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EO

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Everything posted by EO

  1.  EO

    Ravage

    I totally get what you want to achieve but I don't think that's possible without some external scripting, given Ravage is primarily a survival/post-apo/zombie modification, part of the fun is just not knowing who your friend is....
  2.  EO

    Ravage

    Adding the LADAWreck to the custom vehicles and wrecks array produces this result on both community made and vanilla terrains...Is there any fix for this folks?
  3.  EO

    S I R E N S (Prelude)

    The Sirens of Moschnyi Island..... .....coming soon.
  4.  EO

    Ravage

    Like I said earlier, it's most likely your performance drop is coming from all the extras that the mission maker has added to the Ravage framework when creating the scenario. Have you tried hosting the scenario in MP? It might perform better in that environment, seems it's designed that way.
  5.  EO

    Ravage

    So you must have subscribed to a mission from the Workshop then as Ravage doesn't come with a Chernarus scenario....
  6.  EO

    Ravage

    So this is a scenario you've created yourself using only Ravage modules?
  7.  EO

    Ravage

    @BroussardH What mission are you playing? Might not be the Ravage modules that are causing your FPS drop, mission makers add all sorts of weird and wonderful scripts to the Ravage framework, that might account for your issues
  8. My appreciated mate. ^^ It's maybe worth adding I have over 125 mods uploaded to the Workshop, I have started to wonder if this fairly large number has contributed to the Publisher not opening, I mean is there a limit to the amount of content that can be uploaded to the Workshop before there are issues syncing this content with Steam?
  9. Hey @RCA3, thanks for your input.......It sure is quiet around here these days. Yes the latest log report was generated using the dev branch of A3 tools, I switched to them to see if it would solve my issues but the same problem remains whether I run development or stable versions of the tools.
  10. Still no joy so a shameless bump, these are my latest logs when I try to open the Publisher. arma3publisher.steam 2023-01-05 15:49:05,292 [ERROR] 4 SteamLayer: SteamAPI_Init failed. Unable to initialize SteamWorksSDK. arma3publisher 2023-01-05 15:49:03,228 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Current dir: C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\Publisher 2023-01-05 15:49:03,236 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Command line: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\Publisher\Publisher.exe" 2023-01-05 15:49:03,236 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - OS Version: Microsoft Windows NT 6.2.9200.0 2023-01-05 15:49:03,236 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - OS 64bit: True 2023-01-05 15:49:03,236 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Process 64bit: False 2023-01-05 15:49:03,236 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Personal dir: C:\Users\EO\Documents 2023-01-05 15:49:03,236 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Local App Data dir: C:\Users\EO\AppData\Local 2023-01-05 15:49:03,237 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Compatibility flags: - 2023-01-05 15:49:03,266 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Render Capability - Tier: 2 (0x20000) 2023-01-05 15:49:03,266 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Render Capability - Max Hardware Texture Size: 16384,16384 2023-01-05 15:49:03,266 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Render Capability - PS 2.0 (DirectX 9): HW = True, SW = True 2023-01-05 15:49:03,267 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Render Capability - PS 3.0 (DirectX 9c): HW = True, SW = False 2023-01-05 15:49:03,267 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Render Capability - PS 4.0 (DirectX 10): HW = False, SW = False 2023-01-05 15:49:03,267 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Render Capability - PS 4.1 (DirectX 10.1): HW = False, SW = False 2023-01-05 15:49:03,267 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Render Capability - PS 5.0 (DirectX 11.0): HW = False, SW = False 2023-01-05 15:49:03,268 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Visual C++ 2010 Runtime installed: True (version v10.0.40219.325) 2023-01-05 15:49:03,268 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Visual C++ 2012 Runtime installed: True (version v11.0.61030.00, is from DevDiv: False) 2023-01-05 15:49:03,268 [INFO] 1 (:0): SharedResources.ApplicationBase.LogSystemInformations - Visual C++ 2013 Runtime installed: True (version v12.0.21005.01, is from DevDiv: False) 2023-01-05 15:49:03,268 [INFO] 1 (:0): Publisher.App..ctor - 2023-01-05 15:49:03,268 [INFO] 1 (:0): Publisher.App..ctor - 2023-01-05 15:49:03,269 [INFO] 1 (:0): Publisher.App..ctor - 2023-01-05 15:49:03,269 [INFO] 1 (:0): Publisher.App..ctor - WELCOME TO ARMA 3 PUBLISHER 2023-01-05 15:49:03,270 [INFO] 1 (:0): Publisher.App..ctor - Version: 1.5.150132 2023-01-05 15:49:05,287 [INFO] 4 (:0): SteamLayerWrap.SteamAPIWrap.Init - SteamAPIWrap::Init 2023-01-05 15:49:05,293 [INFO] 5 (:0): Publisher.PublisherViewModel.HandleSteamInitialized - Steam initiated, status: SteamInitializationFailed 2023-01-05 15:49:05,350 [FATAL] 1 (:0): SharedResources.ApplicationBase.CurrentDomain_UnhandledException - Caught unhandled exception: 2023-01-05 15:49:05,351 [FATAL] 1 (:0): SharedResources.ApplicationBase.CurrentDomain_UnhandledException - System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Windows.Media.Composition.DUCE.Channel.SyncFlush() at System.Windows.Interop.HwndTarget.UpdateWindowSettings(Boolean enableRenderTarget, Nullable`1 channelSet) at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) 2023-01-05 15:49:05,442 [ERROR] 1 (:0): Publisher.App.HandleUnhandledException - System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Windows.Media.Composition.DUCE.Channel.SyncFlush() at System.Windows.Interop.HwndTarget.UpdateWindowSettings(Boolean enableRenderTarget, Nullable`1 channelSet) at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
  11. Mods: Ravage, RHS, Moschnyi Island, Sullen Skies.
  12.  EO

