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Posts posted by EO
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Congrats LJ.
Aural Pleasure Emitting X-factor.
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Looking to upgrade to a 1080 at some point later this year as the Titan is getting a little old now (first gen).
#pcmasterrace :lol:
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Versionning is a pain; we should use release dates as version numbers! ^^
For mods that are updated regularly this is a great idea....TPW MOD has been doing it this way from it's original release, works a treat and causes no confusion....apologies for veering of topic slightly. :)
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How do I find the uniforms in this mod? After installing it I searched all the factions but there's no new units. I put @CGYU folder into Steam/Steamapps/common/Arma3 and it's activated and visible in Expansions. Never had such problem with other mods.
You'll find them in the Virtual Arsenal. ;)
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I think this news sucks big-time, given that both DayZ and Arma 3 are actively sharing technology and assets, DayZ 0.61 will inherit the new audio tech from Eden update, Arma 3 added a bunch of small items from DayZ SA back in October 2013.
Heck, I would happily pay for an updated Chernarus as dlc for Arma 3......maybe we should start a petition! :D
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I'm no expert, but these are Ravage items that have had custom textures added, it looks like the textures are affected by sunlight or lack off.
By the look of your screenshot it was taken when it was overcast with no direct sunlight.
Try setting these same items down in midday sunshine to see what i mean.....whatever part of the item is in shadow of sunlight will return a black texture.
The functionality of said items still work as intended, so no biggie....right? :)
Edit......a little visual representation.
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A fresh character, a fresh challenge.....
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There's something alive in my bergen......
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Any plans to release it on steam workshop?
Great mod!!!
Almost perfect for SP....only thing missing is a "garrison building" command....any plan on that?
Hardly likely seeing as Windwalking hasn't visited this forum in 18 months. :(
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Gorgeous work opteryx.
BI have finally added some really neat ambient buzz and hum to electrical boxes and air-condition units with the forthcoming Apex expansion, will these sounds be included in your project?
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That's some bad shit right there......I feel for you Haleks......but not in the Chaka Khan way. :(
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Maybe it was an accident.
I highly doubt that.
Edit......maybe the same accident accidentally added Reyhard's RDS Tank and APC packs, plus a few more bits and pieces.....all without being credited.
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So please read the documentation, and actually try playing with it before complaining about what it can't do or requesting more features :)
^^
Read the docs, playtested skirmish, I have no complaints.....I am getting very good performance from this latest update using skirmish, air and fog scripts.....but I do have a feature request for skirmish.
I am no coder but reading the script, patrol behaviour has one formation (wedge).....could this be expanded upon to include and randomize all squad formations?
......and many thanks for continuing to shower love on this most awesome modification. ;)
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Hi tpw, just like to report a pop-up error when using the latest skirmish script in the Editor......Tanoa on 1.62 RC build.
Skirmish settings in the config are : 2 enemy squad(Syndikat), 0 enemy vehicles, 0 friendly squad, 0 friendly vehicles.
:)
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@Tachyon....Although i haven't done any performance tests using BC_Skies from my experience it's a very light modification with minimal performance impact. :)
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A little off topic, but regarding BC Skies, I believe it still works on Altis and Stratis.......
The first screenshot is taken with BC Skies activated:
The second screenshot is taken with BC Skies deactivated:
Date, time and weather settings were the same for both screenshots.
:)
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^^
Wise words from kodabar, unless you are highly trained in the dark arts of banana manipulation, stay away from this particular fruit.
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What do you guys recommend for decent settings in a mission that will run in real time? I'd like for it to be sunny, but for clouds and rain to eventually roll in periodically.
These settings should give you a sunny start, with overcast skies and rain rolling in after 30 mins. You can lengthen the delay to the forecasted settings by increasing the "Time of Changes" setting.
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Hi tpw,
Quick question regarding tpw_air, does it now include all Apex aircraft?......Or would it be feasible to add a tpw_air Apex preset to the config, civilian or military or both. :)
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Hi everyone,
i tried to play the ravage mod together with a friend yesterday. i installed the mod on our server, and loaded up "the escape" as mission.
if i play alone, everything works fine, but as soon as my friend spawns, his hunger and thirst drop rapidly and he obviously dies.
another problem we were facing is that i could see zeds where he would see none, and he could see zeds where i didnt see them.
are these known problems in mp? and how can we fix those issues?
thanks in advance :)
(im sorry if this was explained or posted earlier, i did not find the time to read through 135 pages :)
A similar sounding problem was posted a few days ago........the best advice is to first make sure you, your friend and the server are running exactly the same versions of Ravage and CBA. :)
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JSRS4 - APEX 1.2
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Death and taxes are the only guarantees in life, that being said JSRS4 APEX absolutely works on stable, and if you own the APEX expansion, add the PBO's from the EXTRAS folder it will then work with the RC and Sneak preview builds, just like magic!
:lol:....Indeed.