Jump to content

EO

Member
  • Content Count

    3351
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by EO


  1. Having already published the "Deserted VR" map, which converts the VR map into a flat deserted landscape, my next goal is to publish a "Frozen VR" map, which surprise, surprise converts the VR map into a frozen landscape. 

    Any changes made to the VR map through configuration also carry over into the Virtual Arsenal which leads me to a problem I have....

    One of the features I've added is replacing rain particles with the snow particles from CUP Core, everything works just fine and as intended when you open the Frozen VR map through the Editor.

    Howevr what I'd really like is snow to fall when you open the Virtual Arsenal, but the official A3 scenario that loads you into the VA has benign weather settings, meaning Overcast is set to 0%...this means when I load into the VA there is no snowfall. 😞 

     

    As you can see here I have already pulled the official VA mission file and edited the weather values to 60% Overcast...

    This leads me to 2 questions I have... 

     

    TL;DR 

    Can I publish an edited version of the official Virtual Arsenal scenario that changes the weather settings?

    If this is even allowed, is it then possible to repackage this scenario with my mod in such a way that when it's loaded it overwrites the official VA scenario?

    Any help with this would be much appreciated. ☺️

     

     

    • Like 1

  2. On 1/12/2020 at 4:26 PM, ContheJon said:

    EDIT: By the way, as a side note, does anyone know of any dynamic weather scripts featuring snowfall in place of rain? For some reason I vaguely remember reading it somewhere but I can't seem to find it.

     

    By any chance is this request for Napf Winter?...If so, I have a patch for Napf Winter that converts rain for snow it's currently private but I'd be happy to publish it if it's useful. ☺️

     

    • Thanks 1

  3. 24 minutes ago, ArteyFlow said:

    Whichever version was the up-to-date version around October 2018 😉

     

    I think v161 is the build your after, that was the stable version around October 2018, v162 was released late November 2018.

    Sent you a PM. ☺️ 

     

    • Like 1
    • Thanks 1

  4. 13 minutes ago, johnnyboy said:

    Does anyone know the path to that sound file? 

     

    Maybe?

    Spoiler
    
    class footsteps_default_walk_SoundShader
    	{
    		samples[]=
    		{
    			
    			{
    				"\A3\sounds_f\characters\footsteps\concrete\concrete_walk_LPF_1",
    				1
    			}
    		};
    		volume=0.25118864;
    		range=35;
    		frequency=1;
    	};
    	class footsteps_default_tactical_SoundShader
    	{
    		samples[]=
    		{
    			
    			{
    				"\A3\sounds_f\characters\footsteps\concrete\concrete_walk_LPF_1",
    				1
    			}
    		};
    		volume=0.31622776;
    		range=45;
    		frequency=1;
    	};
    	class footsteps_default_run_SoundShader
    	{
    		samples[]=
    		{
    			
    			{
    				"\A3\sounds_f\characters\footsteps\concrete\concrete_run_LPF_1",
    				1
    			}
    		};
    		volume=0.39810717;
    		range=45;
    		frequency=1;
    	};
    	class footsteps_default_sprint_SoundShader
    	{
    		samples[]=
    		{
    			
    			{
    				"\A3\sounds_f\characters\footsteps\concrete\concrete_sprint_LPF_1",
    				1
    			}
    		};
    		volume=0.50118721;
    		range=50;
    		frequency=1;
    	};
    	class footsteps_default_crawl_SoundShader
    	{
    		samples[]=
    		{
    			
    			{
    				"\A3\sounds_f\characters\crawl\concrete_crawl_1",
    				1
    			}
    		};
    		volume=0.12589253;
    		range=20;
    		frequency=1;
    	};
    };

     

     

    • Like 1
    • Thanks 1

  5. 3 hours ago, ArteyFlow said:

     Yo EO, I was wondering if you were possibly willing to send me a copy of an older version of Ravage? I'm asking because I remember you saying that you archive every version of Ravage that comes out. Let me know, man. 

