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Posts posted by EO
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Livonia Ambience is a config based environmental soundset replacement modification adding the environment soundsets from Livonia to various and suitable Arma 3 terrains.
Features include:
- Environmental soundscape from Livonia.
- Ambient Birds - Adds crows, kestrels, eagles to the ambient system.
- Autumn Leaves - Wind affected leaves, grasses and pollen.
(Note to mission makers, this mod doesn't create a dependency)
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1 hour ago, honger said:2. Zombies seem to spawn only near the "main" road but ignore the smaller paths as shown on the screenshot. Since the map (Kholm) I'm making a scenario on has most of its paths made of these "brown" road types I'd like zeds to spawn there too in the same numbers. Can I do that without making a patch mod?
I'm aware Kholm has little to no structures but placing down some structures near the "brown" roads will generate a place for zombies to dynamically spawn around.
Of course this may spoil the aesthetic of a structureless map.
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It should if the map author has kept the same classname for both versions, it would need to be tested on the V2 version as I used the classname from the CUP version.
If it doesn't just holler back and I'll upload a version for V2.
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Sullen Skies tweaks the cloud and overcast systems for Novogorsk.
Darker, more turbulent clouds.
Lowers base cloud significantly.
No cloudless skies.Environmental soundscape from Livonia.
Ambient Birds: Adds crows, kestrels, eagles to the ambient system.
Autumn Leaves: Wind affected leaves, grasses and pollen.
Server key included.
Thanks to swurvin for creating an authentic provence of Chernarus. -
55 minutes ago, Kava_Brasil said:Hi EO, theres is any version for Gulfcoast Islands?
Here you go: https://www.dropbox.com/scl/fo/o65rj98xexxgcjxrgks52/h?dl=0&rlkey=j6kt4f6kbubohccgawm2tqbmi
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Added support for :
Omaha
Tobruk
Volkhov
Neaville
El Alamein
Ardennes (1944)
Merderet River (France)
(Server Owners please note, mod has been resigned with a new server key)- 2
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Sorry to hear about your troubles, sounds like a right pain in the ass. (excuse the pun)
Can't help, but can confirm those environmental sound issues still persist on Livonia.
There are still small sectors of the map that have those cracking and popping anomalies, more noticeable when moving around Eden with the camera, less noticeable, but still there, in-game.
Those sound issues were reported way back when Contact was first released, clearly they still haven't got to the bottom of it, and doubtful it will be fixed now.
Good luck trying to find a solution buddy.
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Nice work dude, looking good.
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@Alfa1561 Only the driver of the SPW-40P2 has the user action to deploy them, once deployed the driver can place them by 'firing' them. (left mouse click)
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Migrating to Windows 11 has solved my issues, my takeway is my Windows 10 registry must have been corrupt.
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And so it goes on....
Can anyone take a look at my latest .rpt and make some sense as to what the problem might be....
Spoiler2023-04-24 10:43:56,659 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Current dir: C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\Publisher 2023-04-24 10:43:56,668 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Command line: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\Publisher\Publisher.exe" 2023-04-24 10:43:56,668 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - OS Version: Microsoft Windows NT 6.2.9200.0 2023-04-24 10:43:56,668 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - OS 64bit: True 2023-04-24 10:43:56,669 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Process 64bit: False 2023-04-24 10:43:56,669 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Personal dir: C:\Users\EO\Documents 2023-04-24 10:43:56,669 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Local App Data dir: C:\Users\EO\AppData\Local 2023-04-24 10:43:56,669 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Compatibility flags: DisableDXMaximizedWindowedMode RunAsAdmin Win8RTM 2023-04-24 10:43:56,699 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Render Capability - Tier: 2 (0x20000) 2023-04-24 10:43:56,699 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Render Capability - Max Hardware Texture Size: 16384,16384 2023-04-24 10:43:56,699 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Render Capability - PS 2.0 (DirectX 9): HW = True, SW = True 2023-04-24 10:43:56,699 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Render Capability - PS 3.0 (DirectX 9c): HW = True, SW = False 2023-04-24 10:43:56,699 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Render