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Andy230

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Posts posted by Andy230


  1. The server is in signature verification 2, I think that the problem comes from there, during the verification of signatures.

    I have tried plenty of solutions but not always the possibility to use ACRE.

    Yes I can confirm the same problem on our dedicated server. Seems to be problem with signature verification of JayArmA3Lib.

    There are 2 solutions:

    - turn off signature verifications (lock server for example and give acces on yout TS for example)

    - wait for update of ACRE (JayArmA3Lib)....

    We choose 1st solution atm.


  2. You missed the ACRE box at the spawn...

    No Giallustio, I saw the acre box near spawn-point, but standard ACRE box is bugged, because of duplicating of radios.

    This is post of Nou at UnitedOperations forum:

    ACRE is coming soon to UO, and just to give everyone a heads up who work on missions, there are a couple key changes...

    Radios are NOT weapons. Yes, the weapons commands (such as addWeapon, addWeaponCargo, weapons) will appear to work on them, but in reality they are causing all sorts of undefined behavior to happen in Arma. Radios are now Items! Use the Item commands (addItem, addItemCargo, and the related item commands for inventory).

    Do not use assignItem... EVER! Let ACRE handle assigning a default radio to your radio item slot! It will do it for you, so don't even worry about it. If you do use assignItem on radios you will most likely lose a radio, it will just go away, into the void, lost forever!

    If you want to remove the default radio, you need to either use removeWeapon (though this should be deprecated, again its a weapon command) or use the unassignItem command to remove ItemRadio from its assigned slot, then use removeItem on ItemRadio. That is the "correct" way to remove the default radio!

    Backpack radios are not backpacks. This is going to stay this way probably till ACRE2 comes out, and even then its going to be different. This means that the 119 and the 117 will NOT show up on someones back right now. There is no good way around this with out gutting a huge portion of code that is now superseded in ACRE2 and I don't want to deal with it. Its a aesthetics issue and a mission makers realism issue (don't give people a bunch of 119 or 117 radios, nor throw a bunch in boxes for people to just load themselves with).

    Radios and direct speaking do not work underwater!

    I think that covers most of it. Hopefully this helps people create new missions or transfer existing missions to A3. Good luck!


  3. Here are the repozitories of United Operations team (where u can find latest release of ACRE ) * native ACRE 2 for Arma 3 is in deployment rigt now

    http://six.unitedoperations.net/arma3/

    And also TS3 client 3.0.12 is strictly recommended.

    We tested it yesterday evening and acre seems to be worked fine. :)

    TS3 client 3.0.12 x32

    TS3 client 3.0.12 x64

    ACRE not being signed is a big problem.

    i will post shortly some scripts we use to replace the 343's and ensure people spawn with radios, but its all obtainable by looking up the original ACRE wiki as most of the functions from Arma2 still work.

    This is the thing which interst me so much, so zach can u post it here pls? :)

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