     

    What version are you looking for bud? 🙂

    • Like 1

  6. Jeez! these guys are really tough to conquer which makes me curious.....will the Phantom Spawn module eventually include some features similar to the Ambient Zombie module?....maybe like a Surge Damage Output (strength of surges delivered by Phantoms) 

     

    btw, I love the work done on the Patchwork Survival Suit, that model/texture swap out is very cool indeed, I hope it stays. :thumb:

    • Like 2

  7. 7 hours ago, ContheJon said:

    Also, I found an A-frame tent that allowed me to store gear, and I believe I'm allowed to sleep in it too, but it doesn't let me. I'm still using the old Ravage modules on the map but I've opened all of them to make sure they're up to date (Which they appeared to be but I'm probably wrong). I'm guessing I'll have to replace the modules with new ones and that'll work? It's been a while and I'm out of the loop on some changes (AI camps, woohoo!)

     

     You might also have to update the "Usable Beds" array in the Survival Module. ^^

    Nice to see you back on the forum bud! ☺️

    • Like 1
    • Thanks 1

  8. I agree with Dedmen, make a fresh start before you disappear down the rabbit-hole. 😅

    Your welcome to take a look at my vest config, I should be fairly easy to follow as an example...

    Spoiler
    
    class CfgPatches
    {
    	class eo_vests
    	{
    		units[]={};
    		weapons[]=
    		{
    			""
    		};
    		requiredVersion=0.1;
    		requiredAddons[]={};
    	};
    };
    class CfgWeapons
    {
    	class ItemCore;
    	class Vest_Camo_Base: ItemCore
    	{
    		class ItemInfo;
    	};
    	class eo_platecarrier_1: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO PlateCarrier (BLK)";
    		picture="\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa";
    		model="\A3\Characters_F\BLUFOR\equip_b_vest02";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_platecarrier_1.paa"
    		};
    		descriptionShort="$STR_A3_SP_AL_III";
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F\BLUFOR\equip_b_vest02";
    			containerClass="Supply140";
    			mass=80;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					HitpointName="HitChest";
    					armor=16;
    					PassThrough=0.30000001;
    				};
    				class Diaphragm
    				{
    					HitpointName="HitDiaphragm";
    					armor=16;
    					PassThrough=0.30000001;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.30000001;
    				};
    			};
    		};
    	};
    	class eo_platecarrier_2: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO PlateCarrier Lite (GRY)";
    		picture="\A3\characters_f_Beta\Data\UI\icon_V_I_Vest_01_ca.paa";
    		model="A3\Characters_F_Beta\INDEP\equip_ia_vest01";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_platecarrier_2.paa"
    		};
    		descriptionShort="$STR_A3_SP_AL_III";
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="A3\Characters_F_Beta\INDEP\equip_ia_vest01";
    			containerClass="Supply120";
    			mass=80;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.30000001;
    				};
    			};
    		};
    	};
    	class eo_platecarrier_3: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO PlateCarrier Rig (GRY)";
    		picture="\A3\characters_f_Beta\Data\UI\icon_V_I_Vest_02_ca.paa";
    		model="A3\Characters_F_Beta\INDEP\equip_ia_vest02";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_platecarrier_2.paa"
    		};
    		descriptionShort="$STR_A3_SP_AL_III";
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="A3\Characters_F_Beta\INDEP\equip_ia_vest02";
    			containerClass="Supply120";
    			mass=80;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Pelvis
    				{
    					hitpointName="HitPelvis";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.30000001;
    				};
    			};
    		};
    	};
    	class eo_platecarrier_4: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO PlateCarrier Lite (DIGI)";
    		picture="\A3\characters_f_Beta\Data\UI\icon_V_I_Vest_01_ca.paa";
    		model="A3\Characters_F_Beta\INDEP\equip_ia_vest01";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_platecarrier_3.paa"
    		};
    		descriptionShort="$STR_A3_SP_AL_III";
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="A3\Characters_F_Beta\INDEP\equip_ia_vest01";
    			containerClass="Supply120";
    			mass=80;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.30000001;
    				};
    			};
    		};
    	};
    	class eo_platecarrier_5: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO PlateCarrier Rig (DIGI)";
    		picture="\A3\characters_f_Beta\Data\UI\icon_V_I_Vest_02_ca.paa";
    		model="A3\Characters_F_Beta\INDEP\equip_ia_vest02";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_platecarrier_3.paa"
    		};
    		descriptionShort="$STR_A3_SP_AL_III";
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="A3\Characters_F_Beta\INDEP\equip_ia_vest02";
    			containerClass="Supply120";
    			mass=80;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Pelvis
    				{
    					hitpointName="HitPelvis";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.30000001;
    				};
    			};
    		};
    	};
    	class eo_eodvest_1: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO EOD Vest (IDAP)";
    		model="\A3\Characters_F_Orange\Vests\V_EOD_vest_F.p3d";
    		hiddenSelections[]=
