    Authentic Gameplay Modification

    How do I re enable the command menu
  13. bux578

    Authentic Gameplay Modification

    Try running your game with only CBA and AGM. Go to the editor. Place a unit. Select the modules in the menu or press "F7". Double click on the map. From the category drop down list select AGM. From the module drop down list select "Respawn System". Switch the "Save Gear" setting to Yes. Click "Ok" and preview the mission. I did just that with our latest release AGM 0.95.2 and got no errors.
  14. bux578

    Authentic Gameplay Modification

    There's a respawn module in the editor: https://github.com/KoffeinFlummi/AGM/wiki/For-Mission-Makers#110-respawn-system
  15. bux578

    Authentic Gameplay Modification

    That's currently not possible but I've added a feature request on github: https://github.com/KoffeinFlummi/AGM/issues/2052
  16. bux578

    Authentic Gameplay Modification

    Get rid of JSRS? It's probably messing with the audibleFire property and doesn't care about compatibility (wild guess).
  17. bux578

    Authentic Gameplay Modification

    Hi, welcome to AGM. There are no Core or AI modules (I'm talking about editor modules). I'm curious, what makes you think that there should be those modules? Did you read this somewhere? AGM doesn't modify the AI's behaviour.
  18. bux578

    Authentic Gameplay Modification

    Which weapon or content mods are you using? They have probably misconfigured the audibleFire property. In vanilla only heavyer MG's and sniper rifles are loud enough to produce the tinitus effect. Then again, try shooting some weapons without hearing protection in real life.
  19. bux578

    Authentic Gameplay Modification

    IIRC ASR3_AI works very well with AGM, no need to remove PBO's. You can keep AGM_AI. No, that's in AGM_Medical.
  20. bux578

    Authentic Gameplay Modification

    The problem with CTRL not properly working in 1.38 is being worked on. Presumably it's already fixed. https://github.com/KoffeinFlummi/AGM/issues/1988
  21. bux578

    Authentic Gameplay Modification

    https://github.com/KoffeinFlummi/AGM/issues/1959
  22. bux578

    Authentic Gameplay Modification

    You do realize that AGM Compatibility is still work in progress? :)
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