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bux578

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Everything posted by bux578

  1. execute this in your debug console: ace_frag_traceFrags = true; call ace_frag_fnc_startTracing;
  2. Fyi ACE3 is open source and everyone is allowed to contribute to it :)
  3. Hey, nice one. Good job on those. If you want you could add them to the ace3 optionals: https://github.com/acemod/ACE3/tree/master/optionals/compat_rhs_usf3 https://github.com/acemod/ACE3/tree/master/optionals/compat_rhs_afrf3
  4. The idle animations only play locally and are not seen by other players. They are very annoying when in First Person. And you can't do that modular as it's changed in the config. @FoxFort If you're really that into the idle animations than deleting the noidle.pbo is your best bet as @alganthe has pointed out.
  5. I've double checked this with an acquaintance from the Bundeswehr before I made this statement. Though, you are right, that with higher distance the velocity drops, there are multiple designs of fragments (from round to triangular to spiked) to lower air resistance and to migitate the velocity. Fragments can be deadly to a distance of 250 metres (speaking of a german DM51 fragmentation grenade). I'm not saying that every fragment is.
  6. The possiblity to get killed at > 25m will of course be significantly lower. But if you get hit by a fragment you'll be dead.
  7. Looking at a M67 handgrenade, fragmentation can travel up to 230 meters. http://fas.org/man/dod-101/sys/land/m67.htm Mortar fragmentation will possible travel even further due to more explosive load and more fragments.
  8. I was able to fix the problem. I tried adding a new repository (using the steps that always led to a working repository) on two different servers. Both servers had an old version of Arma3Sync installed and I let them both update to newest version using the built-in updater. After updating I've created a new repository. I was able to import the repo using the autoconfig url but got the error message once I tried to check/sync the mods. The only solution for me was to uninstall Arma3Sync completely and reinstall it. Now it works on both servers. Maybe the update corrupted some files (e.g config files). I don't know. Maybe that's something you should look into. Otherwise, loving the tool. Merci beaucoup ;)
  9. Following this guide: http://ace3mod.com/wiki/user/how-to-report-an-issue.html Could you please post it here: https://github.com/acemod/ACE3/issues/new Thank you :)
  10. I have a slight problem with Arma3Sync. When trying to access a custom repo, i get the following error message: http://puu.sh/j6gYV/065f502ce1.png There's an ".a3s" too much in there. Don't know where it's coming from. Could someone point me to what I'm doing wrong?
  11. To all people experiencing performance problems: Arma 3 1.48 is the cause for some lag spikes and frame drops and BIS is aware of those. https://www.reddit.com/r/arma/comments/3dx5tc/148_strange_performance_and_slowdowns/ct9imrj http://feedback.arma3.com/view.php?id=24852
  12. bux578

    BWMod

    And IIRC the insignia selections for the IDz uniforms will be added as well. (At least I hope)
  13. bux578

    Ghost Missions

    Hey Ghost, are you still developing Enemy Assault?
  14. My community is playing "Enemy Assault" http://forums.bistudio.com/showthread.php?150173-Ghost-Missions very frequently.
  15. Wouldn't ever have thought to find a fellow Code user here...
  16. tabler has been updated to version 0.5.0. + Added: Settings for Indentation, Tabs/Spaces + Added: Setting to remove empty XML language nodes + Added: Markdown variant of the statistics export + Added: German and Russian translation - Fixed: Settings dialog has an icon now Download it at: https://github.com/bux/tabler/releases/tag/v0.5.0
  17. We haven't added Logistics to ACE3 yet. It's planned though. ---------- Post added at 09:56 ---------- Previous post was at 09:55 ---------- There's an option in the ACE Settings per user, or you can force it via server- or mission config: http://ace3mod.com/wiki/framework/settings.html ---------- Post added at 09:57 ---------- Previous post was at 09:56 ---------- Mods? IIRC it's only implemented for vanilla weapons.
  18. I'm really looking forward to it. Awesome work!
  19. Git! That was the only feasible way to do it. We had a lot of merge conflicts because we were editing the stringtable files and kept adding new strings (which is not optimal). But Flummi is a superb merge conflict resolver :) so we got that going for us. But if you're working with multiple persons than git or svn are a must.
  20. bux578

    RHS Escalation (AFRF and USAF)

    Hell, yeah! I am really excited.
  21. It says: "Steam Launch Parameters" are not supported with the new Launcher. That was a pre-Launcher method to tell Steam that it should launch the game with those parameters added. ACE3 works perfectly fine with the Arma Launcher (as explained in http://ace3mod.com/wiki/user/installation-guide.html#3.-installation-guide)
  22. That's probably fixed on latest dev branch: https://github.com/acemod/ACE3/issues/1181 ---------- Post added at 08:50 ---------- Previous post was at 08:47 ---------- Yes, that's true. ---------- Post added at 08:51 ---------- Previous post was at 08:50 ---------- Thank you for kind words. That's a bug and it has already been fixed. Expect a hotfix soon. ---------- Post added at 08:52 ---------- Previous post was at 08:51 ---------- http://ace3mod.com/wiki/framework/settings.html
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