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EO

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Posts posted by EO


  1. Hi whenever I install this mod whether using launch options or drag drop I get this error :

    https://lh6.googleusercontent.com/-Sf2BBx5ljkU/U6RSV0zHTYI/AAAAAAAAAao/soZaJSmAOYE/w1095-h470-no/error.png

    I downloaded CBA and aggressors. I run the latest version of Arma 3 on win 7 ? what am I doing wrong ?

    Copy and paste the userconfig file within the TPW mod folder into your Arma 3 root folder, and your good to go:)


  2. Amount of displayed at a time particles is limited, so also impact on performance. But, if limit is reached, player may see disturbing things, like explosions vanishing in the middle of "boom" etc.

    In A2 ALICE module had chimney smoke feature. It was nice. Interesting however, how often on these islands is cold enough, so people there need to stoke in their houses.

    I see your point, but just imagine the factories and power plants and the odd house here and there.......

    Standing on a hillside in Northern Altis and seeing a solitary house or factory with smoke rising from the stack would sure look cool....

    Less is more when adding immersion to a landscape:)


  3. Smoke from their chimneys is a GREAT idea.

    I'd recommend some type of option to limit how many chimneys smoke in a given area. I have a fast new computer, so I'm game for anything, but I know for a fact that many people feel strongly that smoke is a frame-rate killer. So you may get complaints if there's too much smoke.

    The great thing about the TPW mod is that it's so modular...if it ain't for you, don't use it! BRING ON THE SMOKE!!

    Seriously tho, still a big fan of Loyalguard's AEG mod which featured working smokestacks. http://www.armaholic.com/page.php?id=15178


  4. Thanks for the heads up guys. It is a bit strange because I don't use BIS_fnc_groupvehicles in any of my scripts. Unless it's called by another bis function. I'll have a look.

    Hi tpw, in retrospect, i started using @AGM(authentic gameplay modification) around the same time "skirmish" was added, when i get some free time later today i will disable @AGM to see if the error message remains. It may be it has nothing to do with your wonderful work! Thanks man.


  5. Tried it without skirmish and I still continue getting the error... Is there a way to disable that type of message from popping up, perhaps in the -mod line or something, like -nologs or something? Obviously I have no idea...

    I feel your pain Dude, i am also getting this message bar pop-up while in the editor, seems to have surfaced after the "skirmish" update also, i've been trying to work through the mods i run to eliminate the problem. only happens in the editor tho, campaign, scenarios, multiplayer are unaffected.


  6. Hi tpw, really enjoying the "skirmish" update, would love to see this particular mod support more units, and as your open to suggestions, Massi's unit packs, Sudden's Russians, Pomigit's PMC, and Drongo's Middle East Conflict spring to mind.

    On a another note, while configuring the hpp. file, i noticed what may be an error, unless i'm reading it all wrong...

    // SKIRMISH

    tpw_skirmish_enemysquad_max = 5; // Maximum number of friendly squads around player

    tpw_skirmish_enemyvehicles_max = 2; // Maximum number of friendly vehicles around player

    tpw_skirmish_friendlysquad_max = 5; // Maximum number of enemy squads around player

    tpw_skirmish_friendlyvehicles_max = 2; // Maximum number of enemy vehicles around player

    Does this part contain a few typo's, regarding enemy/friendly, or am i nuts!!:confused:


  7. Just a heads up:

    I probably will continue working on this, but not in the pace as before.

    I have to catch up with the latest patches and the incoming one.

    This is fantastic news, this modification was quite frankly outstanding, and driving has been a nightmare since it broke.

    Sir, I salute you for your return to your work. Essential mod.


  8. hi evil-organ,

    wasn't sure if it's legit to post here:

    1) unpbo "missions_f_epc.pbo"

    2) open the "initMission.hpp" in mission-folder "C_EB.Altis"

    3) remove line ["NoSaves"] call BIS_fnc_disableSaving

    4) re-pbo

    notes:

    - Make now and then copys of your savegame-folder after some progress. If you die in the mission, there's no "resume-option". You need to restart the mission, then save and exit.

    Then copy+paste one of your savegame-folder-copys back in. Restart ArmA, the "resume-option" should be available now.

    - you may need to set Steam to "offline" as it may update the files again, not sure about that

    Hey gambla, thanks for the info, much appreciated.

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