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EO

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Posts posted by EO


  1. 6 hours ago, GEORGE FLOROS GR said:

    If you want you can have any part of the code , but it's a totally different approach.

     

    Very nice George, indeed much more is possible with clever scripting but I'll stick with the humble config tweak.

    Spoiler
    
    class DestructionEffects
    {
    	class HouseDestr
    	{
    		intensity=1;
    		interval=1;
    		lifeTime=0.1;
    		position="";
    		simulation="destroy";
    		type="DelayedDestructionAmmoBox";
    	};
    };

     

    😉  

    • Like 2
    • Thanks 1

  2. Yeah man, tried and failed many times over the past few days.....I've had a bit more of an insight about this from HorribleGoat, some terrain objects are set as non-destructible and some don't have house simulation, therefore it's just possible the objects covered in this mod have neither which is why "terrain baked" objects don't inherit the config change.

    • Like 2

  3. Is there any chance the Ravage Survival crates can be replaced with their Syndikat variants, they look much more "Ravaged"

    Spoiler

    gkLtE5x.jpg

    
    model = "\A3\Weapons_F\Ammoboxes\Proxy_UsBasicWeaponBox.p3d";
    model = "\A3\Weapons_F\Ammoboxes\Proxy_UsBasicAmmoBox.p3d";
    model = "\A3\Weapons_F\Ammoboxes\Proxy_UsLouncherBox.p3d";

     

     

    • Like 3

  4. 27 minutes ago, avibird 1 said:

    Does everyone need to have this installed or only the host server. 

     Not sure about that one, I mainly play SP,  my hunch is it might just be server side, but of course it would need to be tested in this regard. There is a server key included.

     

    27 minutes ago, avibird 1 said:

    Can the amount of damage needed  to explode the item be adjusted.

    Non adjustable, but object damage is based on three factors, size of object, distance from object, calibre of weapon fired.


  5. ss9KDpn.png

    Adds destruction effects to various flammable related Eden objects. Search for "EO Exploding Objects" in the Asset Browser.

     

    Object destruction is roughly based on three factors:

    Size of object, distance from object, calibre of weapon fired.

     

     

     

    :shoot:                                                                                          :rthumb:      

     

     Steam Workshop.                                                                  

    • Like 13
    • Thanks 9

  6. All very sad regarding South Asia map especially the work Jove Chiere put into the road network, however It's always best to focus on the positives, by the looks of it the DMCA for Seattle has been lifted, and ToH Core (which is a great asset source) remains unaffected.

    Without knowing the full facts, I still don't understand why this particular DMCA was "successful".....who's intellectual property rights have been violated here, it surely can't be BI's as all the data relating to the South Asia map is available from the Licensed packages, and unless I'm mistaken nobody can lay copyright claim to simple config tweaks.....I just don't get this one. 😕 

     

    @Jove Chiere, for what it's worth I'm sorry for your recent troubles. 

     

    • Like 6

  7. @damsous 

    Spoiler
    
    //Zombies//
    
    "rvg_zed_face_1"
    "rvg_zed_face_2"
    "rvg_zed_face_3"
    "rvg_zed_face_4"
    "rvg_zed_face_5"
    "rvg_zed_face_6"
    "rvg_zed_face_7"
    "rvg_zed_face_8"
    "rvg_zed_face_9"
    "rvg_zed_face_10"
    "rvg_zed_face_11"
    "rvg_zed_face_12"
    
    //Renegades//
    
    "rvg_ren_face_1"
    "rvg_ren_face_2"
    "rvg_ren_face_3"
    "rvg_ren_face_4"
    "rvg_ren_face_5"
    "rvg_ren_face_6"
    "rvg_ren_face_7"
    "rvg_ren_face_8"
    "rvg_ren_face_9"
    "rvg_ren_face_10"
    "rvg_ren_face_11"
    "rvg_ren_face_12"
    "rvg_ren_face_13"
    "rvg_ren_face_14"
    "rvg_ren_face_15"
    "rvg_ren_face_16"

     

     :rthumb:

     

    • Thanks 1
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