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armyinf

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Posts posted by armyinf


  1. Hi, so I am trying to do a historic campaign, and making life easier for the mission makers, have it so the USMC M1A1 tanks spawned via a new faction I am creating using the right company/ platoon symbol. Example of what I am doing 

     

    	class MEU_M1A1_SA_TUSKi_d_1: rhsusf_m1a1fep_d
    	{
    		displayname = "Titan 2-1 D";
        	faction = "meu_faction_d";
    		crew = "rhsusf_usmc_marpat_d_rifleman_m4";	
    	};

    Note that is from a 3rd party config.cpp internal to this project, nothing of RHS was opened or touched aside from the base class call. 

     

    Whats the best way to force that specific one to spawn with say  2nd Platoon 1st Tank, platoon symbol.. even if spawned via zeus mid mission. 


  2. Any chance of adding the "rhsusf_acc_SpecterDR_pvs27 "

     

     

    class rhsusf_acc_SpecterDR_pvs27 : rhsusf_acc_SpecterDR
    {
        scope=1;
        Author_Macro
        displayName = $STR_RHSUSF_ACC_SPECTERDR_PVS27;

        picture="\rhsusf\addons\rhsusf_weapons\gear_acc\acc_m68cco_ca.paa";
        model = "\rhsusf\addons\rhsusf_weapons\acc\scopes\pvs27\PVS_27_specterdr.p3d";

        class ItemInfo : ItemInfo
        {
            class OpticsModes : OpticsModes
            {
                class Elcan_x1 : Elcan_x1
                {
                    useModelOptics = 1;
                    visionMode[] = {"NVG"};
                };

                class Elcan_x4 : Elcan_x4
                {
                    visionMode[] = {"NVG"};
                };

                class Elcan_iron : Elcan_iron {};
            };
        };

        inertia = 0.2;
    };

    • Like 1

  3. I understand the realistic speeds, but if you land injured right off the bat, it pretty much breaks the want/ need to do a static line drop. As you have to just bring extra first aid kits or if using ACE medical, extra bandages just to account for the first drop

     

    To be fair both the T-10 and T-11 have rates of descent of 24 and 19 feet per second:

    https://en.wikipedia.org/wiki/T-10_parachute

    In real money that's 26 and 21 kph.
    At 15 kph, CUP's parachutes sounds, if anything, 50% too slow.
    So, is this is a bug or simply Arma damage system being unrealistically harsh?

     


  4. I tried posting a bug report, but couldn't for the life of me figure out how to post on your tracker.

     

     

    The T-10 parachute, if you use any method other than the scroll wheel static line jump method, you end up injured, I think its because you fall at a rate of 15km/h. 

     

    Tested with and without ACE, both times just light injuries. 


  5. So I am trying to setup a spontaneous trigger that can be linked to Radio Alpha command, That would teleport any players standing with a 10x10 meter area. Whats the best way to go about this?

     

    The point of the teleport is to be able to as a 3rd party character, if another player steps into the trigger area, teleport them.. but only by radio command. 

     

    I have it currently set as the following:

     

    Type: None 

    Activation: Radio Alpha

    Repeatable: Checked

    Server Only: Unchecked

     

    condition: Player in thislist

    on ACT: Player setposATL (getpos a1);

     

     

    Its just not working, when I first tested with con: "this" it would teleport me no matter if I was inside the trigger area


  6. Awesome to hear! We are open to any suggestions folks have on how to handle things and improve it.

     

    I like it alot! The mods makes the PVS-15 so much more usable for pilots (closest option to ANVIS6/9's out there ;D) and ofc anyone else who uses it. We never use the 14's tho so can't really say much about them from personal experience.


  7. Thanks for looking! This is my first publicly released work, so please if the BIKEY/SIGN don't work let me know! 

     

     

     

    We at the 15th MEU (SOC) love RHS, but a lot of members complain about the NVG optic view, so we sought out to improve it, using ACE as a learning curve after looking at how they did the wide view NVG using the p3d, we settled on the following: 

    PVS-14 


     

    PVS-15 


     

    Imgur Album with more pictures: 

     


     


     

    Steam Workshop


     

    Credit: 

    Phillips (15th MEU This was his brain child, and work) 

    Harrison (15th MEU for being an amazing overall guy and letting me bounce ideas off 24/7) 

    Entire ACE Team (Amazing Work you guys do) 

    Entire RHS Team (Amazing Work you guys do) 

    3CB (For handling my crazy 2am questions, and being an overall great set of guys to bounce ideas off) 

     

    Shameless Unit page plug: http://15thmeu.net/forums/index.php 

     

     

    NOTE: We have encrypted the pbo, but if anyone wants the Source files, don't be shy and just ask, we will gladly provide it. 

    • Like 14
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