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Everything posted by Dedmen
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Why not use the official discord with thousands of experienced people on there that are able to provide live support 24/7?
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Linux DS - cannot load missions
Dedmen replied to Varis's topic in ARMA 3 - SERVERS & ADMINISTRATION
A3\missions_f_gamma\mpscenarios\MP_COOP_m08.Altis\mission.sqm/Mission/Entities/Item26/Entities/Item4.type: Unknown enum value SeekAndDestroy Try a different non-broken mission. Try to make sure your admin password is ascii characters only. Maybe lowercase only. Maybe test something like 1234. -
Texture Viewing Using File Patching
Dedmen replied to tibador's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Not really. You can use something like DokanPbo to get a full P drive without unpacking anything. https://github.com/Dahlgren/DokanPbo And no you don't need a P-Drive at all. P-drive is more advanced developer stuff, I'd recommend not using it unless you really need it, which you don't. You need to have a pbo with pboprefix which you already have but Is wrong. Pboprefix should contain the prefix. Thus: arma_3\12thACG Then make a "arma_3\12thACG" folder in your Arma directory (next to arma3.exe). And put all the files out of your pbo inside it. Such that you have for example Arma 3 arma3.exe @12thACG Addons mymod.pbo arma_3 12thACG config.cpp $PBOPREFIX$ other files in your pbo Then enable filePatching via the -filePatching parameter and load Arma. Arma will now load your files from the directory instead of the pbo. But you need to update your pbo if you add/remove files. -
That would be the Steam master server then. Maybe your Internet Provider is blocking things? Or a windows update activated your firewall or something like that?
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Steam and Bohemia account connection issue
Dedmen replied to Poe7's topic in ARMA 3 - TROUBLESHOOTING
How about the "Forgot Your Password?" option? -
Adding suppressor/muzzle compatibility to unsupported weapons
Dedmen replied to Blitzen88's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
No you don't. You don't need permission to make a compat mod with a config patch. Not for ASDG. They are classes not arrays. He isn't trying to patch anything from RHS. Don't see why one should patch RHS if it has nothing to do with the problem. -
Adding suppressor/muzzle compatibility to unsupported weapons
Dedmen replied to Blitzen88's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
weapon config is probably easier. But if that rifle really needs that specific diameter suppressor that no other mod has... It wouldn't make sense to put a 556 or 762 suppressor onto a weapon which actually doesn't match that. -
Adding suppressor/muzzle compatibility to unsupported weapons
Dedmen replied to Blitzen88's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Config Correct. Actually it never is. I think debinarizing models counts as reverse engineering which is against EULA. You are not editing any models. So no. RHS/Robert Hammer use the CBA (formerly ASDG) Joint Rails system https://github.com/CBATeam/CBA_A3/blob/master/addons/jr/cfgweapons.hpp Here is a file of examples showing how to add them to existing weapons. -
Loading screen stuck at loading player profile options
Dedmen replied to JVortex's topic in ARMA 3 - TROUBLESHOOTING
Try removing your profile. My Documents/Arma 3 folder. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Dedmen replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Click the link. Click the link to the CBA settings wiki. https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System#mission-settings I think that answers your question. Other possibility https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System#add-settings-file-to-mission-without-cba -
Semicolon at last line of script isn't needed. Look closely at where exactly the error messages hows it's missing. Missing semicolon at: diag_mergeConfigFile |#|["P:\gijoe\vhx_plane\cobra_firebat\config.cpp"] Means that the script command doesn't exist.
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Advanced Combat Radio Environment 2 (ACRE2)
Dedmen replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Empty variable name. _radio is for some reason a empty string. First thing that meets my eye is Empty radio name.- 896 replies
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Update. Solved in Arma Discord. Geometry LOD has a maximum size: https://community.bistudio.com/wiki/LOD#Geometry
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Browser version no longer works
Dedmen replied to MarcusODmaximus's topic in MINIDAYZ - BROWSER VERSION
You mean... @phinehas7? Why don't you post there then that you have the problem too? -
the server shows your -mod mods to clients that are trying to connect. -servermod mods are serverside only. Both parameters mods are loaded on the server. Just the -servermod ones aren't visible to the clients. https://community.bistudio.com/wiki/Arma_3_Startup_Parameters The wiki is quite clear about that.
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You could use a "Fired" Eventhandler, and when the weapon fires, delete the projectile, spawn a tracer variant of the same projectile (CfgAmmo config entry) and give that the same velocity as the old projectile. But you still can only choose from the ammo types that already exist. You cannot dynamically choose whatever color. Read above or can be done by switching magazines. But you already found it Yes you can add magazines to the magazines[] array with a config mod. no no
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People with mods that contain tons of Stolen content that for that reason could not be distributed publicly and were distributed privately under the hand. The rule is much older than the Project Zenith thing. I'd say the rule is atleast a year old or more.
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Nice copy-paste from some TFAR wiki.. What is "this"?
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[Release] Radio Jamming Script for Task Force Radio
Dedmen replied to rebel12340's topic in ARMA 3 - MISSION EDITING & SCRIPTING
But the error message you posted says you didn't ¯\_(ツ)_/¯ -
combining mods Combining add-ons & signing them
Dedmen replied to kationarma3's topic in ARMA 3 - QUESTIONS & ANSWERS
meta.cpp contains the steam workshop item ID. The Arma server sends that over to the Arma Launcher when someone tries to connect to your server, and shows them which mods the player needs to install to be able to play. You can only have one meta.cpp per folder. mod.cpp just contains general info about the mod. If you remove it some icons/logo's of the mod might disappear ingame, again there can only be one per modfolder. -
Can't join the Arma 3 server
Dedmen replied to gungrain's topic in ARMA 3 - SERVERS & ADMINISTRATION
Ignore that error. It often happens and doesn't mean anything. The loading screen after you selected your slot? That means some postInit script is not exiting. Remove MCC and try again. -
Give them a week or two. That's what you get for monetizing without permission.
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[Release] Radio Jamming Script for Task Force Radio
Dedmen replied to rebel12340's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Variable Names for Units Spawned From Array
Dedmen replied to Lineman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
People need to learn how to make non-fullscreen screenshots that don't show 80% useless empty space :D Also no need to argue about the perf. call compile format is just stupid. PERIOD *slams fists on table*. Thanks for watching. Now to the news with Karen Bablewitz. -
Variable Names for Units Spawned From Array
Dedmen replied to Lineman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Put this into debug console and benchmark it missionNamespace setVariable ["abc", 123]; vs call compile format ["%1 = %2", "abc", 123];