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Posts posted by EO
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6 hours ago, GEORGE FLOROS GR said:If you want you can have any part of the code , but it's a totally different approach.
Very nice George, indeed much more is possible with clever scripting but I'll stick with the humble config tweak.
Spoilerclass DestructionEffects { class HouseDestr { intensity=1; interval=1; lifeTime=0.1; position=""; simulation="destroy"; type="DelayedDestructionAmmoBox"; }; };😉
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....if not I'm working on some...
Spoiler

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14 minutes ago, GEORGE FLOROS GR said:as said i haven't see how you have create this.
The objects covered in the mod inherit the destruction effects from the flexible fuel tank (which is part of the Helicopters DLC)
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Yeah man, tried and failed many times over the past few days.....I've had a bit more of an insight about this from HorribleGoat, some terrain objects are set as non-destructible and some don't have house simulation, therefore it's just possible the objects covered in this mod have neither which is why "terrain baked" objects don't inherit the config change.
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Is there any chance the Ravage Survival crates can be replaced with their Syndikat variants, they look much more "Ravaged"
Spoiler
model = "\A3\Weapons_F\Ammoboxes\Proxy_UsBasicWeaponBox.p3d"; model = "\A3\Weapons_F\Ammoboxes\Proxy_UsBasicAmmoBox.p3d"; model = "\A3\Weapons_F\Ammoboxes\Proxy_UsLouncherBox.p3d";-
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3 hours ago, grimwald said:Does this convert existing objects on the map?
No, only editor placed objects....to be honest when I first started on this I was hoping the effects would carry over to objects baked into the map but no dice.
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@Desperta Ferro, Welcome to the forum mate!
I think @chernaruski is the go to man for some help with Ravage/Exile stuff, there's also an unofficial Exilemod Club here on the forum, you might find some useful info over there.

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Hey Ravagers, If you want to spice up your Ravage scenarios with some easy SFX, why not try out some Exploding Objects.

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27 minutes ago, avibird 1 said:Does everyone need to have this installed or only the host server.
Not sure about that one, I mainly play SP, my hunch is it might just be server side, but of course it would need to be tested in this regard. There is a server key included.
27 minutes ago, avibird 1 said:Can the amount of damage needed to explode the item be adjusted.
Non adjustable, but object damage is based on three factors, size of object, distance from object, calibre of weapon fired.
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@avibird 1, just in case you would like a little more variety in your endeavours....Exploding Objects.

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Adds destruction effects to various flammable related Eden objects. Search for "EO Exploding Objects" in the Asset Browser.
Object destruction is roughly based on three factors:
Size of object, distance from object, calibre of weapon fired.
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Flexible Fuel Tank found under Supplies>Storage>Flexible Fuel Tank
Classname: FlexibleTank_01_forest_F
No scripting required.
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On 9/25/2019 at 1:41 PM, neofit said:The sky is completely cloudy yet it is so bright, or maybe the ground is so dark that I barely see anything non-snowy ground. The screen is very difficult to look at.
You could try running my Sullen Skies for Namalsk mod, personally, I think it makes a big difference to the lighting.

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Ravaged and Frithified Gear has been updated.
Added 6 bandit shirt variations.
Added 2 Stealth Balaclavas.
Spoiler



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My PM's aren't disabled, it just a issue with my name being so short, apparently you need 3 characters in a name to tag someone on the forum....no worries man, i'll send you a PM instead.
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Mods: Kulima, Sullen Skies.
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2 hours ago, LSValmont said:May I ask if you have Sullen Skies for Kulima? I am doing a MP horror mission that would greatly benefit from your work there!😞
That's an easy fix buddy, Kulima inherits from CUP Chernarus so just run Sullen Skies for CUP Terrains and voilà....


These shirt dudes should be uploaded soon along with a couple of stealth balaclavas...

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@LSValmont, Would be nice, but my "skills" are limited to re-texturing vanilla A3 gear, and of course the source templates from Frith's Ruin, the only thing that kinda resembles Stalker-esque coats would be the parkas from my GM Uniform pack.

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A couple of stealth balaclavas seems like a bit of a meagre update so maybe a few more bandit shirts variations too...



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@damsous, Sounds like you've done a great job there man, the mission sounds like a lot of fun too!! Another neat idea with persistence in mind would be a Capture the Ravaged Flag scenario, could be fun with a few survival elements thrown in.
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Of course it does, which is why i posed the question, not sure I need to repeat it.
Maybe after the announcement that Livonia will be Premium DLC for DayZ i'm just beginning to question BI's overarching strategy to generate revenue.
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Could it be that the lack of work on the oversized doorways is simply because Livonia was always destined for DayZ?
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All very sad regarding South Asia map especially the work Jove Chiere put into the road network, however It's always best to focus on the positives, by the looks of it the DMCA for Seattle has been lifted, and ToH Core (which is a great asset source) remains unaffected.
Without knowing the full facts, I still don't understand why this particular DMCA was "successful".....who's intellectual property rights have been violated here, it surely can't be BI's as all the data relating to the South Asia map is available from the Licensed packages, and unless I'm mistaken nobody can lay copyright claim to simple config tweaks.....I just don't get this one. 😕
@Jove Chiere, for what it's worth I'm sorry for your recent troubles.
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Spoiler//Zombies// "rvg_zed_face_1" "rvg_zed_face_2" "rvg_zed_face_3" "rvg_zed_face_4" "rvg_zed_face_5" "rvg_zed_face_6" "rvg_zed_face_7" "rvg_zed_face_8" "rvg_zed_face_9" "rvg_zed_face_10" "rvg_zed_face_11" "rvg_zed_face_12" //Renegades// "rvg_ren_face_1" "rvg_ren_face_2" "rvg_ren_face_3" "rvg_ren_face_4" "rvg_ren_face_5" "rvg_ren_face_6" "rvg_ren_face_7" "rvg_ren_face_8" "rvg_ren_face_9" "rvg_ren_face_10" "rvg_ren_face_11" "rvg_ren_face_12" "rvg_ren_face_13" "rvg_ren_face_14" "rvg_ren_face_15" "rvg_ren_face_16"
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Ravage
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
I'm making a few boxes for some of my gear mods but I can't resist starting a set for Ravage...
Maybe the decals need to be centred a little better.