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armyinf

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Everything posted by armyinf

  1. armyinf

    RH M4/M16 pack

    Has anything been looked into the 15 rifle start of FPS drop issue?
  2. armyinf

    RQ-11B Raven for Arma3

    Silly way, but put the Raven backpack into another backpack. Its what I currently do for the Quadcopter backpack.... Eats stamina, but able to put some extra ammo and such in back pack.Edit---------------------- On arma 2, the server would crash if more than one RQ11 was in the air, has this been fixed?
  3. Why are you flying inside the hanger? Use the Tow module and use the UGV...
  4. Same premise, I know on his task list, a moving Nimitz is not on there. While it would be awesome, it would require way more time and a lot of headache for everyone involved in the project.
  5. I am trying to figure out how to set pos on re spawn, I want to have units spawn in a tower when they respawn but with marker it spawns them on the ground, (Tower defense style mission) so being on ground and having to run up is kind of a mood killer
  6. I keep having a bug where IF I eject, all is fine, till seat separation, my parachute deploys with out me on it, in turn falling to my death. No matter speed (tried at 900, 150, and 330, all the same, eject fine till seat then I just fall out,) Using the Fighter Pilot, If I use the BIS Pilot with parachute on back I am able to deploy it and obviously parachute fine, but the seat seems glitched
  7. armyinf

    RH M4/M16 pack

    Currently better than the exploding brass that is with the current models Only thing I could ask, is an M249, and an M240!
  8. Predator, I think the current function is to make it an module like everything else, IT is being added though.
  9. One of the things bugging me: Character is a CPL, yet all the voice acting calls him Sgt... am I Missing something? MadDog, I had the samething happen to me, along with them going off and shooting at patrols i managed to sneak past. Very annoying waste of ~20 minutes worth of firefights before even heading off to RV Bravo
  10. armyinf

    FUTARM: Maritime Units Pack

    Opps retract my statement, saw your using the nato heli pilot helmet.
  11. armyinf

    FUTARM: Maritime Units Pack

    My only wishlist for these units, give the pilot helmet a class name,
  12. armyinf

    FUTARM: Maritime Units Pack

    Oh sweet baby jesus thank you
  13. The Ghosthawk does jump :/ But I don't have a MEDEVAC Mohawk (To my knowledge)
  14. I like the module idea, I will say I am glad your making the rescue a module, I am currently making a "Carrier Ops" mission with a search and rescue team being players and a medevac ghosthawk. I will also say Awesome work you are doing mate, keep up the work I know your making a lot of people happy being this up to date.
  15. Any chance your going to be able to make it so we can use the service menu on the USS Nimitz Carrier? Also any chance your able to work on making it so the paint scheme is viewable by all players?
  16. Bug report- I placed an F-18E on Cat 4 via editor, loaded it onto the Cat during preview, Cat 4 then became a permanet scroll option even when I flew away and was over mainland over 25km away. I hit the option while midflight insta teleport back to the cat and then was able to launch again. Newest .05 version,
  17. Put the item in your inventory, exit VTS, move it to a backpack/ non gear slot, then go back into VTS.
  18. ACRE does not have to be in the radio slot, just in your inventory, same with this, it defaults to going there, but your able to move it to your personal inventory. Also on VAS its Items>MISC and scroll to the bottom,
  19. I tried doing a rough search but going through 47 pages of stuff, everytime I open MCC for the first time in a session a box pops up saying "picture something something." any idea on a fix? I will update this post when I get the correct error copied/ pasted but I am away from gaming computer for a few hours.
  20. Just a friendly heads up ACRE radios don't need to be in the slot to work others wise you could only use one at a time, and same with this mod the tablet and helmet cam don't need to be in a slot just rather in your inventory some place within that.
  21. Do you happen to know what would cause the issue of having 3 sets of hats (A forward and back facing so 2 config files, etc) with 3 different patches wont show up together, BUT when I separate the groups they work just fine(AKA I can't have them in the same mod folder or even if I make a mod folder IE@CAP and I place each group in their own mod folder only the first set shows up period., I have re worked the config files to deal with added name change of files. and once again they each work by themselves great. and not even same hat. (1 is olive, 1 us, 1 uk)
  22. Awesome, loving this, also am I doing something wrong that the cap shows up as invisible in my inventory? Last are you going to do this for any of the helmets, I would give you e-hugs lol
  23. As title states, I remember playing on an MSO Server where the M88 was able to rearm/Repair vehicles outside of base. I have de pbo'd the certain mission but it won't load up on editor to see if a special script was run (LITERALLY when I hit load, it shows nothing on the map) I have de' pbo twice, and have loaded it up on SP and it worked fine, I have searched for specific repair scripts, but nothing is out of ordinary that I notice, but my skills are new. Any one know a script, I have searched google, armaholic and these forums but searching M88 brings up a bunch of OFP and or real life sites, nothing arma 2 related. Never mind. Just doing the good old addAction route. I'll post the scripts up once I am done with it
  24. Added Ya Rye, been off grid for a week. Look forward to testing it!
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