Capability - PS 4.0 (DirectX 10): HW = False, SW = False 2023-04-24 10:43:56,699 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Render Capability - PS 4.1 (DirectX 10.1): HW = False, SW = False 2023-04-24 10:43:56,699 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Render Capability - PS 5.0 (DirectX 11.0): HW = False, SW = False 2023-04-24 10:43:56,701 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Visual C++ 2010 Runtime installed: True (version v10.0.40219.325) 2023-04-24 10:43:56,701 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Visual C++ 2012 Runtime installed: True (version v11.0.61030.00, is from DevDiv: False) 2023-04-24 10:43:56,701 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Visual C++ 2013 Runtime installed: True (version v12.0.21005.01, is from DevDiv: False) 2023-04-24 10:43:56,701 [INFO] 1 (:0): Publisher.App..ctor - 2023-04-24 10:43:56,701 [INFO] 1 (:0): Publisher.App..ctor - 2023-04-24 10:43:56,702 [INFO] 1 (:0): Publisher.App..ctor - 2023-04-24 10:43:56,702 [INFO] 1 (:0): Publisher.App..ctor - WELCOME TO ARMA 3 PUBLISHER 2023-04-24 10:43:56,703 [INFO] 1 (:0): Publisher.App..ctor - Version: 1.5.150132 2023-04-24 10:43:58,683 [FATAL] 1 (:0): SharedResources.ApplicationBase.CurrentDomain_UnhandledException - Caught unhandled exception: 2023-04-24 10:43:58,684 [INFO] 4 (:0): SteamLayerWrap.SteamAPIWrap.Init - SteamAPIWrap::Init 2023-04-24 10:43:58,685 [FATAL] 1 (:0): SharedResources.ApplicationBase.CurrentDomain_UnhandledException - System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Windows.Media.Composition.DUCE.Channel.SyncFlush() at System.Windows.Interop.HwndTarget.UpdateWindowSettings(Boolean enableRenderTarget, Nullable`1 channelSet) at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) 2023-04-24 10:43:58,690 [INFO] 5 (:0): Publisher.PublisherViewModel.HandleSteamInitialized - Steam initiated, status: SteamInitializationFailed 2023-04-24 10:43:58,693 [ERROR] 1 (:0): Publisher.App.HandleUnhandledException - System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Windows.Media.Composition.DUCE.Channel.SyncFlush() at System.Windows.Interop.HwndTarget.UpdateWindowSettings(Boolean enableRenderTarget, Nullable`1 channelSet) at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
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@IceSlayer233 Hello and welcome to the forum, for future reference try using the search feature (top right) before posting a new thread, as this particular forum is for the release and subsequent discussion of addons/mods.
If your referring to the SFP: Swedish Forces Pack it's still on the Steam Workshop and was last updated April 2022, I think they are now working on content for Arma Reforger.
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Thanks man, in reality the screen shots will probably be better than the mission itself.
I think the mission is nearly done, here's a few more details on what's included with the Island itself...
Mission will ship with a Redux version of Moschnyi Island. (changes made with full permission from Jakerod)
- Sullen Skies.
- Ambient Birds.
- Clutter adjustments.
- Livonia Environmental Ambience.
- Almost 90% of all Arma 2 structures replaced with their Livonian equivalents. (This aspect is part of the mission file )
Few more screenshots for your pleasure...
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Just now, Stormmy1950 said:Also i just noticed are you sure when you play the mission the boat is not going up becouse those pictures are in Eden editor witch objects are not simulated ?
22 minutes ago, EO said:Tested in-game, same results.
@Harzach, just what I needed, thanks.
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Is it possible to synchronize a hand placed boat with the tidal system from Utes?
Mission takes place on Moschnyi Island (which inherits the tidal system from Utes) and ending requires a boat to leave the island, however the placed boat doesn't sync with the time/tide...
Boat is initially placed at 06:27, all good...
Submerged by 10:42...
Reappears at 16:40...
Tested in-game, same results. Clearly I don't want the player to roll up on the extraction point to find a submerged boat.
Any ideas folks?
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characters_f_enoch, located in the Enoch folder is what you need.
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Cool script guys, cool artwork too.
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Mods: Ravage, CUP, RHS, Moschnyi Island, Sullen Skies, ReColor.
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Excellent work.
Regarding supported maps, it's worth mentioning this mod also works on some community made maps through inheritance. (CUP Version tested with Moschnyi Island which inherits the relevant properties from Utes)
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An unknown object (on the ground) caused my AI to malfunction.
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
The suspense is killing me.....
@JediKing1937s Take a Steam screenshot, set it's visibility to public, copy page URL, paste URL link here, profit.