    		{
    			"Camo",
    			"Camo2"
    		};
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_eodvest_1.paa",
    			"eo_vests\data\eo_eodprotection_1.paa"
    		};
    		descriptionShort="$STR_A3_SP_ER";
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F_Orange\Vests\V_EOD_vest_F.p3d";
    			containerClass="Supply30";
    			mass=65;
    			hiddenSelections[]=
    			{
    				"Camo",
    				"Camo2"
    			};
    			class HitpointsProtectionInfo
    			{
    				class Neck
    				{
    					hitpointName="HitNeck";
    					armor=8;
    					passThrough=0.5;
    				};
    				class Arms
    				{
    					hitpointName="HitArms";
    					armor=8;
    					passThrough=0.5;
    				};
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=78;
    					passThrough=0.60000002;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=78;
    					passThrough=0.60000002;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Pelvis
    				{
    					hitpointName="HitPelvis";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.60000002;
    				};
    			};
    		};
    	};
    	class eo_eodvest_2: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO EOD Vest (BRN)";
    		model="\A3\Characters_F_Orange\Vests\V_EOD_vest_F.p3d";
    		hiddenSelections[]=
    		{
    			"Camo",
    			"Camo2"
    		};
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_eodvest_2.paa",
    			"eo_vests\data\eo_eodprotection_2.paa"
    		};
    		descriptionShort="$STR_A3_SP_ER";
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F_Orange\Vests\V_EOD_vest_F.p3d";
    			containerClass="Supply30";
    			mass=65;
    			hiddenSelections[]=
    			{
    				"Camo",
    				"Camo2"
    			};
    			class HitpointsProtectionInfo
    			{
    				class Neck
    				{
    					hitpointName="HitNeck";
    					armor=8;
    					passThrough=0.5;
    				};
    				class Arms
    				{
    					hitpointName="HitArms";
    					armor=8;
    					passThrough=0.5;
    				};
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=78;
    					passThrough=0.60000002;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=78;
    					passThrough=0.60000002;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Pelvis
    				{
    					hitpointName="HitPelvis";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.60000002;
    				};
    			};
    		};
    	};
    	class eo_eodvest_3: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO EOD Vest (BLK)";
    		model="\A3\Characters_F_Orange\Vests\V_EOD_vest_F.p3d";
    		hiddenSelections[]=
    		{
    			"Camo",
    			"Camo2"
    		};
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_eodvest_3.paa",
    			"eo_vests\data\eo_eodprotection_3.paa"
    		};
    		descriptionShort="$STR_A3_SP_ER";
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F_Orange\Vests\V_EOD_vest_F.p3d";
    			containerClass="Supply30";
    			mass=65;
    			hiddenSelections[]=
    			{
    				"Camo",
    				"Camo2"
    			};
    			class HitpointsProtectionInfo
    			{
    				class Neck
    				{
    					hitpointName="HitNeck";
    					armor=8;
    					passThrough=0.5;
    				};
    				class Arms
    				{
    					hitpointName="HitArms";
    					armor=8;
    					passThrough=0.5;
    				};
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=78;
    					passThrough=0.60000002;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=78;
    					passThrough=0.60000002;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Pelvis
    				{
    					hitpointName="HitPelvis";
    					armor=16;
    					passThrough=0.30000001;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.60000002;
    				};
    			};
    		};
    	};
    	class eo_legstrapbag_1: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Leg Strap Bag (BLK) ";
    		model="A3\Characters_F_Orange\Vests\V_LegStrapBag_f.p3d";
    		hiddenSelections[]=
    		{
    			"Camo"
    		};
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_legstrapbag_1.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="A3\Characters_F_Orange\Vests\V_LegStrapBag_f.p3d";
    			containerClass="Supply80";
    			mass=15;
    			class HitpointsProtectionInfo
    			{
    				class Legs
    				{
    					hitpointName="HitLegs";
    					armor=0;
    					passThrough=0.1;
    				};
    			};
    		};
    	};
    	class eo_legstrapbag_2: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Leg Strap Bag (BRN)";
    		model="A3\Characters_F_Orange\Vests\V_LegStrapBag_f.p3d";
    		hiddenSelections[]=
    		{
    			"Camo"
    		};
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_legstrapbag_2.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="A3\Characters_F_Orange\Vests\V_LegStrapBag_f.p3d";
    			containerClass="Supply80";
    			mass=15;
    			class HitpointsProtectionInfo
    			{
    				class Legs
    				{
    					hitpointName="HitLegs";
    					armor=0;
    					passThrough=0.1;
    				};
    			};
    		};
    	};
    	class eo_legstrapbag_3: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Leg Strap Bag (GRY)";
    		model="A3\Characters_F_Orange\Vests\V_LegStrapBag_f.p3d";
    		hiddenSelections[]=
    		{
    			"Camo"
    		};
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_legstrapbag_3.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="A3\Characters_F_Orange\Vests\V_LegStrapBag_f.p3d";
