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c0da

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Posts posted by c0da


  1. Played some more last night and noticed something odd. I headed up NW from blufor base and eventually captured airfield before being killed. Then I respawned....in enemy base.

    OMG Really. My fault. Mission fixed - http://zalil.ru/34350317

    ---------- Post added at 14:35 ---------- Previous post was at 14:28 ----------

    could you add a choice of AI skill ? it seems AI are one shooter .

    Noted it

    ---------- Post added at 14:36 ---------- Previous post was at 14:35 ----------

    Played some more last night and noticed something odd. I headed up NW from blufor base and eventually captured airfield before being killed. Then I respawned....in enemy base. It was full of blue and red AI spawning in the same place so was quite chaotic and very low FPS on my machine. I suggest remove spawning in OPFOR base and allow spawning in any friendly held objective to cut down on running.

    Also:

    Units shouldn't rush for the enemy base...it's bad strategy.

    Objectives could spawn small number of defensive troops

    Prices and revenue seem ok at the moment...perhaps a little too generous until Enemy AI learn how to use their mortars!

    Persistent loadouts with backpacks when they become available.

    Mobile spawn point?

    This my favourite mission so far.

    Noted


  2. Nice mission, c0da. Played a couple of hours in it today but not found Blufor AF point... Opfor AF doesn't let me buy choppers :(

    Thanks. AF of bluefor near "THE SPARTAN" point, its south of Stratis.

    Mission update. I tested it alone (contact me if anyone want help me to test new version), but looks stable.

    Full Map Edition link: http://zalil.ru/34338188

    Stratis North-West Edition link: http://zalil.ru/34338192

    New:

    + added 16 playable slots (16 vs. 16);

    + parameters:

    * Time;

    * Fog;

    * Max ai squad size;

    * Barracks enabled/disabled. If you like PVP just disable barracks.

    I will add new parameters later. A hour ago I saw PARAMETERS option first time ^^. was it available at ALPHA release?

    Fixed:

    - current income show 0$;


  3. Can someone test new version on dedicated server please, please. I got tiny internet :(

    link for RC3:http://zalil.ru/34331468

    new:

    - AI groups get waypoints so you can play alone against AI. Also AI can get bots at base and oriented on infantry.;

    - Garbage collection: Deleting dead bodies and destroyed vehicles every 5 minutes, so framerate must be more stable;

    - Empty mortars near every base for fun;

    - Briafing;

    - new units added;

    changes:

    - car spawn for bluefor fixed;

    - helicopters are cheaper;

    - various minor changes;

    - don't need staying at towns to hold them;

    in RC3 fixed:

    - unlimited units spawning at EAST base

    + ai squads can get 10 units max

    ---------- Post added at 15:03 ---------- Previous post was at 13:15 ----------

    [/color]Fixed unlimited spawning in RC3. Thanks to them who run RC.


  4. New update:

    + Balanced income and positions of towns;

    + Added 1 free barracks at the center of the island. Both side can hold and use it, but cost of units increased;

    + Victory condition: take all towns;

    + Marker on teammates. You know where are your friends;


  5. I have created simple CTI Warfare mission for first boot Arma 3 Alpha because there isnt any mission of this kind. I was playing full night until morning with my friends. It's not good like Warfare BIS or BE, but if you want - you can try it. It's for 16 players: 8 vs 8.

    Full Map Edition [Simple CTI Warfare 16 vs 16 11 march] link: http://zalil.ru/34350317 or http://www.armaholic.com/page.php?id=18833

    Stratis North-West Edition [Simple CTI Warfare 8 vs 8 11 march NW Stratis] link: http://zalil.ru/34339206

    old:

    Full map versionhttp://zalil.ru/34332388

    North-West Stratis version for more intense battles: http://zalil.ru/34339248

    Feutures:

    + Play with AI. AI groups get waypoints so you can play alone against AI. Also AI can get bots at base and oriented on infantry;

    + Capturing Towns. Every captured town gives some income every minute. Yellow town - noone have town. Red town - East forces. Blue - West forces. Black towns - West and East forces are fighting for town;

    + Buy soldiers, light armor and aircrafts. Come to factory (Red cashdesk :)) and use action menu. Look at map B, LF and AF markers;

    + Respawn. If you died you will respawn at base;

    + GOAL: Capture all towns. There are 12 towns.

    Hints:

    + use radio 0-0-1 to check your money;

    + use radio 0-0-2 to check current income;

    Updates:

    [6 march]

    + Balanced income,pricing and positions of towns;

    + Added 1 free barracks at the center of the island. Both side can hold and use it, but cost of units increased;

    + Victory condition: take all towns;

    + Markers on teammates. You know where are your friends;

    [9 march]

    new:

    +AI groups get waypoints so you can play alone against AI. Also AI can get bots at base and oriented on infantry (10 units max for AI).;

    + Garbage collection: Deleting dead bodies and destroyed vehicles every 5 minutes, so framerate must be more stable;

    + Empty mortars near every base for fun;

    + New units added;

    + Added "fillCrate" - weapons and magazines.

    changes:

    - car spawn for bluefor fixed;

    - helicopters are cheaper;

    - don't need staying at towns to hold them;

    - various minor changes;

    [11 march]

    New:

    + added 16 playable slots (16 vs. 16);

    + parameters:

    * Time;

    * Fog;

    * Max ai squad size;

    * Barracks enabled/disabled. If you like PVP just disable barracks.

    + Briefing ("How To" page).

    Fixed:

    - current income show 0$;

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