armyinf
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Posts posted by armyinf
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As title states, I am in the process of making a custom CRRC for the community I play with. Where do I add in the config to allow this? I've class called from the in game CRRC, and switching to dev build I don't have the "FFV" seats.
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Love the videos, looking forward to seeing this first hand :D
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Question where is it defined on where the aircraft are spawned at? I would like to use this on an LHD and would like to have different spawn points for Fixed wing and Rotor
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Have you had any luck? I am wanting to do the same, I have a few rifles that if your next to you hear the click over the bang.
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Can confirm, using this on the map Imrali other than just loading the screen causes instant CTD
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Are you able to set it up so it can be used with AGM Vector?
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I know this is the C model with no VTOL, Is their any plans of making a VTOL version?
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Reload gesture for the GM6 Lynx doesn't seem to work when in a vehicle firing position, but all other weapons have perfect reload gestures, including a bunch of community addons I've tried so far.Other than that I must say I really like what you've done with it. From a technical standpoint I'm impressed that the little things like using weapon lights and IR lasers, changing attachments in your inventory, switching between rifles and pistols and raising and lowering your weapon still work when sat in a firing position (haven't tried binocular slot yet, does that work?), and that we can throw grenades and cyclumes and stuff.
Yes you can use bino's/ laser des while in a firing spot! It's amazing, I wonder if you could make it so an humvee gunner can switch to bino's and back to the m2/ mk19 though?
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How do you get AI into the firing positions?
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It's possible to limit arsenal / VAS but you have to add each class names manually .
If you want to do so, go inside scripts\arsenal.sqf and modify
["Open",true] call BIS_fnc_arsenal;
By something like that :
["Open",false] call BIS_fnc_arsenal; [myBox,["arifle_MX_F","arifle_MX_SW_F","arifle_MXC_F"],true] call BIS_fnc_addVirtualWeaponCargo;
And create an object named myBox with and addaction linking to arsenal.sqf .
( Not doing this since i wanted the mission as mod friendly as possible )
Thanks
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This might be out of your realm, but is there a way to limit items people can pull from VA on the flagpole? .. we don't use bi-signs on our recruiting server, just PW protected and a good admin support.
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I tried to search through all the topics, but forgive me if I missed it, are you going to add in Frequency customization or just stick with Channels, like A2 Acre was
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Yes I am using addon builder :/
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I fixed the sound on the m32, BUT I somehow broke the sight, more than it already was, It used to be see through glass with red aiming device inside, but now its just solid color.. any help is appreciated, here is the source files..
https://www.dropbox.com/s/xzg4vza0p6exsnx/M32.zip
All credit goes to Slatts/ public release, I just fixed the sound from 1.24
I dont know if I am packing it right using addonbuilder, but i had to exclude the files to get the images to show in an ammobox.. I assume this is where I am messing up.
*.pac;*.paa;*.rtm;*.sqf;*.sqs;*.bikb;*.fsm;*.wss; *.ogg;*.wav;*.fxy;*.csv;*.html;*.lip;*.txt;*.bisur f;*.shp;*.rvmat;
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A LAV-AT would be impressive :D
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As title states, I have been working on an Re-texture for the NATO IFV to be CSAT, I have the config work all done and the textures done, I am trying to make it so it spawns empty with out having to use the empty cargo init code, just speeding things up for vehicles that need spawned in game via mcc so they won't have to empty the cargo. If it can be done via a config/ script that would be awesome. Just need pointed in the right direction.
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Looks good man thanks!
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You talked about vehicle damage, is their anyway to implement that into backpack/ personal radios? That would be amazing.
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Rye that sig...
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Take your time, I would rather have a perfect product then a rushed one :D These will be worth the wait!
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I tried getting in contact with him about a month ago now, never got a reply, I was going to port it, but never got permission.
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Are you able to carry 2 short range radios?
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Cupcake Medical System(yours).... Combat Medical System(Glowbals)....Both CMS for short... hmmm.... Looks decent enough.
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Does the MV-22/ C-130 allow use of the Co-Pilot take control and fly?
RHS Escalation (AFRF and USAF)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted · Edited by armyinf
added link
As of right now, any TankX vehicle can not go in the water, you can make it float, but it loses all engine power after about 2-300 meters from the point it hit the water, Yes Arma 2 it would, but if you use the Arma 2 physx on vehicles, they bounce and act like paper weights when hit with anything, or they touch anything.
Upvote this!
http://feedback.arma3.com/view.php?id=19911&nbn=5