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EO

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Posts posted by EO


  1. Frozen VR has been updated to reflect the recent changes made to Sullen Skies: Cloud grid width, cloud width and noise resolution values have all been tweaked resulting in a significant increase in cloud volume while retaining cloud detail. :rthumb:

     

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  2. Deserted VR has been updated to reflect the recent changes made to Sullen Skies: Cloud grid width, cloud width and noise resolution values have all been tweaked resulting in a significant increase in cloud volume while retaining cloud detail. :rthumb:


  3. 8 hours ago, Rocketeer097 said:

     It says that you can have the phantoms only spawn using rain > 0.3, but from my testing, the phantoms do not spawn. 

     

    Not trying to cast doubt on your findings but I can successfully spawn Phantoms using the rain command in the Condition field, a lot will depend on your weather settings and having an clear understanding on how the weather system functions in A3, never expect instant results while doing any weather related testing in the Editor, you need a little bit of patience.

    Without trying to overcomplicate things that example of rain > 0.3 equates to greater than 30% rain strength in the Environment setting, so 0.4 = 40%, 0.7 = 70%, 1 = 100% etc.

    (It's also worth remembering if your using rain for any tasks: Minimum overcast needed for rain in Arma 3 is 0.5.)

     

    A little visual example...

     

     

     

    @haleks what's with all the reports about headgear spawning on Phantoms? I have never seen that in any iteration thus far, granted I don't use a lot of gear mods but still...

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  4. So awesome to see this finally released to the masses, I've really enjoyed the Patron ride on this one, it's evolved into something really cool....oh, chucked a few Steam Awards your way, Michelangelo and Mad Scientist sum you up pretty well. :icon_biggrin:

     


  5. :rthumb: Cool! ^^

     

    To celebrate here is a new and improved version of the original Sullen Skies...Cloud width, cloud grid width, noise resolution values have all been tweaked resulting in a significant increase in cloud volume while retaining cloud detail.

    For any one who's just passing by and has never tried Sullen Skies before I urge you to give this version a go, been playing a bit of MFS2020 where the skies are always pretty spectacular so I can tell you first-hand, Arma skies are just as good. 

    Q6k2H4C.png

     

    Some transitions over Malden...

    zzCZeLg.png

    eCoZqzW.png

    h7pqRKF.png Steam Workshop.

     

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  6. 9 hours ago, drumpiedumpie said:

    Love what you are doing with the weather! Is there a sullen skies version for the I44 terrains? More specific Neaville? Been looking for that because I feel that would make the weather an even more interesting gameplay factor in my project.

     

    Thanks for the kind words buddy!

    I don't have the time to upload a version to Steam (as you can tell I do like to take a few screenshots as part of the overall package) so in the meantime here is a link to my Dropbox....

    https://www.dropbox.com/sh/8plgeatwonm6ijs/AAB7ttzsL7KQWspJAe_KoHH8a?dl=0

    The folder contains versions for Neaville and Neaville Winter, both versions are signed and include a server key. Ran a quick test to see if everything is working, looks good to me, especially the Winter version. Enjoy!! :rthumb:

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  7. Regarding the OP...similar points of view were made when GM was announced, so your right when you say the cycle continues. I still don't get that argument, it's not like these DLC's are overpriced.

    What price to you put on success?....GM, according to BI, has sold over 100,000 copies since it was launched, that's over 1.8 million Euros, imho, that's pretty good business for all involved.

     

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