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Dedmen

BI Developer
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Everything posted by Dedmen

  1. 2.12.150383 new PROFILING branch with PERFORMANCE binaries, v1, server and client, windows 32/64-bit, linux server 32/64-bit - Added: maxFileCacheSize command line parameter - Tweaked: Eden Editor OnHistoryChange event is now called after the editor is cleared (because history is cleared too) - Fixed: Unable to pick up items from a dead character's inventory - https://feedback.bistudio.com/T126030 - Fixed: Crash if a default user name could not be determined (now it displays a critical error message with a workaround) - https://feedback.bistudio.com/T170710 - Fixed: wheel_* animation sources would not animate for remote vehicles - https://feedback.bistudio.com/T150837 - Fixed: Eden Editor/Zeus placing units into vehicles ignored locked turrets if they were also the primary gunner/commander turret - Fixed: On Linux servers error messages did not print a timestamp to the log - https://feedback.bistudio.com/T171037 - Fixed: Linux servers were limited to 2GB of RAM usage (thanks FrozenDroid) - https://feedback.bistudio.com/T80680 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  2. params ["_jammer","_gain"]; Doesn't make sense to pass in gain as a variable, its not a parameter, and its never used without being overwritten. _gain = if (_x inArea _jammerArea) then [{0},{1}]; I'd recommend not using the obscure if else syntax that noone knows, rather use private _gain = [1,0] select (player inArea _jammerArea); // if player in area gain is zero foreach allPlayers; This is not needed, the variables used here are only ever read for the local player, no need to set it on other players. But you need to make sure that this script runs on every players machine. _x setVariable ["tf_receivingDistanceMultiplicator", _gain]; This is wrong, the smaller this value is, the greater range the radio can receive. So here you are increasing receiving range while you're inside the jammed area. I'm quite sure that is not what you want. You want to set this to a high value if jammed, or if you're on TFAR 1.0 just use TFAR_globalRadioRangeCoef global variable instead, though that cannot be 0, you can use a small value like 0.00001.
  3. 2.10.150307 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Unable to pick up items from a dead character's inventory in some cases - FT-T126030 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  4. 2.10.150272 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Clientside game crash If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  5. 2.10.150255 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: Improved performance of nular commands and variables - Fixed: Crash when adding UserAction Event Handlers for non-modded keys - FT-T169879 - Fixed: RscPicture texture paths were always forced lowercase If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  6. 2.10.150241 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: selectionPosition would print an error when querying proxy positions even if the proxy was found - FT-T167265 - Fixed: Eden Editor Compositions in Zeus did not correctly synchronize waypoints - FT-T163128 - Fixed: Vehicle sensor detections (except data link) were ignored if a target was outside of visual range - FT-T166838 - Reverted: Possible multiplayer desync by deleting a remote player's uniform/vest container, which would then be deleted locally but not remotely - FT-T167483 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  7. 2.10.150195 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: PhysX vehicle suspension reaction on setDamage - FT-T167797 - Fixed: Copy-pasted units in Zeus did not have their origin waypoints set - FT-T164049 - Fixed: Linux server was not correctly handling large numbers in config files - Fixed: Random numbers on Linux servers were not always random - FT-T169575 - Fixed: Railways on the 2D map would render blue river lines - Fixed: Crash when a HashMap was in a variable in a scheduled script while saving the game If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  8. Update: We figured out what's going on. It looks like, end of last week, Valve added a limit of 1000 items to a API method that we use. If you have more than 1000 subscribed workshop items it will now just fail and not even tell us what's wrong. We will implement a workaround, See #arma3_launcher channel on discord.gg/arma to stay updated.
  9. I assume something changed on steam side. I cannot reproduce the issue. Can you try subscribing to an item/reproducing the problem, and then sending me the launcher logfiles in %localappdata%/Arma 3 Launcher/Logs ? Maybe there is something in there. Either upload it somewhere, maybe pastebin (make sure to set expiration to like, a week), or send it to me via Discord, you'll find me in the #arma3_launcher channel. Careful, the log files might contain your windows username. I think I got what I needed from the logs. Something on Steam side is indeed failing which has never failed before. Due to a bug in the Launcher it doesn't retry after failing, but as restarting the Launcher seems to not be solving the problem I don't think retrying will help much. Test build for that is in discord. Not much we can do about Valve changing their systems and their API failing due to "internal error"
  10. That is a problem in the mod. They are probably missing the selections in their lower-LODs
  11. 2.10.150146 new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Eden Editor Translation Widget sideways movement could move objects below the terrain, even if surface snapping was active (it now follows the terrain) - Fixed: HashMap did not handle nil keys correctly (it considered two nil's to be different keys) - Fixed: In modded keybindings, key combinations would block the main key - FT-T164496 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  12. 2.10.150123 new PROFILING branch with PERFORMANCE binaries, v9, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Possible multiplayer desync by deleting a remote player's uniform/vest container, which would then be deleted locally but not remotely - FT-T167483 - Fixed: Visual glitches with wrong fogDecay values - FT-T123262 - Fixed: doStop in an init script could break AI behavior in multiplayer - FT-T167206 - Fixed: It was possible to move objects below the terrain by using Alt+LMB in Eden Editor If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  13. 2.10.150104 new PROFILING branch with PERFORMANCE binaries, v8, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Effects (sound, activation script) of CYCLE waypoints were not triggered - FT-T167923 - Tweaked: Waypoint completion radius rule for non-player group AI - FT-T167056 - Fixed: Several game crashes (helicopter waypoint, Unicode script error, UIOnTexture, dynamic simulation) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  14. 2.10.150077 new PROFILING branch with PERFORMANCE binaries, v7, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: allMissionObjects returning empty array when running on Proton - Fixed: DynamicSimulation didn't consider players that were passenger in a vehicle - FT-T168176 - Fixed: Crash when vehicle has more "magazineslot" proxies than muzzles - Fixed: Vehicle weapon animation sources could get lost if turret gunner enters FFV - FT-T166242 - Fixed: Multiple possible game crashes - Fixed: .mdmp and .bidmp files were not cleaned up from log directory - Removed: Popup error message when steam composition was deleted - FT-T160334 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  15. 2.10.149973 new PROFILING branch with PERFORMANCE binaries, v6, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: Merged shader changes from hotfix #2 - Fixed: deleteVehicleCrew did not properly delete cargo when a unit is local - FT-T167473 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  16. 2.10.149967 new PROFILING branch with PERFORMANCE binaries, v5, server and client, windows 32/64-bit, linux server 32/64-bit - General: The Steam branch access code was removed; Profiling branch can now be accessed without providing a code. - Tweaked: Limited number of autodetected CPU cores to 16 - Tweaked: Improved "Generic Error" script errors with more context - Fixed: Invalid number handling on 32bit Linux servers that could cause missions to get stuck - Fixed: "Unknown attribute itemsCmd" error - FT-T166881 - Fixed: closeDisplay on a cutRsc effect, would not remove the effect - FT-T78917 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  17. 2.10.149939 new PROFILING branch with PERFORMANCE binaries, v4, server and client, windows 32/64-bit, linux server 32/64-bit - Added: -setThreadCharacteristics start parameter - Added: Debug log context for remoteExec errors @kju - Fixed: Terrain Builder being unable to connect to x64 game binary - Fixed: nearestObjects ignored typeless objects, such as the ATM machine which is part of a building - FT-T167444 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  18. 2.10.149901 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows 32/64-bit, linux server 32/64-bit - Sync with 2.10 update hotfix - Fixed: Crashes caused by 'invalid' floating point rounding behavior on Linux - Fixed: AI would ignore waypoint completion radius - FT-T167056 - Fixed: Several game crashes - Fixed: AI pathing would try to reuse an old path even if it is far away If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  19. Here is a guide on how to report game bugs on our feedback tracker: https://feedback.bistudio.com/w/ft_a3_howto/ingamebug/ The chance of a programmer seeing your bug report in a forum thread in a somewhat unrelated section is very low.
  20. You can directly talk to our wiki people in our Discord at discord.gg/arma The chances of them seeing your post here are very low, also this forum section is about the Arma 3 modding tools, not the wiki.
  21. Here is how to report game crashes on our feedback tracker: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/ Please report crashes and bugs there, the chances of a programmer finding your forum post about crashes in a 2 year old thread in the section about scripting is extremely low.
  22. Dedmen

