Jump to content

khaosmatical

Member
  • Content Count

    471
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by khaosmatical

  1. Fucking yes! So much fucking yes the positivity is unreal. The conspiracies were right!
  2. khaosmatical

    Authentic Gameplay Modification

    I don't think Nou or any of the ACE team would joke about ACE being released tomorrow out of no-where, they would either do it or they wouldn't. They would be hated almost indefinitely even if ACE was super amazing when it did release. As bad as this may seem written here, I hope the closure of the 2 does have something to do with ACE's release.
  3. khaosmatical

    Authentic Gameplay Modification

    I love AGM, I have supported it since its release and I respect your decision for stopping. But this is awfully convenient to the ending of the Make ARMA Not War contest and how AGM didn't win. Whether or not assumption is the worst thing one can do it's what I am thinking. Thanks for the work you guys did it definitely helped make ARMA's realistic side more true to life.
  4. khaosmatical

    TF47 Launchers [WIP]

    For some reason I have the ability to reload the AT-4, I imagine because you are given a weightless round in your inventory when you load. This not only generated 2 rounds but allowed me to reload if I somehow found more. I know that STI Launchers fixed this but I don't know how. Besides that a wonderful mod.
  5. khaosmatical

    RH M4/M16 pack

    Rob is that interval issue with the multiple rounds an ARMA issue or an issue with the way you set up the ejection? I notice it also ejects a round after firing a grenade launcher round. I went and tested it with the MX and even with the caseless ammo a gas puff appears in the ejection port. However with the F2000 the AAF have it doesn't seem to have that issue.
  6. khaosmatical

    RH M4/M16 pack

    Haha oh hey my Feedback Tracker post! (The Khaosmatic one). I only ever put that there when you first mentioned the lack of the mag proxy. I hope it gets done maybe with Marksman.
  7. khaosmatical

    RH M4/M16 pack

    The Eotech 553 and the Comp2 CCO were the optics.
  8. khaosmatical

    RH M4/M16 pack

    Hot damn that was quick xD, ok cool to know it is known. I think it only happens against shadows I could be wrong though.
  9. khaosmatical

    RH M4/M16 pack

    Mr RobertHammer, I am encountering an issue with either RH M4/M16 or RH ACC, which involves blue lines almost like lasers coming off of peoples guns. Shown here, any ideas? http://imgur.com/a/eZ5Bf
  10. khaosmatical

    RH wip Thread

    RobertHammer, I have been following your mod pack work since the ARMA 2 days, they help give immersion and are wonderful to use. A while back in this post you said you'd hope to add some AR's I'm guessing like the M4/M16's for A2. At the moment no one seems to be doing any mods regarding Automatic Rifles all but STI Machineguns which while provide an array of weaponry, it is mostly all ARMA 2 ports which just don't match up for player "equality" you might say as those using the M4/M16's get eyecandy while no offense to STI the AR's are less so. Besides that, your new release for the M4/M16's are great!
  11. khaosmatical

    RH M4/M16 pack

    An issue I have noticed, having textures on Very High while inside the Virtual Arsenal with all the hologram soldiers using the weapons, a very noticeable framerate drop occurs, at least for me. From 50 down to 20. I accept that my PC is not the strongest but I think the models might be a little too high in detail (WHICH I KNOW IS AWFUL TO SAY! ; _ ; )
  12. khaosmatical

    Zero Dark Zero

    Hey Goblin, this mod has made for some very fun sessions, I did notice an issue where there were 6 people in the dive chamber, to me everyone disappeared and I was by myself but to them they were all together. I then fell through the floor and had to swim back in. But besides that it works great. Have you considered being able to deploy a boat out the back of the C130 or Boeing when doing the low level parchuting? That would be cool as shit.
  13. khaosmatical

    L85a2 v3

    Kiory I have noticed an issue regarding using the ECLAN which involves I think the playermodel clipping into the scope when transitioning and being in certain stances shown below: Excuse the great paint work. http://imgur.com/a/3FAJh
  14. Hey Toadie, I noticed an issue with the updated M60 wherein the handguard is transparent shown here in the images below. http://imgur.com/a/oA53h
  15. Got any plans for complimenting all of these nations weaponry with an Automatic Rifles/Machineguns pack? It would be the best thing ever! Having to mix and match different qualities of weapons sucks.
  16. khaosmatical

    Speed Of Sound Pure

    Holy shit, this sound pack has to be the most impressive audio modification I have heard for a game. I was highly anticipating A.C.S.E but SOSP has won me over, sir you are a master at audio creating. Do you have any plans for other modded weaponry like CUP or RH's packs? Unfortunately nearly all of the sessions my group play are using modded weaponry, and considering CUP is helping make other units it means they still have the default original A2 JSRS (which is not all that bad!) but your sounds would be wonderful!
  17. Hmmm, I cannot find these units on PW6, have they been taken down?
  18. khaosmatical

    TFA - Naval Special Warfare Gear

    I misread that the first time, I meant by actually making a TFA Backpack Add on that comes separate not re-skinning the official mod ones. As having for example your Multicam on one of the radio packs would look amazing. A friend of mine is also wondering whether or not MTP Backpacks and Vests are "in the works".
  19. khaosmatical

    TRYK's Multi-Play Uniforms

    Hi teriyaki, your units are fantastic and are some of the best for ARMA 3. I was just wondering if Task Force Radio reskins were something you had plans for?
  20. khaosmatical

    TFA - Naval Special Warfare Gear

    Hey Spectre, let me first start off by saying your mod is fantastic and you can make some badass looking units with them. I was wondering whether or not you had plans to do some Task Force Radio pack reskins with your fantabulous textures?
  21. khaosmatical

    Community Upgrade Project: WIP thread

    I understand there could be massive issues involved, (especially as they are developing themselves) but would it be possible to even have all the weapons ACE Mod/ACEX added? I know that even some of them were from other mods like RH's but all those combined with all of A2's with new and improved textures might make for possibly the best mod on ARMA 3. Even if it is not possible, the mod alone even its idea is incredibly impressive and this banding together to make content is what the ARMA series needs!
  22. Hi there, after recently getting a dedicated server, I have found problems trying to disable 3rd person and death messages. On the listening servers it was easy but I cannot figure out where to do it for the dedicated. I would imagine it would be in the server.cfg but I tried adding deathmessages=0; but it did not work as was wondering if someone could help me out trying to disable those features. Thanks
  23. khaosmatical

    Server.cfg Difficulty

    The only thing I'm confused about is in the .Arma3Profile it only has: version=1; blood=1; volumeCD=5; volumeFX=5; volumeSpeech=5; singleVoice=0; gamma=1; brightness=1; activeKeys[]=
  24. khaosmatical

    Server.cfg Difficulty

    It has no mention of ARMA 3 however? I have looked at that page before and wondered whether or not I could just use the same from ARMA 2.
  25. khaosmatical

    X-Cam prototype map

    Hold the phone, are you saying that XCam is able to make maps not only easily like shown but also with other people at the same time or do you save it and then pass it on?
×