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EO

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Posts posted by EO


  1. @doc. caliban

     

    Hand placed zeds in my Sirens mission (SP) have this in their init. (courtesy of haleks)  they all have various distance checks, some 15, some 5 etc.

    this spawn { 
     _uStayThere = getpos _this; 
     while {alive _this} do { 
      sleep 1; 
      if (_this distance _uStayThere > 15 && isNil {_this getVariable "_zTarget"}) then { 
       _this doMove _uStayThere; 
       _this forceSpeed 2; 
      }; 
     }; 
    };

    Maybe it can give you something to riff off. 🙂

    • Like 2

  2. 4 hours ago, Panzerkette28 said:

    RHSPKL is absolutely epic! Love it! But about RHSKATYA - will Global Mobilization absolutely necessary or is there a possibility to add the GM buildings into a separate Mod like RHS Terrains Core that doesn't require GM?

     

    Probably needs clarification from bludclot, but GM ownership shouldn't be necessary as there is GM DLC Compatibility Data for Non-Owners.   

    • Like 4

  3. On 1/31/2020 at 5:36 AM, whiteface73 said:

    Does Ravage work (random loot/furniture) on Livonia now?

    semi-supported, you won't get spawned furniture compositions but you can still loot various outdoor objects.(wrecks, trash bins, rubbish piles etc.)

     

     

    • Like 3
    • Thanks 1

  4. On 1/30/2020 at 4:15 AM, Wonder_Bra said:

    Thats my opinion, whats yours?

     

    If Arma 3 didn't exist....

     

    The Czech Red Cross received $43,944 courtesy of the Karts DLC.

    The International Committee of the Red Cross (ICRC) received $176,667 courtesy of the Laws of War DLC.

     

    ....there's much more to life than just playable content. 

     

    • Like 6

  5. Frozen VR has been updatedAdds ACE compatibility.

     

    Apparently the Ace Arsenal and the Frozen Arsenal were both competing for the same button when loaded together, this update adds an extra button so ACE users can load both mods at the same time and access both the Ace Arsenal and the Frozen Arsenal.

     

    ACE users will see this...

    Spoiler

    wUYRxjo.jpg

     

    Non ACE users will see this... 

    Spoiler

    Pfacx06.jpg

    Happy days! ☺️ 

     

    • Like 1

  6. sI4LsX8.png

     

    Converts the VR map into a flat frozen landscape.


    Try out every asset Arma 3 has to offer in the "Frozen Arsenal"

     

    "Frozen Arsenal" can be found under the Virtual Arsenal in the Tutorial Section.

     

    Features:

    Snow system.
    Ambient Birds.
    Character footsteps.

    Weather and Cloud system.
    Breath fog. (courtesy of Haleks)

     

    Credits:
    @haleks for allowing me to include his breath fog function.
    @Dedmen for his advice on the forum.

    @CUP for the snow system.

     

    ❄️ Steam Workshop. ❄️ 

    • Like 10
    • Thanks 6

  7. @icebreakr, since Panthera/Winthera utilizes CUP Core, the following code added to the Winthera config will replace rain particles for snow.

    Spoiler
    
    		class Rain
    		{
    			texture="CUP\Terrains\cup_terrains_weather\data\cup_snowflaker_ca.paa";
    			raindrop="\CUP\Terrains\cup_terrains_weather\cup_snowflaker.p3d";
    			speed=0.5;
    			levels[]={8,2};
    		};
    		class RainParticles
    		{
    			rainDropTexture="CUP\Terrains\cup_terrains_weather\data\cup_snowflaker_ca.paa";
    			texDropCount=1;
    			minRainDensity=0.1;
    			maxRainDensity=9;
    			effectRadius=10;
    			windCoef=20;
    			dropSpeed=1;
    			rndSpeed=0.5;
    			rndDir=0.80000001;
    			dropWidth=0.029999999;
    			dropHeight=0.029999999;
    			dropColor[]={0.91000003,0.95999998,0.99000001,1};
    			lumSunFront=0.1;
    			lumSunBack=0.1;
    			refractCoef=0.5;
    			refractSaturation=0.30000001;
    		};

     

     

    • Like 5

  8. 2 hours ago, Piloh Jolie-Schitt said:

    iI'd appreciate any advice you folks can give!

     

    If it's for something small scale you can add additional equipment by editing single zombie units straight from the editor, dress them up as you would like then add the following code to the zombies init...

    this setVariable ["BIS_enableRandomization", false]

     


  9. Having already published the "Deserted VR" map, which converts the VR map into a flat deserted landscape, my next goal is to publish a "Frozen VR" map, which surprise, surprise converts the VR map into a frozen landscape. 

    Any changes made to the VR map through configuration also carry over into the Virtual Arsenal which leads me to a problem I have....

    One of the features I've added is replacing rain particles with the snow particles from CUP Core, everything works just fine and as intended when you open the Frozen VR map through the Editor.

    Howevr what I'd really like is snow to fall when you open the Virtual Arsenal, but the official A3 scenario that loads you into the VA has benign weather settings, meaning Overcast is set to 0%...this means when I load into the VA there is no snowfall. 😞 

     

    As you can see here I have already pulled the official VA mission file and edited the weather values to 60% Overcast...

    This leads me to 2 questions I have... 

     

    TL;DR 

    Can I publish an edited version of the official Virtual Arsenal scenario that changes the weather settings?

    If this is even allowed, is it then possible to repackage this scenario with my mod in such a way that when it's loaded it overwrites the official VA scenario?

    Any help with this would be much appreciated. ☺️

     

     

    • Like 1
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