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Posts posted by EO
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Hi whenever I install this mod whether using launch options or drag drop I get this error :I downloaded CBA and aggressors. I run the latest version of Arma 3 on win 7 ? what am I doing wrong ?
Copy and paste the userconfig file within the TPW mod folder into your Arma 3 root folder, and your good to go:)
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I have also tried this with JSRS and SOS sound mods...and it's a fantastic experience!!
Reserve, thanks you for your great work.
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Amount of displayed at a time particles is limited, so also impact on performance. But, if limit is reached, player may see disturbing things, like explosions vanishing in the middle of "boom" etc.In A2 ALICE module had chimney smoke feature. It was nice. Interesting however, how often on these islands is cold enough, so people there need to stoke in their houses.
I see your point, but just imagine the factories and power plants and the odd house here and there.......
Standing on a hillside in Northern Altis and seeing a solitary house or factory with smoke rising from the stack would sure look cool....
Less is more when adding immersion to a landscape:)
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Smoke from their chimneys is a GREAT idea.I'd recommend some type of option to limit how many chimneys smoke in a given area. I have a fast new computer, so I'm game for anything, but I know for a fact that many people feel strongly that smoke is a frame-rate killer. So you may get complaints if there's too much smoke.
The great thing about the TPW mod is that it's so modular...if it ain't for you, don't use it! BRING ON THE SMOKE!!
Seriously tho, still a big fan of Loyalguard's AEG mod which featured working smokestacks. http://www.armaholic.com/page.php?id=15178
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Any room on that consideration list for factories and houses to randomly emit smoke from their chimneys, an addition that would make the environment that little bit more "alive". Possible?
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Congratulations on your release, and thank you for a brand new playground!

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Drop Dead Gorgeous!
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Is this addon still working!? Where do i put the .pbo!?Indeed it still does, just create a new mod folder, then an addons folder, and put the PBO file in there.
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Had a thought while playing Rydygier's Pilgrimage mission with your essential TPW MOD, that a cool edition to your mod suite would be ambient smoke stacks rising from the houses and power plants of Altis.
Don't know if it's even feasible, but it would sure add another layer of immersion that's lacking from vanilla A3
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If anyone else is experiencing the issues raised by SnowingJimBob and evil-organ please let me knopw.
Hey tpw, i believe these issues have nothing to do with your work, as i ran the game without your addons and these pop-up messages still appear in the editor.
I'd imagine if SnowingJimBob tried this as well he could confirm the same.
Sorry to have caused any doubt tpw.
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Thanks for the heads up guys. It is a bit strange because I don't use BIS_fnc_groupvehicles in any of my scripts. Unless it's called by another bis function. I'll have a look.Hi tpw, in retrospect, i started using @AGM(authentic gameplay modification) around the same time "skirmish" was added, when i get some free time later today i will disable @AGM to see if the error message remains. It may be it has nothing to do with your wonderful work! Thanks man.
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Tried it without skirmish and I still continue getting the error... Is there a way to disable that type of message from popping up, perhaps in the -mod line or something, like -nologs or something? Obviously I have no idea...I feel your pain Dude, i am also getting this message bar pop-up while in the editor, seems to have surfaced after the "skirmish" update also, i've been trying to work through the mods i run to eliminate the problem. only happens in the editor tho, campaign, scenarios, multiplayer are unaffected.
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I've read everything through trying to find an answer for myself, but I'm going to have to ask anyway: Can you disable skirmish by default in the .hpp, but then activate it for certain missions via the mission init?There's also a script version of skirmish Dude!
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Hey RedPheonix, would love to see you do some magic with the new DLC Karts:don2:
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Just downloaded the "dropbox" version and it's been rectified, looks like the Armaholic version has the hpp. typo.
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Hi tpw, really enjoying the "skirmish" update, would love to see this particular mod support more units, and as your open to suggestions, Massi's unit packs, Sudden's Russians, Pomigit's PMC, and Drongo's Middle East Conflict spring to mind.
On a another note, while configuring the hpp. file, i noticed what may be an error, unless i'm reading it all wrong...
// SKIRMISH
tpw_skirmish_enemysquad_max = 5; // Maximum number of friendly squads around player
tpw_skirmish_enemyvehicles_max = 2; // Maximum number of friendly vehicles around player
tpw_skirmish_friendlysquad_max = 5; // Maximum number of enemy squads around player
tpw_skirmish_friendlyvehicles_max = 2; // Maximum number of enemy vehicles around player
Does this part contain a few typo's, regarding enemy/friendly, or am i nuts!!:confused:
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Love this mod Legislator, really appreciate all the updates.
"A new top secret project!" you are a tease!! Any chance of a tiny clue?

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This looks amazing dude, looking forward to release. Can i ask about your Tunø project, are you still working on it?
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Just a heads up:I probably will continue working on this, but not in the pace as before.
I have to catch up with the latest patches and the incoming one.
This is fantastic news, this modification was quite frankly outstanding, and driving has been a nightmare since it broke.
Sir, I salute you for your return to your work. Essential mod.
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Awesome update to an already fantastic package, Thanks for your continued work on this mod Legislator.
I enjoy using these units on some Arma 2 terrains using the Arma 3 Map Pack, but i'm curious, would you consider for the future a German terrain?:licklips:
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Thanks shay and spirit, Really appreciate your work.
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Hey Stiltman, just wanna show my appreciation for some awesome addons. Loved your previous work with ExA, on that beast of a vehicle, the RG31.
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hi evil-organ,wasn't sure if it's legit to post here:
1) unpbo "missions_f_epc.pbo"
2) open the "initMission.hpp" in mission-folder "C_EB.Altis"
3) remove line ["NoSaves"] call BIS_fnc_disableSaving
4) re-pbo
notes:
- Make now and then copys of your savegame-folder after some progress. If you die in the mission, there's no "resume-option". You need to restart the mission, then save and exit.
Then copy+paste one of your savegame-folder-copys back in. Restart ArmA, the "resume-option" should be available now.
- you may need to set Steam to "offline" as it may update the files again, not sure about that
Hey gambla, thanks for the info, much appreciated.
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I've found the file, unpbo'ed, deleted the line, re-pbo'ed, seems working fine now.Hey gambla, can you share where the file is, and what line you deleted please. Thanks.

TPW MODS: enhanced realism and immersion for Arma 3 SP.
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
yep your nearly there, SteamApps>Common>Arma3