StroggCmd
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Posts posted by StroggCmd
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Not sure what program you're using, but you could import the example body model (you have to download it from the wiki if you don't have it already) into the scene and use it as a reference in adjusting the the angle of the arms in orthographic view (if you want to get it as close as possible). You will probably have to rearrange a few vertices afterwards, but not many.
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Took the time to flip through the thread, and your uniform models are awesome! You should update the original post with all the images though :P
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Ah okay, thanks! If I understand your post correctly, it was just the .p3d files that lacked the head, and since it was part of the other provided files it can be considered covered by the arma 3 modding licence? Even though it's pretty much just the mesh it will be very helpful in modelling head gear and other things. Again thanks a lot! =]
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I downloaded the character examples from the wiki, but the body example provided seems to be headless. Are modellers expected to model their own heads, or are the heads separate models not provided in the examples? Though most of my expertise lies in non-organic modelling, I had been hoping to do some sculpting with the existing faces.
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Runs smoothly. People on the forum were hurring it up because of how crap the average framerates in ArmA 2 were, but this game runs very well. Mind you I haven't yet played any insane multiplayer games with tanks, choppers and artillery pounding the surrounding area, but I'm very optimistic.
EDIT: I should probably say that the video settings were on 'high'. I'll try upping them later if I can.
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You have to understand that the scope of the game doesn't really allow for high res architecture all over a map; besides, this time around BI is aiming higher than they did with ArmA 2, so you can see for yourself in the alpha. If you don't like it, architecture would be fairly simple to mod (when the tools are released), and there are ways to soften edges with relatively little overhead. Don't expect fully furnished homes that will turn your attention away from the inherent, interior boxiness of most modern buildings though.
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This was before my time, but from watching videos on youtube it looks like it was fun. I was thinking of trying my hand at something similar in the future, except it would be more of a defense mode (i.e survive with at least one base after 30mins to win). The AI would slowly crawl across the map. Of course players tend to wipe the floor with AIs, which is why they'll be suped up cyborgs with an unfair advantage in terms of weapons/vehicles (dropships, gunships, etc). Milsim meets sci-fi :P
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Nice work, looks great so far :)
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Sounds like a pretty cool idea, would this just be a map theme or would there be some monsters roaming the map (a la DayZ)? I was thinking just the other day that an ArmA: 2033 would be pretty cool, but unfortunately a metro needs a city ontop of it, and city's tend to have lots of geometry, ArmA's arch-nemesis.
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The gun looks pretty cool, I could work on that if no one else has started yet? Mind you I'm crap at texturing right now (still have to learn the ins and outs of photoshop), so upon completion I'd throw this up for a texture artist.
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There should be some package with tools, tutorials and examples available some time later. Not right away with Alpha launch, from purely practical reasons - all the efforts went to making the actual game first. But I really look forward to support the whole modding thing more, will gladly make some tutorials when all is ready.I was hoping for the tools right off the bat, but oh well. I still have lots of stuff to make, so I might as well wait. Thanks for the info! :)
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Halo Covenant mod, Half-Life Combine mod, Quake Wars Strogg mod, etc.
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For fixed winged aircraft in arma III - go to your favourite addon download website or tools - select your jet from Arma II - place addon in folder for addons for Arma III - start the game and hope it works.If not give it a day or two for new crew names to be found out and you'll see jet before Thursday - Promise :)
This. Importing models shouldn't be too difficult, but ARMA2 models might need to be tweaked/improved for the revamped engine.
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Work on importing sci-fi themed vehicles, weapons, etc.
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I don't think you're entirely getting my point DM.What I would want BIS to do, is to give a list of all content & features they will implement in the final game, so customers are aware of what they will be getting in the end.
Hypothetically speaking, BIS could sell this alpha, fix a bug or 2, add 1 weapon and 1 vehicle in the upcoming months and then call the game golden. Customers would be really disappointed and feel deceived, wouldn't they?
The good decision BIS made is offering the game at a nicely reduced price. 25 EUR to buy yourself into this is a nice gesture, so I haven't made up my decision yet, but if I had to pay 50 for an alpha with promises, that would be too much.
BI seems like a pretty reliable developer, and if you live in the UK, laws there allow you to get your money back from steam within 24 hours with no justification (of course you'll lose the game in the process) :)
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Definitely buying on steam; owning it on steam doesn't prevent anyone from modding it via means other than the workshop. This is why most of the Elder Scrolls and Fallout players (who use mods) use the Nexus sites and their mod loader instead of the workshop, because it is very poorly laid out and generally a pain to use.
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I could see this being modded in. If they make it so that tires can be blown (GTA4 did this years ago), you can probably set something up rotors on helicopters to do the same. The difference is that a blown tire changes the way a vehicle moves, rather than stopping it from moving altogether, unless the rotor itself actually factors into the physics/movement of the helicopter in-game (as in movement is only enabled if the rotor/propellers are intact), which would be pretty impressive. Usually they're just invincible, animated propeller blades stuck on the model for looks.
[MOD] World War ArmA - wip
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
I like the concept, it kinda reminds me of Planetside. If I had to naysay though I'd point out that that type of gameplay is only really fun when you have a lot of players and/or bots to give it the feeling of large scale warfare.