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Posts posted by nevbox
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Art dept. has released Templates for Marksman DLC guns! :cool: Nice, nice. Looks like we've set a standard. Hope to see all future content released like this!
Comes in arma 3 tools dev branch. http://forums.bistudio.com/showthread.php?179347-Tools-Development-Branch-Changelog&p=2929356&viewfull=1#post2929356
https://twitter.com/davee_twitteer/status/593783768764293121
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Simple enough operation. It's even possible in a multiplayer mission only with a dedicated server. I researched and tested it a while back and it worked. Can't remember or find on my PC how.... You can look at source rvmats or actual ones to find out what to do. https://community.bistudio.com/wiki/ArmA:_RVMAT
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Texture Template Creation Tutorial up. few weeks = 5 weeks :cool:
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I've created a Texture Template Creation Tutorial.
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Could you make a AH-99 Blackfoot template thanks!Or could you make a tutorial on how to make the templates?
I haven't got the time for this atm. I'll do a texture template creation tutorial in a few weeks.
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I would choose the smallest impact effect and have it 'very likely' to pass through for a chain link fence, you can do wonders with an rvmat.
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Love it, if you're looking for more ideas look at Red Orchestra 2/ Rising Storm.
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I'll put it to you nice and simple.Don't want others feeding off your ideas and building on them, don't bother creating any mission. In fact, don't create anything in the game.
If you have the talent to pull it off you could try to create serverside functions that are passed to clients with publicVariable then executed. It's a pretty effective method for keeping most of the randoms off your mission as it won't work for them when they put the clientside pbo in their server. Though I doubt its fool proof as they could probably sniff packets that are sent from the server with the information in the script thats serverside then it renders the whole thing kinda useless.
I believe it's fair for people to try create something for their community and be allowed to get something back from that. ie. Their server getting popular. What OP wants to do here is stop kiddies taking his mission effortlessly and fair enough imo.
You could add a NoDerivatives term and have add a server check. Unlikely to be followed by most, but will defer larger communities.
Good Luck with your missions. :)
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Releases combined into one Download and file as done by Miller.
ty for mirror.
---------- Post added at 18:23 ---------- Previous post was at 16:32 ----------
Update:
Damn, I missed this.
On 3rd December BIS released Huron Helicopter templates similar to design of the rest of my templates. I've reworked the BIS version slightly to my layout under APL.
It's very similar put you have to be harder on colour correction. decrease brightness and increase contrast etc...
http://dev.arma3.com/post/techrep-00017
Hopefully BIS will release more of these and maybe we'll get an official stance on any others?
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@Wetsuit06, thanks :)@Nevbox Who! If you have some pictures, it would help me greatly!
Seems most of my photos are lost, but I can still give you some info. Panoramio is great and shows some nice shots. Imo most of it apart from the main town is very dry and bleak. Much drier than Stratis. I've never tried this, but look into retexturing the villas at ghost hotel or similar. Lots of hotel/apartments in the main town.
Edit: The island is also very hilly in places, so I'd like to suggest make some impassable areas for infantry or vehicles.
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Want some more reference material dude? Went there on holiday a few years back, probably got some photos.
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Update:
Templates:
+ Huron and mohawk
+ Steam Guide in pdf
Textures:
RAF Huron skin
Mohawk originally from DreamRebel 2nd template improved. Under APL-SA
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Hi Nevbox.I am very interested in this code here. Could you let me know where you put this packed PBO? And did you sign it?
I have tried using it in the server "Addons" folder. I signed it but it returns a error. \no entry config.bin/cfgMarkers.mrk_Cvehiclestore.paa
Is it best used in the mission PBO? That would be ideal!
Any help would be greatly appreciated.
Thanks mate.
It's not signed. Should work fine with other addons. The sample .pbo is just to help you make your own. Can't be done in a mission.