    			containerClass="Supply80";
    			mass=15;
    			class HitpointsProtectionInfo
    			{
    				class Legs
    				{
    					hitpointName="HitLegs";
    					armor=0;
    					passThrough=0.1;
    				};
    			};
    		};
    	};
    	class eo_legstrapbag_4: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Leg Strap Bag (GRN)";
    		model="A3\Characters_F_Orange\Vests\V_LegStrapBag_f.p3d";
    		hiddenSelections[]=
    		{
    			"Camo"
    		};
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_legstrapbag_4.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="A3\Characters_F_Orange\Vests\V_LegStrapBag_f.p3d";
    			containerClass="Supply80";
    			mass=15;
    			class HitpointsProtectionInfo
    			{
    				class Legs
    				{
    					hitpointName="HitLegs";
    					armor=0;
    					passThrough=0.1;
    				};
    			};
    		};
    	};
    	class eo_multipocket_1: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Multi-Pocket Vest (Black)";
    		model="\A3\Characters_F_Orange\Vests\V_Pocketed_cloth_F.p3d";
    		hiddenSelections[]=
    		{
    			"Camo"
    		};
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_multipocket_1.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F_Orange\Vests\V_Pocketed_cloth_F.p3d";
    			containerClass="Supply70";
    			mass=15;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=2;
    					passThrough=0.89999998;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=2;
    					passThrough=0.89999998;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=2;
    					passThrough=0.89999998;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.89999998;
    				};
    			};
    		};
    	};
    	class eo_multipocket_2: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Multi-Pocket Vest (Coyote)";
    		model="\A3\Characters_F_Orange\Vests\V_Pocketed_cloth_F.p3d";
    		hiddenSelections[]=
    		{
    			"Camo"
    		};
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_multipocket_2.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F_Orange\Vests\V_Pocketed_cloth_F.p3d";
    			containerClass="Supply70";
    			mass=15;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=2;
    					passThrough=0.89999998;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=2;
    					passThrough=0.89999998;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=2;
    					passThrough=0.89999998;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.89999998;
    				};
    			};
    		};
    	};
    	class eo_multipocket_3: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Multi-Pocket Vest (Olive)";
    		model="\A3\Characters_F_Orange\Vests\V_Pocketed_cloth_F.p3d";
    		hiddenSelections[]=
    		{
    			"Camo"
    		};
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_multipocket_3.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F_Orange\Vests\V_Pocketed_cloth_F.p3d";
    			containerClass="Supply70";
    			mass=15;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=2;
    					passThrough=0.89999998;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=2;
    					passThrough=0.89999998;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=2;
    					passThrough=0.89999998;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.89999998;
    				};
    			};
    		};
    	};
    	class eo_multipocket_4: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Multi-Pocket Vest (Tiger)";
    		model="\A3\Characters_F_Orange\Vests\V_Pocketed_cloth_F.p3d";
    		hiddenSelections[]=
    		{
    			"Camo"
    		};
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_multipocket_4.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F_Orange\Vests\V_Pocketed_cloth_F.p3d";
    			containerClass="Supply70";
    			mass=15;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=2;
    					passThrough=0.89999998;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=2;
    					passThrough=0.89999998;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=2;
    					passThrough=0.89999998;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.89999998;
    				};
    			};
    		};
    	};
    	class eo_multipocket_5: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Multi-Pocket Vest (Smog)";
    		model="\A3\Characters_F_Orange\Vests\V_Pocketed_cloth_F.p3d";
    		hiddenSelections[]=
    		{
    			"Camo"
    		};
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_multipocket_5.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F_Orange\Vests\V_Pocketed_cloth_F.p3d";
    			containerClass="Supply70";
    			mass=15;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=2;
    					passThrough=0.89999998;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=2;
    					passThrough=0.89999998;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=2;
    					passThrough=0.89999998;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.89999998;
    				};
    			};
    		};
    	};
    	class eo_bandolier_1: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Bandolier (BLK)";
    		model="\A3\Characters_F\BLUFOR\equip_b_bandolier";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_bandolier_1.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F\BLUFOR\equip_b_bandolier.p3d";
    			containerClass="Supply80";
    			mass=15;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=2;
