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Everything posted by Cype_Revenge
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[WIP] Terrain Diyala province Iraq
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
few pictures of the work of the last two weeks.... you can find all pictures here http://imgur.com/a/9Ydx7 -
Project ASTFOR - Astelandic Armed Forces
Cype_Revenge replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
thank you that I could help you :D- 657 replies
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- astfor
- astelandic
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Poolpunks Object Packs - Work in Progress Thread
Cype_Revenge replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
nice asset list ;) keep up the good work -
[WIP] Terrain Diyala province Iraq
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ahh ok thanks Giallustio :) -
[WIP] Terrain Diyala province Iraq
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i know that "BUG" :p -
[WIP] Terrain Diyala province Iraq
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Giallustio, the grass is a object from A2.... i need to check if there is a view geo, i belive this grass exist as object in A3 a little bit darker! -
[WIP] Terrain Diyala province Iraq
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks guys for the feedback. @chains i use MapBuilder to place objects. -
[WIP] Terrain Diyala province Iraq
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
some new pics from a small town: and pics from one of the ponds placed on this map: you can see the pictures in the original size here http://imgur.com/a/WSxEV -
[WIP] Terrain Diyala province Iraq
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Biohazard3420 with the airport I have to begin... When I start with the Airfield I will show you some pictures. @Oksman I do not forget the stones,there already are many placed. @TheDudeAbides wow yeah great, i need some inspiration sent me a pm, any help is appreciated :) -
[WIP] Terrain Diyala province Iraq
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
small video from testing my river objects -
Real Light V6 - ReShade Preset [WIP]
Cype_Revenge replied to Solano's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
looks great, need to test this on my terrains, keep up the good work! -
[WIP] Terrain Diyala province Iraq
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah OPX Buildings are great and match perfect with this terrain. I hope the buildings are done soon.... -
[WIP] Terrain Diyala province Iraq
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, this terrain is in Alpha stage. (Standard lightning) all settings i make it later. i keep you guys updated :) -
Terrain Pack Lost Island/Lost Island Winter
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
no problem :) -
Terrain Pack Lost Island/Lost Island Winter
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Adeubal the trees in the forest are from Jbad! I think Jbad is not launched correctly, or your data from Jbad are broken.... -
Hey DonJon (Jona), i like to see the progress on this (my :p ) Map, keep up the good work and i hope to test a Alpha version soon.
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Panjshir valley, Afghanistan
Cype_Revenge replied to giallustio's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ciao Giallustio, good work and good luck with your project. I hope to test it soon :) -
OPX2/Middle Eastern Style Structures
Cype_Revenge replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great work on the Checkpoint Tower! I Like to use this Buildings on my new Terrain, the perfect match! -
How would I add sounds to my terrain?
Cype_Revenge replied to lukeprtr's topic in ARMA 3 - TERRAIN - (BUILDER)
