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Everything posted by khaosmatical
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Zombies & Demons 5.0
khaosmatical replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey gents, first off I've never realized how satisfying exploding heads make ARMA, especially when you go all pistolero on them. I had a question regarding the set up of zombies themselves. I want to make a multiplayer mission which involves having to get across Altis to an extraction using the mod. How would I go about making zombies spawn all over the island and only when players are around? Would I have to place individual spawners or does the mod support/have some sort of large scale spawning system? -
[CLOSED] FFAA V6 (Spanish Army Mod)
khaosmatical replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wait what is the problem with it? It looks completely fine? The shadows will probably be changed to match the original system in the future anyway. -
Oh Pook, so sexy. And the plane.
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smallarms NIArms Release Thread
khaosmatical replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To be fair, the reload looks cool as fuck anyway and until we get the ability for different animations for dry reloads and 'tactical' reloads it's not like a reload animation is the end of days. -
RHS Escalation (AFRF and USAF)
khaosmatical replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No it was not a question about real life, it was regarding the mod sounds. That video also shows off a reverb of sorts when the camera is at a distance from the shooter, something that RHS weaponry currently does not do.- 16577 replies
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I remember there was an awesome AN-225 mod way back in the beta days which was awesome. I wish the dude that made that stuck around.
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Big cargo planes? I'M IN!
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Great to hear!
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Burnes Armories Tanks and Deployment Vehicles
khaosmatical replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love the recoil out of sights but in sights it looks odd. Besides that though the vehicle is looking great! -
SMD Sahrani A3 - Bohemia's Sahrani Terrain as ported by SMD
khaosmatical replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah implementing this into Cup Terrains would be the best! -
: D
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Community Upgrade Project - CUP Terrains
khaosmatical replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has there been any word on those new buildings that one of the CUP guys was working on for ARMA 1/ARMA 2 maps? He was making a load of them enterable and what not. -
Blastcore Tracers A3
khaosmatical replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know this thread is for the tracers but Blastcore FX thread is locked. Seems on 1.60 there is an issue with heavy weapons by the looks of things and am wondering if anyone knows how to fix it? Seems to occur every time you fire a high caliber weapon such as the 3CB Wildcat's cannon: -
I've noticed since 1.60 this error message has started to appear:
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RHS Escalation (AFRF and USAF)
khaosmatical replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But they retain exactly the same sound over mid and long distances? Up close yeah they do sound more realistic but over distance they definitely sound off. Outside in areas with mountains either sides or in forests there are no reverbs at all?- 16577 replies
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soundmod JSRS4 - APEX 1.2
khaosmatical replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seems the MXC doesn't have any sounds.- 1214 replies
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RHS Escalation (AFRF and USAF)
khaosmatical replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They didn't make it, that's a base game animation.- 16577 replies
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Operation FrenchPoint
khaosmatical replied to tigerforce's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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soundmod JSRS4 - APEX 1.2
khaosmatical replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No seems it will require an update to work again.- 1214 replies
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Operation FrenchPoint
khaosmatical replied to tigerforce's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is there any confirmed reports that it is still in development? The website hasn't seen much activity since January. -
There are only 5 pages... The answer is on this page...
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No it's not, but it should be an option to be able to remove the action menu entirely or at least make a new action menu that does not rely solely on the scrolling of a mousewheel as well as having multiple options which can be accidentally used or cause confusion. E.g. trying to open a door you are looking at but actually opening one to the side. I honestly think ACE has always had the right system. Using a two interaction menus which each contain sub menus, separate from other actions. It's how I'd love to see it done in the base game.
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Pretty sure it's already a known one, we are currently awaiting the next update to fix various bugs.
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Hark fellow ARMA players and BI devs! I come to you with a proposition to help streamline the action menu and help remove it's need. This system would be one method to solve the issue of switching ammo types via scrolling and instead make an intuitive, nice looking method which would not require any additional keybinds (unless wanted by the player for more control). Ignore the fact that I made this diagram in paint.net and just imagine the normal nice ARMA menus and such. As well as a extremely light weight magazine management system. I mean you are adding in proper vehicle Fire Control Systems and CCIP systems so why stop there? Also I agree with various other people on this thread, never in my life have I ever used the 'Rearm' function in the action menu. I'm pretty sure any time I have ever accidentally pressed it, it did not actually add anything to my inventory. Not much need for it in my opinion. For infantry anyway, vehicles it's definitely a must.
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Pretty sure there is some stuff being developed for weapon camouflages similar to how it was done with vehicles. Cant remember where the source of the information came from but I'd imagine if it is still the case something along those lines will be added to the VA. Also all the suggestions being made here are great, folders for both saved loadouts and added mod content would make for much easier use. BUT THE ONE THING WE ALSO NEED ARE EXTENDED UI IN VA. When using a lot of modded content and even vanilla there are various item names which are too long for the UI. Especially mods such as RHS or NIArms where magazines have long names. Please BI, extend the UI! ; _ ;