    					passThrough=0.29999998;
    				};
    			};
    		};
    	};
    	class eo_bandolier_2: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Bandolier (OLI)";
    		model="\A3\Characters_F\BLUFOR\equip_b_bandolier";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_bandolier_2.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F\BLUFOR\equip_b_bandolier.p3d";
    			containerClass="Supply80";
    			mass=15;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=2;
    					passThrough=0.29999998;
    				};
    			};
    		};
    	};
    	class eo_bandolier_3: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Bandolier (GRN)";
    		model="\A3\Characters_F\BLUFOR\equip_b_bandolier";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_bandolier_3.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F\BLUFOR\equip_b_bandolier.p3d";
    			containerClass="Supply80";
    			mass=15;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=2;
    					passThrough=0.29999998;
    				};
    			};
    		};
    	};
    	class eo_bandolier_4: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Bandolier (KHK)";
    		model="\A3\Characters_F\BLUFOR\equip_b_bandolier";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_bandolier_4.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F\BLUFOR\equip_b_bandolier.p3d";
    			containerClass="Supply80";
    			mass=15;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=2;
    					passThrough=0.29999998;
    				};
    			};
    		};
    	};
    	class eo_rangemaster_1: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO RangeMaster Belt (BLK)";
    		picture="\A3\Characters_F\data\ui\icon_V_Belt_CA.paa";
    		model="\A3\Characters_F\BLUFOR\equip_b_belt";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_bandolier_1.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F\BLUFOR\equip_b_belt.p3d";
    			containerClass="Supply50";
    			mass=5;
    		};
    	};
    	class eo_rangemaster_2: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO RangeMaster Belt (OLI)";
    		picture="\A3\Characters_F\data\ui\icon_V_Belt_CA.paa";
    		model="\A3\Characters_F\BLUFOR\equip_b_belt";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_bandolier_2.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F\BLUFOR\equip_b_belt.p3d";
    			containerClass="Supply50";
    			mass=5;
    		};
    	};
    	class eo_rangemaster_3: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO RangeMaster Belt (GRN)";
    		picture="\A3\Characters_F\data\ui\icon_V_Belt_CA.paa";
    		model="\A3\Characters_F\BLUFOR\equip_b_belt";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_bandolier_3.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F\BLUFOR\equip_b_belt.p3d";
    			containerClass="Supply50";
    			mass=5;
    		};
    	};
    	class eo_rangemaster_4: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO RangeMaster Belt (KHK)";
    		picture="\A3\Characters_F\data\ui\icon_V_Belt_CA.paa";
    		model="\A3\Characters_F\BLUFOR\equip_b_belt";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_bandolier_4.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F\BLUFOR\equip_b_belt.p3d";
    			containerClass="Supply50";
    			mass=5;
    		};
    	};
    	class eo_deckvest_1: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Deck Crew Vest (BRN)";
    		picture="\A3\Characters_F_Jets\Vests\Data\UI\icon_V_DeckCrew_green_ca.paa";
    		uniformModel="\A3\Characters_F_Jets\Vests\V_DeckCrew_F";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_deckvest_1.paa"
    		};
    		descriptionShort="$STR_A3_SP_AL_II";
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F_Jets\Vests\V_DeckCrew_F.p3d";
    			containerClass="Supply50";
    			mass=100;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=12;
    					passThrough=0.40000001;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=12;
    					passThrough=0.40000001;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=12;
    					passThrough=0.40000001;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.40000001;
    				};
    			};
    		};
    	};
    	class eo_deckvest_2: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Deck Crew Vest (GRN)";
    		picture="\A3\Characters_F_Jets\Vests\Data\UI\icon_V_DeckCrew_green_ca.paa";
    		uniformModel="\A3\Characters_F_Jets\Vests\V_DeckCrew_F";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_deckvest_2.paa"
    		};
    		descriptionShort="$STR_A3_SP_AL_II";
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F_Jets\Vests\V_DeckCrew_F.p3d";
    			containerClass="Supply50";
    			mass=100;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=12;
    					passThrough=0.40000001;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=12;
    					passThrough=0.40000001;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=12;
    					passThrough=0.40000001;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.40000001;
    				};
    			};
    		};
    	};
    	class eo_tacvest_1: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Tactical Vest (Police)";
    		picture="\A3\characters_f\Data\UI\icon_V_TacVest_blk_CA.paa";
    		model="A3\Characters_F\Common\equip_tacticalvest";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_tacvest_1.paa"
    		};
    		descriptionShort="$STR_A3_SP_AL_I";