@ Richie The door slamming are defined in the model. Do add custom sound to your Map check this : http://tactical.nekromantix.com/wiki/doku.php?id=arma:cfgenvsounds the customsound on a Map get defined in the config, something like this: class CfgEnvSounds; class EnvSounds: CfgEnvSounds { class Wind { name = "Wind"; sound[] = {"YOUR_PATH\to\your_sound",0.1977828,1}; volume = "(1-forest)*windy*0.5"; }; class Coast { name = "Coast"; sound[] = {"A3\sounds_f\ambient\waves\beach_sand_small_waves1STEREO",0.265893,1,500}; soundNight[] = {"A3\sounds_f\ambient\waves\beach_sand_small_waves1STEREO",0.2694328,1,500}; volume = "coast"; }; class Rain { sound[] = {"A3\sounds_f\ambient\rain\rain_new_1",0.12,1}; volume = "rain"; name = "Rain"; soundNight[] = {"A3\sounds_f\ambient\rain\rain_new_2",0.162341,1}; }; class Sea { sound[] = {"A3\sounds_f\ambient\waves\sea-1-sand-beach-stereo",0.13,1,200}; name = "Sea"; soundNight[] = {"A3\sounds_f\ambient\waves\sea-1-sand-beach-stereo",0.13,1,200}; volume = "sea*(1-coast)"; }; class Trees { name = "Trees"; sound[] = {"YOUR_PATH\to\your_sound",0.06177828,1}; volume = "trees*(1-rain)*(1-night)"; }; class TreesNight { name = "Trees (swirling slowly in the night)"; sound[] = {"YOUR_PATH\to\your_sound",0.057177827,1}; volume = "trees*(1-rain)*night"; }; class Meadows { name = "Meadows"; sound[] = {"YOUR_PATH\to\your_sound",0.12387212,1}; volume = "(1-forest)*(1-houses)*(1-night)*(1-sea)"; randSamp0[] = {"YOUR_PATH\to\your_sound",0.15309572,1,70,0.1,10,25,40}; randSamp1[] = {"YOUR_PATH\to\your_sound",0.15309572,1,100,0.1,15,25,30}; randSamp2[] = {"YOUR_PATH\to\your_sound",0.15309572,1,100,0.1,10,25,40}; randSamp3[] = {"YOUR_PATH\to\your_sound",0.19623414,1,70,0.15,10,25,40}; randSamp4[] = {"YOUR_PATH\to\your_sound",0.15623413,1,70,0.16,10,25,40}; randSamp5[] = {"YOUR_PATH\to\your_sound",0.15162277,1,70,0.17,10,25,40}; randSamp6[] = {"YOUR_PATH\to\your_sound",0.15623413,1,70,0.17,10,25,50}; randSamp7[] = {"YOUR_PATH\to\your_sound",0.15234132,1,70,0.17,10,25,40}; randSamp8[] = {"A3\sounds_f\ambient\single_sfx\fly_2",0.08162277,1,70,0.16,10,25,50}; randSamp9[] = {"A3\sounds_f\ambient\single_sfx\fly_3",0.08162277,1,70,0.16,10,25,50}; randSamp10[] = {"A3\sounds_f\ambient\single_sfx\fly_4",0.08162277,1,70,0.16,10,25,50}; randSamp11[] = {"A3\sounds_f\ambient\single_sfx\bird_1",0.08162277,1,70,0.1,10,25,50}; randSamp12[] = {"A3\sounds_f\ambient\single_sfx\bird_2",0.08162277,1,70,0.1,10,25,50}; randSamp13[] = {"A3\sounds_f\ambient\single_sfx\bird_3",0.08162277,1,70,0.1,10,25,50}; randSamp14[] = {"A3\sounds_f\ambient\single_sfx\bird_4",0.08162277,1,70,0.1,10,25,50}; randSamp15[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.16234133,1,20,0.1,10,25,50}; randSamp16[] = {"A3\sounds_f\ambient\single_sfx\fly_1",0.08162277,1,70,0.16,10,25,50}; random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8","randSamp9","randSamp10","randSamp11","randSamp13","randSamp14","randSamp15","randSamp16"}; }; class MeadowsNight { name = "MeadowsNight"; sound[] = {"A3\sounds_f\dummysound",0.07584893,1}; volume = "(1-forest)*(1-houses)*night*(1-sea)"; randSamp0[] = {"YOUR_PATH\to\your_sound",0.16,1,100,0.12,10,25,40}; randSamp1[] = {"YOUR_PATH\to\your_sound",0.16,1,100,0.12,10,35,60}; randSamp2[] = {"YOUR_PATH\to\your_sound",0.16,1,100,0.12,10,25,40}; randSamp3[] = {"A3\sounds_f\ambient\single_sfx\bird_night_2",0.12623413,12,100,0.1,10,25,40}; randSamp4[] = {"A3\sounds_f\ambient\single_sfx\bird_night_5",0.12162278,1,60,0.1,10,25,40}; randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_night_4",0.12162278,1,70,0.1,10,25,40}; random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5"}; }; class Forest { name = "Forest"; sound[] = {"YOUR_PATH\to\your_sound",0.18511887,1}; volume = "forest*trees*(1-night)"; randSamp0[] = {"YOUR_PATH\to\your_sound",0.15309572,1,70,0.1,10,25,40}; randSamp1[] = {"YOUR_PATH\to\your_sound",0.15309572,1,100,0.1,15,25,30}; randSamp2[] = {"YOUR_PATH\to\your_sound",0.15309572,1,100,0.1,10,25,40}; randSamp3[] = {"YOUR_PATH\to\your_sound",0.19623414,1,70,0.15,10,25,40}; randSamp4[] = {"YOUR_PATH\to\your_sound",0.15623413,1,70,0.16,10,25,40}; randSamp5[] = {"YOUR_PATH\to\your_sound",0.15162277,1,70,0.17,10,25,40}; randSamp6[] = {"YOUR_PATH\to\your_sound",0.15623413,1,70,0.17,10,25,50}; randSamp7[] = {"YOUR_PATH\to\your_sound",0.15234132,1,70,0.17,10,25,40}; randSamp8[] = {"YOUR_PATH\to\your_sound",0.19623414,1,70,0.1,10,25,40}; randSamp9[] = {"A3\sounds_f\ambient\single_sfx\bird_9",0.08623413,1,80,0.1,10,25,40}; randSamp10[] = {"A3\sounds_f\ambient\single_sfx\fly_3",0.08162277,1,70,0.1,10,25,50}; randSamp11[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.096234135,1,40,0.1,10,25,40}; randSamp12[] = {"A3\sounds_f\ambient\single_sfx\insect_1",0.08623413,1,50,0.1,10,25,40}; randSamp13[] = {"A3\sounds_f\ambient\single_sfx\forest_single_4",0.09162278,1,70,0.06,10,25,40}; randSamp14[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.16234133,1,20,0.1,10,25,50}; randSamp15[] = {"A3\sounds_f\ambient\single_sfx\bird_5",0.08623413,1,100,0.12,10,25,40}; random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8","randSamp9","randSamp10","randSamp11","randSamp12","randSamp13","randSamp14","randSamp15"}; }; class ForestNight { name = "ForestNight"; sound[] = {"YOUR_PATH\to\your_sound",0.015848929,1}; volume = "forest*trees*night"; randSamp0[] = {"YOUR_PATH\to\your_sound",0.15623413,1,70,0.16,10,25,40}; randSamp1[] = {"YOUR_PATH\to\your_sound",0.15162277,1,70,0.17,10,25,40}; randSamp2[] = {"YOUR_PATH\to\your_sound",0.15623413,1,70,0.17,10,25,50}; randSamp3[] = {"YOUR_PATH\to\your_sound",0.15234132,1,70,0.17,10,25,40}; randSamp4[] = {"YOUR_PATH\to\your_sound",0.19623414,1,70,0.1,10,25,40}; randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_night_6",0.08623413,1,100,0.12,10,25,40}; randSamp6[] = {"A3\sounds_f\ambient\single_sfx\bird_night_2",0.08162277,1,70,0.1,10,25,40}; randSamp7[] = {"A3\sounds_f\ambient\single_sfx\fly_3",0.096234135,1,10,0.1,10,25,50}; randSamp8[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.096234135,1,40,0.1,10,25,40}; randSamp9[] = {"A3\sounds_f\ambient\single_sfx\bird_night_4",0.08162277,1,70,0.1,10,25,40}; randSamp10[] = {"A3\sounds_f\ambient\single_sfx\forest_single_4",0.09162278,1,70,0.04,10,25,40}; random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8","randSamp9","randSamp10"}; }; }; This is the config from my LostIslandMap! Change the path to your folder where you have placed your Audiofiles. (Audiofiles must be .wss files). -
Texture for Nevada terrain?
Cype_Revenge replied to acoustic's topic in ARMA 3 - TERRAIN - (BUILDER)
why you dont create your own texture? http://www.cgtextures.com there you can find many! -
Terrain Pack Lost Island/Lost Island Winter
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i need to check this, but strange.... -
Terrain Pack Lost Island/Lost Island Winter
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks kecharles28 :) -
Terrain Pack Lost Island/Lost Island Winter
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks Foxhound! -
Terrain Pack Lost Island/Lost Island Winter
Cype_Revenge replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update V1.1 is available on the First Page. The Island is Updated to AIATP (is now required)! all info and the Download you find on the First Page. [/img] [/img] [/img] [/img] [/img] [/img] [/img] Thanks for reading -
X-Cam 1.0 for Arma 3 released
Cype_Revenge replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
great work Silola many Thanks for this Tool!