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Go into the editor and load your mission and set all the units from a side to 'non-playable'. This can also be done in notepad++ by opening the mission.sqm
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I've been working on this as a project. I've done the:
HummingBird
Hatchback
Strider
Independent Solider
http://forums.bistudio.com/showthread.php?183444-Nevbox-s-Texture-Resources
I've also just produced a guide:
Also upvote this:
http://feedback.arma3.com/view.php?id=22064
Makes it much easier to create these templates.
Decent collection here as well by DreamRebel
http://forums.bistudio.com/showthread.php?179985-ArmA-3-retexture-templates-by-DreamRebel
DreamRebels work is APL-SA so I might build on it.
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Added:
Texture section.
More templates to come
Added today
- strider
- indy soldier clothing
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Hi Deltagamer,I will ask our modelling team where they came from this evening when I get home but from my understanding they have been using vehicles and editing/importing their own versions of original items.
The Bus is the model from Crysis 2. The model was likely semi fiction. Also the texture is a dead giveaway. Only with a lot of hard work could someone replicate that texture to wrap exactly the same way round their model. It's a rip %100.
There are community's with libarys of illegal RIPs, like the forza one, likely where they got them.
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Hatchback fixed.
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Can you do a hatchback? I really want to make a OSCE skin for the hatchback.Yeah I've done hatchback already. Cleaned it up and added it to OP. The hatchback template has a background rust layer, you can use a custom brush to create some nice noise and effects.
---------- Post added at 16:09 ---------- Previous post was at 15:56 ----------
Update: Made the templates more dynamic.
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TEMPLATES:
Humming Bird Template
Hatchback Template
Strider Template
Independent Soldier clothing Template usage
Huron Template - updated with BIS version
Mohawk Template - Based off Dreamrebels work, 2nd template replaced APL-SA
Looking for more templates?:
- Saul's NATO, OPFOR, INDY uniform templates
- AngelWingGamingJacob's Hunter template
- Community Texture Templates (BIS forum)
Usage:
Steam Guide
Edit the colour layer, apply a pattern or anything. Exclusions layer is things that won't change. If you want to change something in exclusions just delete it from the layer.
http://i.imgur.com/sksZJZ4.gif (1276 kB)
Do not edit mat, this is what will make your texture look good.
Layers:
Exclusion - Things like lights
mats - Mostly a lighting filter.
colour - the bit you edit.
original - the original BIS texture for reference
Hatchback has a rust layer, use a brush set to clear to create rust effects on edges.
Can't find a template??? Make one!
Textures
Complication of texture created myself.
Skins are mostly unauthentic.
UN skins
- soldier info
- spec op info
- officer
- cadet
1 helicopter skin
1 hunter skin
1 SUV
Paramedic skins (Red Cross)
1 humming bird skin, based of BIS wasp skin
Rebel
- Strider
Misc
Hatchback template example
Usage(Templates & Textures):
Free to redistribute & edit.
Give appropriate credit
Non-Commercial
Downloads
Download (Dropbox)(Templates & Textures)
- Nevbox
Changelog:
v1.6 Two downloads combined. Folders reorganized.
v1.65 Huron - BIS template replaces Nevbox template
Enjoy
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You could maybe do this through an event handler to isolate the bullet, then do something like:
_DABULLET setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"];
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Here's a sample pbo with pictures.
https://dl.dropboxusercontent.com/u/178588179/Markers%20Sample.rar
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Had the same problem with Rome Total War Gold, with the steam client running I temporarily renamed the game folder ("\Rome Total War Gold" > "\Rome Total War Gold!" and uninstalled the game. Renamed the game folder to its original name and reinstalled the game, it discovered the game files and the problem was gone. If you do the same thing for Arma 3 (development version) it will probably find many files changed (due to frequently updates) and you will have to redownload them.Just a theory but this has probably something to do with corrupted .acf files.
I gave up due to waiting too long and reinstalled. Going to highlight this in Op.
Thanks.
Carrying more than your inventory allows
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
Could go for a 'virtual inventory' with a simple gui to switch main weapon.