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EO

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Everything posted by EO

  1. Spoiler tags are provided mate.😉
  2. Try this....https://community.bistudio.com/wiki/diag_mergeConfigFile
  3. Mods: Ravage, Friths Ruin, Sullen Skies, ReColor.
  4.  EO

    Map location

    Here's a link to the mod.... https://reforger.armaplatform.com/workshop/5965550F24A0C152-WhereAmIhttps://reforger.armaplatform.com/workshop/5965550F24A0C152-WhereAmI
  5. Reforged Factions and Gear will aim to add a few fictional militia/armed civilian themed factions created using Reforger assets. The mod will feature various retextured uniforms, headgear, backpacks, vests and vehicles. I'll use this thread to show progress as the mod develops....
  6. Since the recent update the option to publish your project while keeping it private has been removed, only public and test remain. My question is if I choose the test option will my project remain private to me only? There was nothing in the recent changelog in relation to this other than adding an option to remove projects from the Workshop. Seems a very strange decision to remove the private option.
  7. Hoping the Private feature returns soon, it was ideal for testing out projects in the full game.
  8.  EO

    Arland

    Hoping Arland has more of a war torn look and feel to it, as beautiful as Everon is it’s hard to be immersed in any kind of scenario there.
  9. Retextured Boonie Hat and Veshmeshok Backpack.... Retextured M70 Cap...
  10. It’s interesting you ask that, yes it’s very similar but all the textures I’m using are within the Reforger game files. ……mmm, does this hint at something we don’t yet know about…
  11. Retextured M70 Jacket, BDU Pants, Boonie Hat and Swiss Backpack... Retextured M70 Jacket, M88 Pants, M70 Cap and Swiss Backpack...
  12. I find the period of time just after rainfall to be both beautiful and so atmospheric, but it’s always over to quickly for me personally. The current transition takes around 150 seconds to go from saturated ground to completely dry, this transition also seems to be independent of the time multiplier (active or not) and the weather forecast settings (meaning after rain, regardless of rain>sunny or rain>cloudy, the transition time is still around 150 secs. Could a script or modification allow this transition time to be increased or decreased? I have no idea where to look in the game files for this transition time, any ideas folks?
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