-
Content Count
536 -
Joined
-
Last visited
-
Medals
-
Medals
-
Everything posted by Cype_Revenge
-
Impot object does nothing?
Cype_Revenge replied to animander's topic in ARMA 3 - TERRAIN - (BUILDER)
The file that you have exported rename it with the extension .txt! Normaly now you can import the file. -
Roads Showing In-Game but not in Buldozer
Cype_Revenge replied to ramirez's topic in ARMA 3 - TERRAIN - (BUILDER)
Why you don´t use the new method with shapes? http://forums.bistudio.com/showthread.php?179123-Tutorial-Making-roads-in-Terrain-builder it is so easy :confused: -
Building shapes on in-game map
Cype_Revenge replied to schultzit's topic in ARMA 3 - TERRAIN - (BUILDER)
here is a tiket, http://feedback.arma3.com/view.php?id=18401 -
nice video, http://forums.bistudio.com/showthread.php?173599-Smoothing-Terrain-Visitor-Script :rolleyes:
-
Remove Object from a Layer
Cype_Revenge replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
This method is useful if you want to replace an object with one another. -
Remove Object from a Layer
Cype_Revenge replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
You can make this on two different ways. deleting the object on your library.....(but not the best solution). My another way, to export a layer. Clicking with the right mouse button on the layer and "export", selecting active layer and select all on Available templates. now klick OK and export your file on desktop or whatever.... The file that you have exported rename it with the extension .txt! now you can open this file with Notepad or Editor and edit or delete single objects. Save this file, for importing the file in TerrainBuilder simple Drag this file on TB. I hope this can help you.... :) -
Preview roads (shapes) in Buldozer
Cype_Revenge replied to schultzit's topic in ARMA 3 - TERRAIN - (BUILDER)
Try without objects, if buldozer starts normally and you see your roads.... -
Preview roads (shapes) in Buldozer
Cype_Revenge replied to schultzit's topic in ARMA 3 - TERRAIN - (BUILDER)
You have many Objects on Map? I have the problem when I start bulldozer with many objects on the map, Buldozer freezess me. Without objects everything starts normally and I see the roads. Maybe you have the same problem? I then make this: i export all my objects in a .txt file, i remove my objects. open Bulldozer ,and when its running i insert the .txt file with my objects. -
I recommend you to use the Milkero tools, which saves you a lot of time and trouble.
-
Moving Objects in Buldozer
Cype_Revenge replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Same problem... i use this: http://www.armaholic.com/page.php?id=23914 after creating the layers in TB you can use this to convert the images to .paa. and if you do that ,after you can start bulldozer. -
Possible to extend view distance on roads in A3?
Cype_Revenge replied to egilsandfeld's topic in ARMA 3 - TERRAIN - (BUILDER)
yep ! -
I've been working for some time now on my map. Only my surfaces I want to rework again. So far I have changed the Satmask always with PS, only that is a huge amount of work. Is it possible create the Satmask with V4? I have found this, but it does not work, I make a mistake? https://manuals.bisimulations.com/vbs2/2-00/devref/Default.htm#TMHowTo/Create_Basic_Terrain_QuickGuide.htm Does anyone have experience with this? Thanks ;)
-
Creating Surfaces with V4?
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - TERRAIN - (BUILDER)
Ok understand, "those shapes will be the colours you assigned" i found the error :-) -
Moving Objects in Buldozer
Cype_Revenge replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Yes same here! Voted .... -
Creating Surfaces with V4?
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks Bushlurker! I try it again with this guide. I must to change anything in my SatMask or Layer.cfg? -
Possible to extend view distance on roads in A3?
Cype_Revenge replied to egilsandfeld's topic in ARMA 3 - TERRAIN - (BUILDER)
Yes same problem :-) -
Quick Terrain Builder Tutorial
Cype_Revenge replied to jakerod's topic in ARMA 3 - TERRAIN - (BUILDER)
Fogu ,i don´t no if it works: http://forums.bistudio.com/showthread.php?173599-Smoothing-Terrain-Visitor-Script -
Quick Terrain Builder Tutorial
Cype_Revenge replied to jakerod's topic in ARMA 3 - TERRAIN - (BUILDER)
"Originally Posted by Mondkalb" If you use Arma3 as buldozer in Visitor, press "S" until it says "Brush", then use LMB to increase the terrain, and RMB to lower the terrain. Also you can do the following Left Alt + M + Mousewheel will change the intensity Left Alt + B + Mousewheel will change the brush size Left Alt + N + Mousewheel will change outer brush size only Left Shift toggles a leveling-mode. -
Quick Terrain Builder Tutorial
Cype_Revenge replied to jakerod's topic in ARMA 3 - TERRAIN - (BUILDER)
Yes its a Bug! :( -
Missing objects on map by using different Binarizers
Cype_Revenge replied to egilsandfeld's topic in ARMA 3 - TERRAIN - (BUILDER)
Yes Egil i see the Light .... :rolleyes: i got it working with the great Tools from Mikero Only the Arma 3 Objects is not showing "f....g Bug!" :mad: -
Missing objects on map by using different Binarizers
Cype_Revenge replied to egilsandfeld's topic in ARMA 3 - TERRAIN - (BUILDER)
Egil what you use to make the pbo, Addonbuilder o pboproject? -
Missing objects on map by using different Binarizers
Cype_Revenge replied to egilsandfeld's topic in ARMA 3 - TERRAIN - (BUILDER)
I have imported a few houses with MoveFolder and I see them perfect in the TB and in Game. But not the objects on the map, neither the A3 or A2 objects. I have the same problem as Egil. I used pboproject and controlled in the setup the paths to my addons in P drive. Then I tried Addon Builder, but I don´t see any objects on the map. :mad: -
Importing A2/OA addons in Visitor 4
Cype_Revenge replied to TerrainAlien's topic in ARMA 3 - TERRAIN - (BUILDER)
for me works perfect ,use this to move the A2 addons to V4. or this for Buildings: Bushlurker: For something tricky like "buildings" I do a 2 stage process to catch the stuff that isn't in the config like above... Make a folder - P:\YourTag\My_Buildings Go to P:\CA\Buildings - copy all models - paste them in your new buildings folder Run MoveFolder Set "Destination" to that new folder Tick the "Move CA" box Click - "Crunch from P3d content" all models now have their assets & rvmats and they're all repathed... Then I go back to MoveFolder Set the "SourceConfig" path to P:\CA\Buildings Click "Crunch from config" this basically just does the same job over again, so no harm done - the bonus being that those models which WEREN'T mentioned in the config are already present, and already done The other bonus being - if you now look in P:\YourTag\My_Buildings you'll find an at least partially repathed config which is a handy start If you're only wanting to grab a few models from that folder then again - a combination of one or the other or both methods should get all the material transferred with at most, some config work left to be done -
@dragonsyr this little video solved all my problems, and buldozer works fine...... Thanks to Atsche for this Video and Mikero magical dos tools!
-
Missing objects on map by using different Binarizers
Cype_Revenge replied to egilsandfeld's topic in ARMA 3 - TERRAIN - (BUILDER)
Many Thanks Bushlurker :D Very Helpful your guides!

