c0da
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Posts posted by c0da
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Nice mission, c0da. Played a couple of hours in it today but not found Blufor AF point... Opfor AF doesn't let me buy choppers :(Thanks. AF of bluefor near "THE SPARTAN" point, its south of Stratis.
Mission update. I tested it alone (contact me if anyone want help me to test new version), but looks stable.
Full Map Edition link: http://zalil.ru/34338188
Stratis North-West Edition link: http://zalil.ru/34338192
New:
+ added 16 playable slots (16 vs. 16);
+ parameters:
* Time;
* Fog;
* Max ai squad size;
* Barracks enabled/disabled. If you like PVP just disable barracks.
I will add new parameters later. A hour ago I saw PARAMETERS option first time ^^. was it available at ALPHA release?
Fixed:
- current income show 0$;
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added North-West Stratis version. Also added 3 playable civilian slot for fun. Civillians can't respawn.
---------- Post added at 13:25 ---------- Previous post was at 13:16 ----------
griffz
Here is no town occupation yet. AI squad can own 5-14 units at the same time.
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Can someone test new version on dedicated server please, please. I got tiny internet :(
link for RC3:http://zalil.ru/34331468
new:
- AI groups get waypoints so you can play alone against AI. Also AI can get bots at base and oriented on infantry.;
- Garbage collection: Deleting dead bodies and destroyed vehicles every 5 minutes, so framerate must be more stable;
- Empty mortars near every base for fun;
- Briafing;
- new units added;
changes:
- car spawn for bluefor fixed;
- helicopters are cheaper;
- various minor changes;
- don't need staying at towns to hold them;
in RC3 fixed:
- unlimited units spawning at EAST base
+ ai squads can get 10 units max
---------- Post added at 15:03 ---------- Previous post was at 13:15 ----------
[/color]Fixed unlimited spawning in RC3. Thanks to them who run RC.
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New update:
+ Balanced income and positions of towns;
+ Added 1 free barracks at the center of the island. Both side can hold and use it, but cost of units increased;
+ Victory condition: take all towns;
+ Marker on teammates. You know where are your friends;
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in editor save to multiplayer -> Create LAN server -> Choose mission and play -> PROFIT!
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I have created simple CTI Warfare mission for first boot Arma 3 Alpha because there isnt any mission of this kind. I was playing full night until morning with my friends. It's not good like Warfare BIS or BE, but if you want - you can try it. It's for 16 players: 8 vs 8.
Full Map Edition [Simple CTI Warfare 16 vs 16 11 march] link: http://zalil.ru/34350317 or http://www.armaholic.com/page.php?id=18833
Stratis North-West Edition [Simple CTI Warfare 8 vs 8 11 march NW Stratis] link: http://zalil.ru/34339206
old:
Full map versionhttp://zalil.ru/34332388
North-West Stratis version for more intense battles: http://zalil.ru/34339248
Feutures:
+ Play with AI. AI groups get waypoints so you can play alone against AI. Also AI can get bots at base and oriented on infantry;
+ Capturing Towns. Every captured town gives some income every minute. Yellow town - noone have town. Red town - East forces. Blue - West forces. Black towns - West and East forces are fighting for town;
+ Buy soldiers, light armor and aircrafts. Come to factory (Red cashdesk :)) and use action menu. Look at map B, LF and AF markers;
+ Respawn. If you died you will respawn at base;
+ GOAL: Capture all towns. There are 12 towns.
Hints:
+ use radio 0-0-1 to check your money;
+ use radio 0-0-2 to check current income;
Updates:
[6 march]
+ Balanced income,pricing and positions of towns;
+ Added 1 free barracks at the center of the island. Both side can hold and use it, but cost of units increased;
+ Victory condition: take all towns;
+ Markers on teammates. You know where are your friends;
[9 march]
new:
+AI groups get waypoints so you can play alone against AI. Also AI can get bots at base and oriented on infantry (10 units max for AI).;
+ Garbage collection: Deleting dead bodies and destroyed vehicles every 5 minutes, so framerate must be more stable;
+ Empty mortars near every base for fun;
+ New units added;
+ Added "fillCrate" - weapons and magazines.
changes:
- car spawn for bluefor fixed;
- helicopters are cheaper;
- don't need staying at towns to hold them;
- various minor changes;
[11 march]
New:
+ added 16 playable slots (16 vs. 16);
+ parameters:
* Time;
* Fog;
* Max ai squad size;
* Barracks enabled/disabled. If you like PVP just disable barracks.
+ Briefing ("How To" page).
Fixed:
- current income show 0$;
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I have created simple CTI Warfare mission for first boot Arma 3 Alpha because there isnt any mission of this kind. I was playing full night until morning with my friends. It's not good like Warfare BIS or BE, but if you want - you can try it.
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It will be interesting. By the way, I bought a new PC specifically for ArmA 3 last summer, but Arma 3 wasnt released in 2012 :(((
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I play Arma since OPF demo (2001). This is my favorite game since I played Capture The Island kind of mission at 2004.
So, I got a question: Will be Warfare mission available at start of Alpha or I need to create it by myself (or port it from arma 2)?
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What about regional pricing at release of Arma 3 Alpha?
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I am going to place a man in arma editor and start walk around island.
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I hope warfare mission will be available in Arma 3 at start. If it won't I want this mission.
Simple CTI Warfare
in ARMA 3 - USER MISSIONS
Posted · Edited by c0da
OMG Really. My fault. Mission fixed - http://zalil.ru/34350317
---------- Post added at 14:35 ---------- Previous post was at 14:28 ----------
Noted it
---------- Post added at 14:36 ---------- Previous post was at 14:35 ----------
Noted