    Entity leak after mission load

    This is a internal debug message for developers, same as all asserts on diag binary. If you don't know what it means, you most likely don't care what it is. Please post dev branch related things on a dev branch thread like: This really has nothing to do with general Arma 3 troubleshooting, as there is no trouble or issue here. It is not the fault of your mission, you are doing nothing wrong which needs to be fixed.
  23. Its not sleep state. Even with setTowParent, when pulling the vehicle moves and lifts up, but its wheel brakes don't disengage. disableBrakes has the same problem, it turns off the brakes on engine side, but for some reason it doesn't actually disengages the brakes in the physx simulation. Both KK and me tried to figure that out, but couldn't find the reason for it. setTowParent manually rotates the wheels to overcome this.
  24. 2.10.149855 new PROFILING branch with PERFORMANCE binaries, v2, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Attempt to resolve Thermal Imaging flickering on Intel Integrated Graphics - Fixed: Crash when navigating multiselect ListBox with arrow keys - Fixed: missionProfileNamespace was not always available at the start of the mission - FT-T167316 - Fixed: Old allowCrewInImmobile syntax was not working - FT-T165584 - Fixed: Incoming missile sound tweak affected some community mods - FT-T163245 - Fixed: nearestObjects did not detect some types - FT-T167313 - Fixed: Possible crash on Windows 7 - FT-T167269 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  25. Your post has no relation to the performance/profiling binary, please stop spamming that stuff all over the forums.
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