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enex

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Posts posted by enex


  1. It's interesting how in arcade first person shooters infantry is always first person...however

    players in arma have issue of comfort zone.

    Sure you can't see behind you in life, neither higher but if it makes playing game easier

    people will use it, that's how we work.Sadly that leaves ALT and stance adjust which

    are unique to arma and no other games posses lonely in a dark because they have no use

    when you can see from elevated position.

    The message that I'm trying to bring across is that with this comfort zone you give away

    adrenaline rushes, memorable engagements, risks vs reward type of situation unique arma

    features and controls that you are missing with 3d person on.

    To prove my point I will post this if somebody did not saw it yet

    2:40

    With 3rd person on you are restricting yourself to a lot of fun.


  2. Thankyou lord Dslyecxi for teaching us how to play arma correctly, face palm. Looking at your character kitted out is cool and enjoyable, so do it, and enjoy the game. If pistol animation was added that would be extra cool too. To be honest the gun animations don't look as good as the character animations so can you blame people playing in third.

    I wouldn't change the interpretation of video like you did:He clearly says on the beggining: IS NOT THE ONLY WAY OF DO THINGS,

    and is something HE FEELS PASSIONATE ABOUT AND IS WORTH CONSIDERING.


  3. Read the thread. In reality you have a much broader field of view especially if you count in eye movement without moving your entire head and more importantly you can sense your body.

    Don't forget you can change FOV!

    example fov 100.Is this broad enough field?Don't forget that once I press alt,

    you can see so much more in a split second.

    http://i1144.photobucket.com/albums/o492/zemljaje11/arma32014-05-2114-29-28-441_zpsf0e75925.jpg]http://i1144.photobucket.com/albums/o492/zemljaje11/arma32014-05-2114-29-28-441_zpsf0e75925.jpg

    http://i1144.photobucket.com/albums/o492/zemljaje11/arma32014-05-2114-29-32-755_zpsa6dd05cb.jpg


  4. 1st person is unrealistic because you can't see your character.

    This is a puzzle what you said.In arma you can use alt to look at yourself right?In life is the same - you turn your

    head around but can't see your back and what's behind you, neither you can watch area from elevated position.

    So how come is 1st person unrealistic?


  5. What I secretly wish is 3 different hit animations.To make it easy to picture take the healing animation.So you get hit you fall down, and you roll/crawl

    for about 4seconds, signifying pain of bullet crashing into your plate, and kinetic force applied to your chest.After that you get up, you sway and have pain and tunnel vision.

    IDEA:animation of being hit pulling your plate out of plate carrier.Of course just a mimic that, I don't think you can really pull out the crashed plate, and throw it down in arma.


  6. The ability to see over walls in third is of course completely no realistic, but then in reality you have the ability to peek through holes and or other gaps to get a view which you can't do in game.

    I can with stance adjust.

    ---------- Post added at 20:13 ---------- Previous post was at 20:08 ----------

    Let's clear some confusion that I had too.

    3ds person does not give you much bigger image.The difference is few meters.

    Field of view is the same in both.

    Only thing that is changed is camera: Which is located higher and behind character.

    Which is causing problems with over the wall peak and watching things behind you

    where is not possible in life.

    1st_zpsb8250e7f.jpg

    3rd_zps8683afc9.jpg


  7. Seem like Arma is RPG for lots of people : )

    I would encourage everyone who plays lots of time in 3ds person

    to join servers which enables first person.It will bring you intense

    moments full of risk vs reward situations, because it's dangerous

    when you peak through covers with enemy nearby and that's part

    of the combat, it's thrilling.But if you sit behind the rock

    wall safely, and use disembodied camera to see the enemies

    you are at no risk and reward is according.

    This are just my thoughts, you can disagree if you wish,

    but this is not my intention.I want everyone to have intense

    wild, breathtaking experience which first person can offer you.


  8. Well.We have to speculate at this point because Roadmap clearly says that "they don't want to be specific yet"

    A focused overhaul of shooting mechanics together with new weapons, the central goal of this development is to make firing a weapon simple to do but challenging to master. Due after the Helicopters DLC, we don't want to be too specific just yet; however, to achieve our goal, a set of interrelated features are planned, which aim to further improve the authenticity of firing weapons and offer new gameplay opportunities.

    In terms of content, new weapons that take most advantage of these planned features will be included; chiefly, this will involve ranged and high calibre weapons. We're selecting armaments that offer genuine diversity; not just many of the same type of weapon with minor visual differences, but a true range that offers distinctive gameplay alongside some inherent advantages/disadvantages. Again, our objective is to improve the A3 platform more broadly; new features and mechanics are designed with existing assets in mind, enhancing the sandbox as a whole.

    Very lately devbranch received engine instalement of weapon sway.As indicated by Pettka that's part of future improvements

    later down the road.So which may hint that weapon will get realistic sway or inertia.

    -Parameter for inertia in weaponType

    Source

    I would cool You down a bit, but WIP means it's not even configured at the moment, there is just an engine support for some parameter to be loaded. As You may see in the roadmap, we would like to address this for Bootcamp update, more details are inbounce soon :icon_twisted:

    On the zeroing part - I don't think flipping values up and down is good enough, I think that is very archaic, the only thing that would make

    sense to me is actual animating flipping knobs on optics in order to adjust elevation and left and right regarding red dots and scopes.

    That would open avenue of zeroing your weapon while firing, which would add interesting aspect, contrary to simple page up page down.


  9. Rather then argue points I just want you guys to know what kind of experiences

    can you live through with first person view enabled server.

    Dslyexi hunting group of hunters who are really moving in careful and deliberate fashion

    At beginning you can see player passing dslyexi literally at his feet, but he did not saw

    him.After 40 min of stalking dsylexi takes down 2 players from their group.

    That kind of experiences that you can talk with your friends while drinking beer,

    are sadly missed when played with 3ds person view.It's risk versus reward

    system which includes ALt (moving your head around), stance adjust and

    all the immersion and heart race at peaking through corner not knowing

    what will you see.


  10. Good review, I would only comment on hand grenades.So whole system is Work in progress.Pins are not pulled out

    when you throw it, there is only one way to lob a grenade, you can't cook, whoever I'm glad they moved away

    from arma 2 chunkiness.Which means that in arma 2 life you throw a grenade and you are locked in that animation.

    I can happy report that this restriction is gone in arma 3, and throwing grenade won't lock you in animation.


  11. You can change FOV in your config files to whatever value you want.80, 90fov you name it.

    By playing in third person you are potentially limit yourself for a lot of fun and adrenaline

    beacause of huge field of view, (camera above your head) including peaking around the walls, over the walls.

    Watch this scenario first 3 minutes by dsylexi

    Most of the time people want it on because of situational awareness but

    te be honest you have ALT to look around while you moving, there is

    shac tac addon that helps with peripheral vision and there is adjustable FOV.

    It's funny how people give up all seeing for all the adrenaline and

    first person immersion that it can offer.

    ---------- Post added at 16:51 ---------- Previous post was at 16:47 ----------

    Drive a kuma in firstperson, offroad good luck ^^ the game is too bad in many things, you can not all see from a infantry perspective ;)

    I have no problems driving it, and if I play in community I just ask gunner, hey is my right clear?Before I turn right on the road.In third person all this doesn't matter.

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