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Everything posted by Dedmen
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It should be. There were problems in the past where you could manipulate the code behind some of these buttons and execute arbitrary scripts even in multiplayer with battleye.
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At that point you already joined the server. As far as I know the server will only send over a list of slots/players and basic info about the mission like name, terrain, requiredAddons (hardcoded in the mission.sqm) and parameters. Players that join might be able to look into the mission parameters and see what mods it's configured for?
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That a moderator has been informed and will remove it. There is nothing wrong with your or the BI forum.
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ACE Arsenal Eden Whitelist?
Dedmen replied to Raptoid21's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes. Because you tell them to not do anything. You need to pass a script to the addAction's "script" parameter. What you are doing is executing [this, ["ACE_surgicalKit"]] call ace_arsenal_fnc_initBox And passing that result to addAction. the initBox function returns nothing, so you are passing nothing to the addAction. Thus the addAction also does.. Nothing. As said multiple times, ACE Arsenal add's it's own action to the box in the ACE Interaction menu, just use that. Correct. You are trying to pass a object (player) as the whitelist, that doesn't make sense. It can only be bool or array. You are setting up the whitelist correctly. But then right after that you are deleting the whitelist again and are allowing all items. Yeah because it's not in the scroll menu, it's in the ACE menu. -
No they won't. They'll get error messages and will not be able to join. You don't crash from missing a mod. sqm* And he already said he wants to have it be configurable. You cannot edit mission.sqm from a script. Negative. Only thing I can think of is you kicking people if they enter the mission without the required mods aka after they joined in, when preInit fires. But you cannot show people what mods they need before they join the server.
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How can i clear / delete Debug Console Commands / Scripts ?
Dedmen replied to Raijaa's topic in ARMA 3 - GENERAL
Yes it is CBA. profileNamespace setVariable ["CBA_diagnostic_statements", nil]; Execute that in debug console. All "previous" scripts will be deleted. -
One of the guys in that thread has a image embed from raptr in his signature.
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quality Video Formats Implementation
Dedmen replied to JohnKalo's topic in ARMA 3 - DEVELOPMENT BRANCH
I'd say more ease of implementation than size. Also afaik you need to pay patent fee's for H264 (I assume that's what you mean by mp4) decoders that are used commercially (FYI Arma is a commercial product). -
Unable to launch game from Launcher - 0xC000009A
Dedmen replied to Lockheed Martin's topic in ARMA 3 - TROUBLESHOOTING
"Insider Preview" Windows insider preview builds are not supported by battleye. -
How can i clear / delete Debug Console Commands / Scripts ?
Dedmen replied to Raijaa's topic in ARMA 3 - GENERAL
The Arma Debug console doesn't save script history. There are no previous/next buttons. You must be using some mod. -
How can i clear / delete Debug Console Commands / Scripts ?
Dedmen replied to Raijaa's topic in ARMA 3 - GENERAL
Do you mean the previous/next script buttons? are you using any mods? What "scripts" do you mean? There is only one script field and 4 watch fields. -
He is very much still there. Atleast I can reach him. Don't know why you can't. I'd say just give him a little more time. It's not like it's his job to work on this.
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bisobjectbug add(MP)EventHandler not working on Dedicated Server
Dedmen replied to PaxJaromeMalues's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can be combined into !(_this getVariable ["BIS_exitScript", true]) But why are you exiting when exitScript is false? Seems opposite of what it logically should be.- 46 replies
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Yes just had another guy in Discord with the same problem. Seems to be Battleye being bugged: https://feedback.bistudio.com/T127848
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How to change the armour values of a tank?
Dedmen replied to Steven Del's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
One part of the armor value like thickness is defined in the material which is defined in the model. -
call iniDB_read not reading
Dedmen replied to LoOni3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't understand? Do you know what a Public Variable Eventhandler does?- 70 replies
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call iniDB_read not reading
Dedmen replied to LoOni3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Why? what for?- 70 replies
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call iniDB_read not reading
Dedmen replied to LoOni3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/publicVariableClient @gc8 :D split second!- 70 replies
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Reworking Weapon Handling With Scripts
Dedmen replied to Starker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okey. I'll go take a nap. Seems like I need it. -
bisobjectbug add(MP)EventHandler not working on Dedicated Server
Dedmen replied to PaxJaromeMalues's topic in ARMA 3 - MISSION EDITING & SCRIPTING
True. Modern CPU's can now execute more code in these 3ms as old CPU's. If anything, the limit would be shortened by modern CPUs It was chosen based on the expected fps the devs wanted. Averaging out all the other stuff done in a fame, they looked how much spare time they can dedicate while not letting the fps drop too far +1. I'd say people should only use unscheduled if they know what they are doing. And if they do know what they are doing unscheduled has quite a few benefits. But can be very detrimental if you don't know what you are doing.- 46 replies
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Reworking Weapon Handling With Scripts
Dedmen replied to Starker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Adding keybinds like "key pressed" or "key released" is easy. But if you want "key held for a second" and similar you have to code that manually. I wouldn't know how to detect that. Something about being in gunner view, I think that's possible but also don't know how. Certainly not a easy thing you chose for a beginner. Might be easier to just be more vocal towards BI about that bug ^^ -
For small contributions you could also drop them into the Arma discord's #community_wiki channel. Maybe one of the other very active wiki editors can make that change for you.
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Crossposted to Arma Discord. Linux open file limit. -> Google
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Reworking Weapon Handling With Scripts
Dedmen replied to Starker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
WeaponOnBack is lowering the weapon? I love Arma. -
bisobjectbug add(MP)EventHandler not working on Dedicated Server
Dedmen replied to PaxJaromeMalues's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not really.. A check after every expression sums up quite quickly. CBA does one check at most which is a few microseconds. Also I didn't compare the 3ms check with CBA code. I compared scheduled with unscheduled. Yes. That would be a reason not to use scheduled. Especially with animations. What? adapted? What do you mean? 3ms is hardcoded, CPU doesn't matter. Bullshit. Same machine != same instance.- 46 replies