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Posts posted by EO
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Sorry mate, I quietly bowed out of mod making as it was taking up too much time and I have a young family which takes priority.There will be no further updates to this mod :(
That's sad to hear Dude, but be proud in the fact that PMC is THE coolest unit mod out there, used these badboys in tons of missions.
Hope someone can pick up the baton on this one.
Thanks again pomigit.
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Sweet, downloading now, looking forward to the full IAF Mod. All the best man.
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These scouting/patrol missions are something i didn't know about, how are these side missions initiated as i would like to give them a go before i get to deep into the main Campaign. Cheers.
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Just wanted to say a big thank you Fabrizio, tried out your mod last night and it's very, very impressive. mille grazie.
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The ambience in the video is just super-cool,
Dude i wish you well with this project.
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Keep up the awesome work.
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Hey hotshotmike, will you be making a weapons pack with all your great work, rather than individual releases? Thanks.
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Grazie, keep up the good work.
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Hey max, I'm putting together a mission with your awesome State Prison but i cant seem to get the perimeter gates to slide open. Does it need scripting?
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@hotshotmikeThanks for the rifles pack!
Sorry to hijack the thread, but does anyone know how this guy does this advanced stuff with GlovePIE, (Changing weapons and optics etc.)
Asuseroako is very secretive about the more advanced scripting involved
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Great work Mike, you have been busy lately!
Do you have any plans to incorporate all your weapon packs into one single pack that includes an ammo/weapons crate?
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This looks fantastic, this mod gets better with every update. Ti ringrazio tanto!
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Nice little addon, thanks for your work. Peace.
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Hi Folks, been following asuseroako's tutorial videos regarding voice commands using GlovePie, but, can anyone shed any light on the scripting involved in producing the voice commands seen in this video.
I have tried to PM the guy himself(through YouTube) without success.
Thanks.
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Hey Bigpickle don't make the mistake of trying to please everyone and over tweak your mod to much and eventually ruining it.I thought it was great right from the start and I personally like version 1 the best.
Also have you reduced the sounds for the Sh_120mm_HE explosions ? they seem a lot quieter then they were at the start, I could be wrong though.
I agree with this too, first version made a huge impression, but latest version does seem a little "off"
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All quiet on the Western Front....any news on a future update for this fantastic mod?
My name is Evil and i think i'm becoming an Armaholic.
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Is this fix still working well for everyone? It seems to have stopped working for me. Just wondering if it's something on my end.Just been playing some of the Campaign(Stable Branch) and it's working fine for me.
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We've indeed been quiet, sorry! A combination of time-consuming personal life and time-consuming modding let us to not say anything for a while. We're still active on Twitter though (http://twitter.com/2017mod).We will be posting more stuff very soon though! You can expect some videos and pictures of development.
Thanks for the heads up gdscei, keep the faith dude.
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All quiet on the western front......Any news on the progress of this mod?
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Share Your missions I'm very curiosity to see them Thanks mate! ;)I'm putting the finishing touches to a mission where Terrorists are sent to blow-up Altis airport terminal, Police units are sent to stop the Terrorists, closely followed by Swat units, It's playing out very well, hopefully have it up on Steam in a few days time. I'll let you know.
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Great update dude, really appreciate the work. Already made some really cool missions with this mod, looking forward to using the Prisoner Units.
Peace out.
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Am i missing something?
Love the editor, spend a shit load of hours in it...but, there is a ton of stuff in there that i simply have no clue how to use!
Is there a definitive official guide for the Editor, or are we to rely on the knowledge of the community for guidance?
Clearly all the tools are within the editor for doing some really cool stuff, and as generous as Bohemia are for giving us these tools, the lack of an official guide as to what these tools do and how they work together is quite baffling.
Any thoughts folks?
Peace.
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Greetings tpw, is there any way to configure foggy breath to be less reliant on temperature and dewpoints
I really just love the effect it gives, but find it frustrating it requires certain criteria to be enabled.
Peace out.
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Really appreciate the work you've put into this, looking forward to the updates. Peace.

NATO SF and Russian Spetsnaz WEAPONS for A3
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Awesome news, loving all your work.