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EO

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Posts posted by EO


  1. 2 hours ago, Husker-71 said:

    A thought ...make it foggy!

     

    Might be getting older and slightly forgetful from time to time but I could've sworn there was a fog preset within the Weather settings on release day (I totally recall playing around with it) then it just seemed to have been removed without mention in any of the subsequent changelogs. 

    Spoiler

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    • Like 1

  2. Thanks Haleks, really looking forward to seeing how Ravage looks within Reforger. I also appreciate your endeavour to get a version out in what seems like such a short time since the Workbench was released, kudos mate!

     

    @Husker-71 Make sure your quick search tab is set to ALL then click on Recently added.... 

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    • Like 2

  3. Couple of observations...

    Mule camps, I've noticed the occasional portable weather station can spawn in on their side, not upright.

    Mule patrols, while it's very cool observing Mules taking cover from Timefall it would also be neat to see some patrols kitted out with hoods that allow them to continue patrolling during Timefall. 

    • Like 2

  4. 16 hours ago, haleks said:

    - how terrifying would it be to see those infected climb up fences and stuff? bave.png

     

    That would feel like a real Ravage evolution and a absolute game changer....oh how we felt sooo superior using Enhanced Movement in A3, climbing zeds would really level the playing field. Good luck with that particular idea. 🙏

    • Like 1

  5. 3 hours ago, RZNUNKWN said:

    Question: the sprint bar after eating Cryptobiotes won't disappear, it just stands there. Is that supposed to be like that?

     

    I haven't experienced that, the sprint bar is only active while I hold down shift (sprint key) and fades out a few seconds after releasing it.  


  6. On 6/5/2022 at 7:24 PM, haleks said:

    ......and let me know how it runs.

     

    Like a dream. ^^

     

    Played through to the first relay point, successfully rebooted the relay (although there wasn't any notification that I'd done so, and the task is still active even after rebooting the relay....was there supposed to be a task complete after rebooting the relay?)

    Performance wise, the scenario runs like dream, getting very high fps from my system. Saving and loading is working like a charm too.

    Gameplay is challenging especially if you encounter scavengers in the open, you then realise how exposed you are. (that NW corner of Altis is pretty barren anyway so those procedurally generated rocks are most welcome for cover.)

    Even at this early stage Aradus is shaping up to be a classic especially for lovers of DS, those little touches when Timefall arrives, like your hood popping open to the rapid growth of plants around you.

    Your technical wizardry on this project is just amazing.

     

    Other thoughts, during the quieter moments I started to wonder what this would be like played out in Enfusion, it's a natural thought now that it's finally here, but ultimately I'm more than happy to play this out on A3, each Arma engine revision has had it's own "feels" and this project on this engine just "feels" right.          

    • Like 1

  7. Question regarding consuming cryptobiotes...

    Is the duration of the hold action tied to how depleted your hunger is? I'm finding the hold action disappears after maybe a quarter of the timer has passed, am I good to go with this?☺️


  8. Ahh, the good old fashioned single-player experience isn't dead and simply can't be beat, loving the stark landscape, totally absorbing...

    Spoiler

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    Would autowalk clash with any systems/scripts from Remenant/Aradus?. :icon_biggrin:  

    • Like 4

  9. 2 hours ago, haleks said:

    Autowalk for Reforger has been updated too : a few minor conflicts with the dynamic stance feature have been fixed, I'm also investigating several options to make the thing more reactive/instinctive to use during gunfights or tense situations. 

     

    Enjoying this immensely, already feels like a built in vanilla feature that should have been an option from the start.

    Nice to hear your looking into ways to improve during gunfights/tense moments....I'm finding during these moments the feature feels a little unwanted in certain tight situations, (looking out from building windows) and mainly because after a period of traversing you can forget that you have it enabled, it's that seamless. 

    Would something like disabling autowalk while the player is ADS be viable?.

     


  10. A week after the future of Arma was announced and still no official outlet on these boards for either Reforger or Enfusion, technical difficulties or not it's a poor show. 

     

    Edit: Posted in wrong thread, should have posted this in New informations or announcement soon? Oops.

    • Like 3
    • Sad 1

  11. 40 minutes ago, froggyluv said:

    At this point the level of detail on this new Everon is the Gold Standard -id play over any other top BI or Modders Island and frankly would probably buy every terrain made for it - as these are to be experienced.

     

    I agree, but only to a certain point, Everon is very pretty indeed but it just feels a little sterile to me, lacks immersive atmosphere at the moment. (I miss pollen blowing in the wind, and those purdy butterflies)

    The skies are a huge disappointment for me in that regard, I'm hoping as development continues they find a way to make them marry what is seen on the ground. (truSky R.I.P)

    Volumetric fog has been teased in a few screenshots and the showcase trailer but hasn't made it to the current version from what I can see.

    But hey, Early Access and all that, still super excited to see what lies ahead. 

      

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