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EO

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Posts posted by EO


  1. Hi there, finally got round to buying Iron Front Digital War Edition through Steam.

    Finding it tough to get it running with Arma 3(i'm using play with six)

    Do i need to use the conversion tool before using Play With Six. I have watched and read many tutorials before posting here. Any help in the right direction would be great:computer:


  2. Hi tpw, i suggested a few pages back about the possibility of adding smoke stacks to random houses and factories, an effect that would bring a little more life to the maps.

    Do you think it would make for a feasible addition to your realism/immersion mod pack.

    Another aspect of Arma which i think could do with some enhancement is muzzle flash and smoke, although we seem to have the muzzle flash, there is a lack of smoke after rounds have been fired.

    Something along these lines.

    If anything it's a little food for thought......


  3. Im seriously looking forward to making an alive mission on this

    ---------- Post added at 10:56 AM ---------- Previous post was at 10:52 AM ----------

    what size is the map? Sorry if its already mentioned somewhere

    Always best to read the first page of any thread on the forums!!:)

    Bornholm, Denmark is an island for Arma 3 and is supposed to be almost stand-alone and not require much other than @A3MP; more on that later.

    The real deal Bornholm is located as the most Eastern island in Denmark. See the Google Map for location: http://goo.gl/R8vWgj

    Bornholm covers about 588 square kilometres and the Arma 3 variant will be designed in a 2/3 scale making the island area cover about 400km2. Altis in comparison is 270km2. The island will have a span of about 20km x 14km. The population of Bornholm is 40.000 people, it's one of few rocky islands in Denmark, height is between 0 to 164m with a lot of variation. The resolution of the heightmap used for the Arma version is 5.5 meters. This is enough to make ditches, smaller canyons, detailed hills etc.. Altis in comparison is 7.5 meters. The vegetation ranges from dry pine plantations to lush beech and birch forests depending on the area of operation. In the center of the island, Almindingen is the largest forest with mostly pine trees.

    When I'm done I'm going to count, but I expect the number of compounds/farms to reach at least 1000.

    My lowest goal is to have the ground, heightmap, elevation changes and so on to be 90% real, while it's just not possible to be 100% correct on the details because of engine limitations in Arma and because of time constraints. Placing wise I'm aiming for 1 building placed for every 5 real buildings. But as of now I'm rather at 4/5 because it's so exciting to run around in! Anyhow, my goal is still to make a crowded island. In fact to give you a better idea, these are the keywords I'm working from: Crowded, tight, claustrophobic, lost, pretty and not destroyed environment, bright, relaxing. Some of the keywords might give you ideas, other maybe won't. But that's okay.

    Time frame for completion: "Soon-ish". My internal goal is to finish it within 6 months from May, however this is a giant project with many unknown factors along the way, so don't expect it anytime time soon-soon. Instead you can expect continous updates on the progress with photos and video.

    Again, if you like my work do not hesitate to throw a donation my way. See how under "Support me in my work".

    As you guys in this community rocks, I would appreciate constructive criticism and ideas for making the final experince of Bornholm even better. You can do it by commenting on my YouTube videos (Subscribe! https://www.youtube.com/user/Sandfeld) or posting in this thread. Thanks for reading through this and I really hope you look forward to it as much as I do.

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