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="A3\Characters_F\Common\equip_tacticalvest";
    			containerClass="Supply120";
    			mass=50;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=12;
    					passThrough=0.40000001;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=12;
    					passThrough=0.40000001;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=12;
    					passThrough=0.40000001;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.40000001;
    				};
    			};
    		};
    	};
    	class eo_tacvest_2: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Tactical Vest (Dark Camo)";
    		picture="\A3\Characters_F\data\ui\icon_V_TacVest_camo_CA.paa";
    		model="A3\Characters_F\Common\equip_tacticalvest";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_tacvest_2.paa"
    		};
    		descriptionShort="$STR_A3_SP_AL_I";
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="A3\Characters_F\Common\equip_tacticalvest";
    			containerClass="Supply100";
    			mass=40;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=8;
    					passThrough=0.5;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=8;
    					passThrough=0.5;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=8;
    					passThrough=0.5;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.5;
    				};
    			};
    		};
    	};
    	class eo_tacvest_3: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Tactical Vest (RVG)";
    		picture="\A3\characters_f\Data\UI\icon_V_TacVest_blk_CA.paa";
    		model="A3\Characters_F\Common\equip_tacticalvest";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_tacvest_3.paa"
    		};
    		descriptionShort="$STR_A3_SP_AL_I";
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="A3\Characters_F\Common\equip_tacticalvest";
    			containerClass="Supply140";
    			mass=50;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=14;
    					passThrough=0.30000001;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=14;
    					passThrough=0.30000001;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=14;
    					passThrough=0.30000001;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.30000001;
    				};
    			};
    		};
    	};
    	class eo_tacvest_4: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Tactical Vest (Camo)";
    		picture="\A3\Characters_F\data\ui\icon_V_TacVest_camo_CA.paa";
    		model="A3\Characters_F\Common\equip_tacticalvest";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_tacvest_4.paa"
    		};
    		descriptionShort="$STR_A3_SP_AL_I";
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="A3\Characters_F\Common\equip_tacticalvest";
    			containerClass="Supply100";
    			mass=40;
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=8;
    					passThrough=0.5;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=8;
    					passThrough=0.5;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=8;
    					passThrough=0.5;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.5;
    				};
    			};
    		};
    	};
    	class eo_ravenvest_1: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Raven Vest (BLK)";
    		picture="\A3\characters_f\Data\UI\icon_V_TacVestIR_blk_CA.paa";
    		model="\A3\Characters_F_Beta\INDEP\equip_ir_vest01";
    		descriptionShort="$STR_A3_SP_AL_I";
    		hiddenSelections[]=
    		{
    			"camo1",
    			"camo2"
    		};
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_raven_1.paa",
    			"eo_vests\data\eo_raven_2.paa"
    		};
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F_Beta\INDEP\equip_ir_vest01";
    			containerClass="Supply140";
    			mass=50;
    			hiddenSelections[]=
    			{
    				"camo1",
    				"camo2"
    			};
    			class HitpointsProtectionInfo
    			{
    				class Chest
    				{
    					hitpointName="HitChest";
    					armor=8;
    					passThrough=0.5;
    				};
    				class Diaphragm
    				{
    					hitpointName="HitDiaphragm";
    					armor=8;
    					passThrough=0.5;
    				};
    				class Abdomen
    				{
    					hitpointName="HitAbdomen";
    					armor=8;
    					passThrough=0.5;
    				};
    				class Body
    				{
    					hitpointName="HitBody";
    					passThrough=0.5;
    				};
    			};
    		};
    	};
    	class eo_chestrig: Vest_Camo_Base
    	{
    		author="EO";
    		scope=2;
    		displayName="EO Chest Rig";
    		picture="\A3\Characters_F_Exp\Data\UI\icon_V_TacChestrig_cbr_ca.paa";
    		model="\A3\Characters_F_Exp\Common\equip_TacChestrig.p3d";
    		hiddenSelectionsTextures[]=
    		{
    			"eo_vests\data\eo_chestrig.paa"
    		};
    		descriptionShort="$STR_A3_SP_AL_I";
    		class ItemInfo: ItemInfo
    		{
    			uniformModel="\A3\Characters_F_Exp\Common\equip_TacChestrig.p3d";
    			hiddenSelections[]=
    			{
    				"camo"
    			};
    			containerClass="Supply140";
    			mass=20;
    		};
    		class HitpointsProtectionInfo
    		{
    			class Chest
    			{
    				hitpointName="HitChest";
    				armor=8;
    				passThrough=0.5;
    			};
    			class Diaphragm
    			{
    				hitpointName="HitDiaphragm";
    				armor=8;
    				passThrough=0.5;
    			};
    			class Abdomen
    			{
    				hitpointName="HitAbdomen";
    				armor=8;
    				passThrough=0.5;
    			};
    			class Body
    			{
    				hitpointName="HitBody";
    				passThrough=0.5;
    			};
    		};
    	};
    };

