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cyruz

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Everything posted by cyruz

  1. Should be easily doable with the new config changes to extend ranges out that far, assuming the engine doesn't have a hard limit on distance.
  2. Known issue, check the bug tracker: http://bugs.cup-arma3.org/for a list of known issues :)
  3. That happens in vanilla content so I wouldn't get your hopes up!
  4. Can I ask how you fixed the artifacting and crashing as enableTerrainSynth is still set to 1 which should cause issues.
  5. Even if you can't get rid of the shadows, lovely work as always Fabio.
  6. Packs not modular, see previous posts or Armaholic requirements. Remove the ACE_CUP.pbo it's outdated.
  7. CUP doesn't disable infinite terrain on 3rd party maps (not that it's there place too), that'll crash the game, probably happens when you're near the edge of the map? Could probaby write something quickly.
  8. cyruz

    ACRE2 Stable Release

    You could do something like: class B_Kitbag_rgr_117F: B_Kitbag_rgr { displayName = "Radio Bag (117F)"; scope = 2; hiddenSelections[] = {"Camo"}; class TransportItems { class blahblah { item = "ACRE_PRC117F"; count = 1; }; }; class TransportMagazines{}; }; Be warned thats just off the top of my head and not tested or anything Just saw your reply, whoops.
  9. Any chance of this getting sorted out soon?
  10. Pretty sure most zombie mods rely on setDamage to damage the player via script as there is no projectile involved, wouldn't expect it to work with ACE medical.
  11. Had this for as long as I can remember. Looks like the character is trembling.
  12. https://dev.withsix.com/docs/cba/index/Functions.html Not sure if that's just old CBA stuff from A2 though...
  13. Just to play devils advocate a bit, sometimes that's useful if you have windows with frames that split them down the middle so defaulting to center might cause issues.
  14. Just browse to the key binding section and review the keybinds.
  15. Unbind them, they've been in controls since 1.46 (maybe earlier).
  16. Going to ask the obvious here but have you verified your game on Steam to make sure it's not got anything broken.
  17. There is a setting for the amount of audio samples, is that set at 128? Try messing around with it, see if it has any impact.
  18. I'd also check: https://community.bistudio.com/wiki/CfgAISkill#Arma_3 Some skill levels don't allow true zeroing without modifying this file.
  19. What are your audio samples set at in the options?
  20. Is there a ticket anywhere for pressing LCTRL (or movement modifier) causing you to zoom out?
  21. Nice comparison data, I've logged this for you here as it was a ticket I had on the old feedback tracker: http://bugs.cup-arma3.org/view.php?id=20 Edit: Alwarren you're right about mass / volume needing to be separate, it's a bit of a mess...
  22. Thats not a very nice way of limiting the AIs view. Better off looking at: https://community.bistudio.com/wiki/setSkill_array https://community.bistudio.com/wiki/AI_Sub-skills#spotDistance
  23. You going to keep pushing updates to the RC or just release when you're done?
  24. http://bugs.cup-arma3.org/bug_report_page.php
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