carlwinslow
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Everything posted by carlwinslow
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This is going to be an exciting week when not at work.
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
carlwinslow replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im sorry for wasting your time, I wasn't running PW6 as admin and now it works. I hate when I overlook small things and waste peoples time.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
carlwinslow replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes I am using PW6.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
carlwinslow replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
// // File created with TPW Settings. All comments are missing. // // It is not advisable to manually edit this file (unless instructed so), since it may break parsing. // //>< tpw_hint_active = 1; //>< tpw_air_active = 1; tpw_air_delay = 10; tpw_air_time = 300; tpw_air_max = 2; tpw_air_heights[] = {50,250,500}; tpw_air_exclude = 1; //>< tpw_animal_active = 0; tpw_animal_delay = 10; tpw_animal_max = 15; tpw_animal_maxradius = 200; tpw_animal_minradius = 75; tpw_animal_noisetime = 60; //>< tpw_bleedout_active = 1; tpw_bleedout_inc = 5; tpw_bleedout_cthresh = 0.5; tpw_bleedout_pthresh = 0.7; tpw_bleedout_ithresh = 0.85; //>< tpw_boat_active = 0; tpw_boat_delay = 10; tpw_boat_radius = 1000; tpw_boat_waypoints = 5; tpw_boat_num = 3; //>< tpw_car_active = 1; tpw_car_delay = 10; tpw_car_waypoints = 15; tpw_car_num = 3; tpw_car_radius = 1000; tpw_car_nocombatspawn = 1; //>< tpw_civ_active = 1; tpw_civ_delay = 5; tpw_civ_radius = 150; tpw_civ_waypoints = 15; tpw_civ_density = 5; tpw_civ_maxsquadcas = 4; tpw_civ_maxallcas = 50; tpw_civ_casdisplay = 0; tpw_civ_maxciv = 20; tpw_civ_interact = 15; tpw_civ_nocombatspawn = 1; //>< tpw_ebs_active = 1; tpw_ebs_thresh = 5; tpw_ebs_delay = 1; tpw_ebs_debug = 0; tpw_ebs_radius = 500; tpw_ebs_playersup = 1; tpw_ebs_aisup = 1; tpw_ebs_findcover = 1; tpw_ebs_suptype = 0; //>< tpw_fall_active = 1; tpw_fall_sensitivity = 100; tpw_fall_threshold = 300; tpw_fall_delay = 10; tpw_fall_ragdoll = 1; tpw_fall_falltime = 15; tpw_fall_player = 1; tpw_fall_bullet = 1; //>< tpw_fog_active = 1; tpw_fog_radius = 250; tpw_fog_delay = 5; tpw_fog_breath = 1; tpw_fog_groundfog = 1; tpw_fog_rainfog = 0; tpw_fog_heathaze = 0; tpw_fog_cansnow = 1; //>< tpw_houselights_active = 0; tpw_houselights_delay = 10; //>< tpw_hud_active = 0; tpw_hud_range[] = {2000,5000}; tpw_hud_vehiclefactor = 1.5; tpw_hud_colour[] = {1,1,1}; tpw_hud_friendlycolour[] = {0,1,1}; tpw_hud_civcolour[] = {1,1,1}; tpw_hud_enemycolour[] = {1,0.5,0}; tpw_hud_squadcolour[] = {0.5,1,0}; tpw_hud_alpha = 0.6; tpw_hud_asl[] = {1,0.6,0.45,1}; tpw_hud_azt[] = {1,0.5,0.45,1}; tpw_hud_grd[] = {1,0.4,0.45,1}; tpw_hud_lmt[] = {1,0.4,0.5,1}; tpw_hud_tmp[] = {1,0.6,0.5,1}; tpw_hud_hlt[] = {1,0.4,0.55,1}; tpw_hud_rng[] = {1,0.5,0.55,1}; tpw_hud_vel[] = {1,0.6,0.55,1}; tpw_hud_prx[] = {1,0.5,0.5,1}; tpw_hud_unit[] = {1,1,0.25,0.75}; tpw_hud_offset[] = {0.35,0.28}; tpw_hud_scale = 0.8; tpw_hud_textscale = 1; tpw_hud_degradation = 0; tpw_hud_thirdperson = 0; tpw_hud_addtac = 0; tpw_hud_audible = 0; tpw_hud_icons[] = {24,23,30,29,24,23,30,29,22,20}; tpw_hud_asl_txt = "%1<t size='0.5'><br />ASL</t>"; tpw_hud_azt_txt = "%1<t size='0.5'><br />AZT %2</t>"; tpw_hud_grd_txt = "%1<t size='0.5'><br />GRD</t>"; tpw_hud_lmt_txt = "%1%2<t size='0.5'><br />LMT</t>"; tpw_hud_tmp_txt = "%1<t size='0.5'><br />TMP</t>"; tpw_hud_hlt_txt = "%1<t size='0.5'><br />HLT %2</t>"; tpw_hud_rng_txt = "%1<t size='0.5'><br />RNG</t>"; tpw_hud_vel_txt = "%1<t size='0.5'><br />VEL</t>"; tpw_hud_airvel_txt = "%1<t size='0.5'><br />VEL KTS</t>"; tpw_hud_prx_txt = "<t color='%5'>%1</t> <t color='%6'>%2</t> <t color='%7'>%3</t> <t color='%8'>%4</t><t size='0.5'><br />PRX</t>"; //>< tpw_los_active = 0; tpw_los_debug = 0; tpw_los_maxdist = 100; tpw_los_mindist = 25; tpw_los_delay = 10; //>< tpw_park_active = 1; tpw_park_perc = 25; tpw_park_createdist = 300; tpw_park_hidedist = 150; tpw_park_simdist = 20; tpw_park_max = 15; //>< tpw_radio_active = 0; tpw_radio_house = 1; tpw_radio_car = 1; tpw_radio_time = 60; //>< tpw_rain_active = 0; //>< tpw_skirmish_active = 1; tpw_skirmish_enemysquad_max = 5; tpw_skirmish_enemyvehicles_max = 2; tpw_skirmish_friendlysquad_max = 5; tpw_skirmish_friendlyvehicles_max = 2; tpw_skirmish_minspawnradius = 250; tpw_skirmish_maxspawnradius = 1000; tpw_skirmish_support = 1; tpw_skirmish_friendlytype = 1; tpw_skirmish_enemytype = 1; tpw_skirmish_spawntime = 10; tpw_skirmish_friendlyunitstring = ""; tpw_skirmish_friendlyvehiclestring = ""; tpw_skirmish_enemyunitstring = ""; tpw_skirmish_enemyvehiclestring = ""; //>< tpw_streetlights_active = 0; tpw_streetlights_factor = 10; tpw_streetlights_range = 1000; tpw_streetlights_colour = 0; tpw_streetlights_moths = 1; //>< //animationsActivePlaceholder = 1; #define run_rifle 0.6 #define tactical_rifleup 0.7 #define tactical_jog 1.35 #define unarmed_walkspeed 0.27 #define rifledown_walkspeed 0.22 #define rifleup_walkspeed 0.81 #define roll_left 0.7 #define roll_right 0.8 //>< I have tried taking the entire HUD out of the log, changing tpw_hud_active to 1(no reason other then just trying making it different, but regardless of what I do the glasses come back even when dropped every time. I should say that my skills in reading/editing/writing code is very elementary.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
carlwinslow replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just opened the .hpp and this is what I found in the HUD area of the file without changing anything. //>< tpw_hud_active = 0; tpw_hud_range[] = {2000,5000}; tpw_hud_vehiclefactor = 1.5; tpw_hud_colour[] = {1,1,1}; tpw_hud_friendlycolour[] = {0,1,1}; tpw_hud_civcolour[] = {1,1,1}; tpw_hud_enemycolour[] = {1,0.5,0}; tpw_hud_squadcolour[] = {0.5,1,0}; tpw_hud_alpha = 0.6; tpw_hud_asl[] = {1,0.6,0.45,1}; tpw_hud_azt[] = {1,0.5,0.45,1}; tpw_hud_grd[] = {1,0.4,0.45,1}; tpw_hud_lmt[] = {1,0.4,0.5,1}; tpw_hud_tmp[] = {1,0.6,0.5,1}; tpw_hud_hlt[] = {1,0.4,0.55,1}; tpw_hud_rng[] = {1,0.5,0.55,1}; tpw_hud_vel[] = {1,0.6,0.55,1}; tpw_hud_prx[] = {1,0.5,0.5,1}; tpw_hud_unit[] = {1,1,0.25,0.75}; tpw_hud_offset[] = {0.35,0.28}; tpw_hud_scale = 0.8; tpw_hud_textscale = 1; tpw_hud_degradation = 0; tpw_hud_thirdperson = 0; tpw_hud_addtac = 0; tpw_hud_audible = 0; tpw_hud_icons[] = {24,23,30,29,24,23,30,29,22,20}; tpw_hud_asl_txt = "%1<t size='0.5'><br />ASL</t>"; tpw_hud_azt_txt = "%1<t size='0.5'><br />AZT %2</t>"; tpw_hud_grd_txt = "%1<t size='0.5'><br />GRD</t>"; tpw_hud_lmt_txt = "%1%2<t size='0.5'><br />LMT</t>"; tpw_hud_tmp_txt = "%1<t size='0.5'><br />TMP</t>"; tpw_hud_hlt_txt = "%1<t size='0.5'><br />HLT %2</t>"; tpw_hud_rng_txt = "%1<t size='0.5'><br />RNG</t>"; tpw_hud_vel_txt = "%1<t size='0.5'><br />VEL</t>"; tpw_hud_airvel_txt = "%1<t size='0.5'><br />VEL KTS</t>"; tpw_hud_prx_txt = "<t color='%5'>%1</t> <t color='%6'>%2</t> <t color='%7'>%3</t> <t color Thank you for the replys guys.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
carlwinslow replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have tried getting rid of the Tactical glasses permanently by making sure the HUD is selected to red and glasses also not selected to auto reappear. I love this mod and can't figure out for the life of me how to get rid of the unit markers. Any help would be greatly appreciated. Thanks!- 5767 replies
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God dammit noooo!!!
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Everyone gets a trophy syndrome has come to ARMA
carlwinslow replied to g_rider's topic in ARMA 3 - GENERAL
The alpha as it stands is a Sandbox version of battlefield with 3rd person. This is why I am still playing arma 2 CO. Every server you join is PVP or TVT, and that is all people seem to want to play. I will just keep playing on milgo #1 until insurgency and domination come out. I don't mind PVP action, but this is a military based sim and it isn't acting like one(alpha). -
Steam vs BIS Store & Exclusivity - Explained
carlwinslow replied to sproyd's topic in ARMA 3 - GENERAL
I will be buying from BIS, my hopes is that it will release on arma3.com/bistudio.com at 12:00 am Tuesday Czech Republic time.