    Ravage

    Happy New Year Ravagers! Working on a mission that uses the UGV Stomper drones spawned by the Ambient AI module, however these drones are just way too accurate and deadly. I love the thrill and ambience they provide but wish their firepower/accuracy/skill could be nerfed in some way other than a config edit, any ideas folks?
  13. CDLC: Global Mobilization. Mods: CUP, Sullen Skies, ReColor.
  14.  EO

    Ravage

    Peace to all Ravagers.❄️
  15.  EO

    [WIP] Greatcoat WW2

    @marki980908 Hold up friend, it's not for us to speculate, could be a million and one reasons, all of which aren't our concern.
  16. CDLC: Global Mobilization. Mods: Everon Reforged, Sullen Skies, ReColor.
  17. CDLC: Global Mobilization. Mods: Everon Reforged, Sullen Skies, ReColor.
  18. CDLC: Western Sahara Mods: Sullen Skies, ReColor.
  19. CDLC: Prairie Fire. Mods: Sullen Skies, ReColor.
  20. Hey folks, thought I'd open this thread to show progress of my first mod for Arma Reforger and hopefully share some Workbench tips along the way. Used Vehicles will retexture and recolour a few of the Reforger vehicles giving them a much more worn and dilapidated look. It's very much an experimental project just to get to know the Workbench and how it functions. I've started working on the open top version of the M151A2, and configured both armed and unarmed versions. Further down the line I'll make a few versions of the UAZ-469 in a similar style, and maybe some Ural's too. So for your amusement or enjoyment here are a few WIP screenshots of the M151A2.... If you got this far, thanks for taking a look.
  21. Note to self, never mod an Early Access game.... Last update has split wheels, doors, roof frame, and roof canvas on the UAZ's, fair enough but all my work is trashed. Similarly the work I put into the wheels of the M151A2's has been reverted back to their original textures.
  22. Super happy to see this being revived, the early teasers blew my mind. I've been lucky to share my life with a few of these fine beasts over the past 50 years, I wish you the best of luck with the project.
  23. Mods: SOG Prairie Fire, Sullen Skies, ReColor.
  24. Surely you mean Arma Tactics?….if so then yes.
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