     

     

    Edit: When I put together one of my packs I found it a much easier process to make separate pbo's for each piece of gear, i think it helps keep the configs tidier and easier to work with. 

    • Thanks 1

  9. Wow, these guys have really evolved, they sound fantastic....and the "killed" FX are very cool indeed. Really looking forward to what's in store gear-wise, especially some kind of Phantom only weaponry. 

    An awesome start to 2020 mate!! 

     

    • Like 1
    • Thanks 1

  10. Here's a working config for reference...

    class CfgWeapons
    {
    	class UniformItem;
    	class U_B_CTRG_Soldier_F;
    	class eo_bandit: U_B_CTRG_Soldier_F
    	{
    		scope=2;
    		author="EO";
    		displayName="EO Bandit Fatigues";
    		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
    		class ItemInfo: UniformItem
    		{
    			uniformmodel="-";
    			uniformClass="eo_bandit";
    			containerclass="Supply80";
    			armor=50;
    			mass=30;
    		};
    	};
    };
    class cfgVehicles
    {
    	class B_CTRG_Soldier_base_F;
    	class eo_bandit: B_CTRG_Soldier_base_F
    	{
    		scope=1;
    		displayName="EO Bandit Fatigues";
    		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_01_F.p3d";
    		uniformClass="eo_bandit";
    		hiddenSelections[]=
    		{
    			"camo",
    			"insignia"
    		};
    		hiddenSelectionsTextures[]=
    		{
    			"\eo_uniforms\data\eo_bandit.paa"
    		};
    		class Wounds
    		{
    			tex[]={};
    			mat[]=
    			{
    				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
    				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
    				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
    			};
    		};
    	};
    };
    

    Hope it helps. 😉

×