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EO

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Posts posted by EO


  1. Update: Added a configured Vault Dweller to the Editor...

    h8NsZ7y.jpg

    Set up on the West side...

    Spoiler
    
    class cfgPatches
    {
      class Vault_Dweller
      {
        units[]={"Vault_Dweller"};
        weapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris"};
        requiredVersion=0.1;
        requiredAddons[]={"A3_Weapons_F_Items","A3_Weapons_F","A3_Weapons_F_Pistols_Pistol_Heavy_02","Vault_111_Suit","A3_Characters_F"};
      };
    };
    
    class cfgFactionClasses
    {
      class Vault_Dweller
      {
        icon="";
        displayName="Vault_Dweller";
        side=1;
        priority=1;
      };
    };
    
    
    class cfgWeapons
    {
      class hgun_Pistol_heavy_02_F;
    
      class Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris: hgun_Pistol_heavy_02_F
      {
        displayName="Zubr .45 ACP";
        scope=1;
        class LinkedItems
        {
          class LinkedItemsOptic
          {
            slot="CowsSlot";
            item="optic_Yorris";
          };
        };
      };
    
    };
    
    class cfgVehicles
    {
      class B_Survivor_F;
    
      class Vault_Dweller: B_Survivor_F
      {
        faction="Vault_Dweller";
        side=1;
        displayName="Vault Dweller";
        uniformClass="Vault_111_Suit_F";
        weapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris","Put","Throw"};
        respawnWeapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris","Put","Throw"};
        items[]={"FirstAidKit"};
        respawnItems[]={"FirstAidKit"};
        magazines[]={"6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","SmokeShellYellow","Chemlight_blue","Chemlight_red"};
        respawnMagazines[]={"6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","SmokeShellYellow","Chemlight_blue","Chemlight_red"};
        linkedItems[]={"ItemMap","ItemWatch","Vault_Helmet_F"};
        respawnLinkedItems[]={"ItemMap","ItemWatch","Vault_Helmet_F"};
        backpack="";
      };
    
    };

     

    Feel free to edit the config with a load out that suits yourself.

    Steam Workshop. 

    • Like 1

  2. I still have a bunch of other fallout themed gear, mainly worker coveralls with different vault numbers but they just aren't that good tbh, I think this viper fallout suit is just a one off, It's the one I put most work into, it has a really cool ballistic weave thing going on....it's also been hanging around my drive for a while and seemed a shame not to share it. :icon_biggrin:

     

    • Like 1

  3. jEYaJjV.png

    Adds a Fallout style Vault 111 Suit and Helmet to the VA. (Basically a retextured Viper Special Combat uniform)

    H2UffjM.jpg

    Adds a configured Vault Dweller to the Editor...

    h8NsZ7y.jpg

    Vault Dweller config, edit to suit your needs...

    Spoiler
    
    class cfgPatches
    {
      class Vault_Dweller
      {
        units[]={"Vault_Dweller"};
        weapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris"};
        requiredVersion=0.1;
        requiredAddons[]={"A3_Weapons_F_Items","A3_Weapons_F","A3_Weapons_F_Pistols_Pistol_Heavy_02","Vault_111_Suit","A3_Characters_F"};
      };
    };
    
    class cfgFactionClasses
    {
      class Vault_Dweller
      {
        icon="";
        displayName="Vault_Dweller";
        side=1;
        priority=1;
      };
    };
    
    
    class cfgWeapons
    {
      class hgun_Pistol_heavy_02_F;
    
      class Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris: hgun_Pistol_heavy_02_F
      {
        displayName="Zubr .45 ACP";
        scope=1;
        class LinkedItems
        {
          class LinkedItemsOptic
          {
            slot="CowsSlot";
            item="optic_Yorris";
          };
        };
      };
    
    };
    
    class cfgVehicles
    {
      class B_Survivor_F;
    
      class Vault_Dweller: B_Survivor_F
      {
        faction="Vault_Dweller";
        side=1;
        displayName="Vault Dweller";
        uniformClass="Vault_111_Suit_F";
        weapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris","Put","Throw"};
        respawnWeapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris","Put","Throw"};
        items[]={"FirstAidKit"};
        respawnItems[]={"FirstAidKit"};
        magazines[]={"6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","SmokeShellYellow","Chemlight_blue","Chemlight_red"};
        respawnMagazines[]={"6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","SmokeShellYellow","Chemlight_blue","Chemlight_red"};
        linkedItems[]={"ItemMap","ItemWatch","Vault_Helmet_F"};
        respawnLinkedItems[]={"ItemMap","ItemWatch","Vault_Helmet_F"};
        backpack="";
      };
    
    };

     

    Steam Workshop. 

    • Like 9
    • Thanks 1

  4. Nice one JB!! :rthumb:

    Idea for a fun Halloween mission....JBOY Point Blank Melee+JBOY PumpkinHead+Ravage Zeds.

    Ravage has a no face variant (rvg_no_face) so you can run your PumpkinHead script and spawn a zed with no head and replace it with a zed with a pumpkin head....should make that melon pop, pumpkinhead pop outcome look pretty sweet. 😂

    • Haha 2

  5. I don't really have the inclination to run these compositions through your script but your more than welcome to use them for this project. :icon_biggrin:

    Spoiler

    Malden Structures...

    2cGn71D.jpg

    Tanoa Structures...

    AuW5UBJ.jpg

    Some Livonia Structures...

    AZAN0rT.jpg

    Be aware Furniture_1 and Furniture_2 compositions were created for the Ravage mod so the layouts have a bit of a post-apo feel to them, Furniture_3 compositions are a bit more conservative. 

    https://www.dropbox.com/sh/5rsk84t2onxjmqw/AADItuhAoSKptgo_UGbe21yua?dl=0

     

    • Like 2
    • Thanks 2

  6. Hey JB, nice to see you all fixed up and producing a sweet little script. :rthumb:

    I haven't tried it yet but I'm straight away wondering if this would work with AI against Ravage zeds(agents)?  The same situation described in your OP often arises when AI are too close to Zeds, this script could potentially fix this immersion breaker too.....

    I'd love to see this walking pile of pus get pistol whipped+execution.

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