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EO

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Everything posted by EO

  1.  EO

    Ravage

    @lv1234 You could use the killed event handler in the Ambient Zombies module or maybe use a script like George Floros' drop loot.
  2. Livonia Ambience is a config based environmental soundset replacement modification adding the environment soundsets from Livonia to various and suitable Arma 3 terrains. Features include: Environmental soundscape from Livonia. Ambient Birds - Adds crows, kestrels, eagles to the ambient system. Autumn Leaves - Wind affected leaves, grasses and pollen. (Note to mission makers, this mod doesn't create a dependency)
  3. The suspense is killing me..... @JediKing1937s Take a Steam screenshot, set it's visibility to public, copy page URL, paste URL link here, profit.
  4.  EO

    Ravage

    I'm aware Kholm has little to no structures but placing down some structures near the "brown" roads will generate a place for zombies to dynamically spawn around. Of course this may spoil the aesthetic of a structureless map.
  5. It should if the map author has kept the same classname for both versions, it would need to be tested on the V2 version as I used the classname from the CUP version. If it doesn't just holler back and I'll upload a version for V2. 😊@honger
  6. Sullen Skies tweaks the cloud and overcast systems for Novogorsk. Darker, more turbulent clouds. Lowers base cloud significantly. No cloudless skies. Environmental soundscape from Livonia. Ambient Birds: Adds crows, kestrels, eagles to the ambient system. Autumn Leaves: Wind affected leaves, grasses and pollen. Server key included. Thanks to swurvin for creating an authentic provence of Chernarus. Steam Workshop.
  7. Here you go: https://www.dropbox.com/scl/fo/o65rj98xexxgcjxrgks52/h?dl=0&rlkey=j6kt4f6kbubohccgawm2tqbmi
  8. Added support for : Omaha Tobruk Volkhov Neaville El Alamein Ardennes (1944) Merderet River (France) (Server Owners please note, mod has been resigned with a new server key) Steam Workshop.
  9. Sorry to hear about your troubles, sounds like a right pain in the ass. (excuse the pun) Can't help, but can confirm those environmental sound issues still persist on Livonia. There are still small sectors of the map that have those cracking and popping anomalies, more noticeable when moving around Eden with the camera, less noticeable, but still there, in-game. Those sound issues were reported way back when Contact was first released, clearly they still haven't got to the bottom of it, and doubtful it will be fixed now. Good luck trying to find a solution buddy.
  10.  EO

    Lybor

    Nice work dude, looking good.
  11. @Alfa1561 Only the driver of the SPW-40P2 has the user action to deploy them, once deployed the driver can place them by 'firing' them. (left mouse click)
  12. Migrating to Windows 11 has solved my issues, my takeway is my Windows 10 registry must have been corrupt.
  13. And so it goes on.... Can anyone take a look at my latest .rpt and make some sense as to what the problem might be....
  14. @IceSlayer233 Hello and welcome to the forum, for future reference try using the search feature (top right) before posting a new thread, as this particular forum is for the release and subsequent discussion of addons/mods. If your referring to the SFP: Swedish Forces Pack it's still on the Steam Workshop and was last updated April 2022, I think they are now working on content for Arma Reforger.
  15.  EO

    S I R E N S (Prelude)

    Thanks man, in reality the screen shots will probably be better than the mission itself. I think the mission is nearly done, here's a few more details on what's included with the Island itself... Mission will ship with a Redux version of Moschnyi Island. (changes made with full permission from Jakerod) Sullen Skies. Ambient Birds. Clutter adjustments. Livonia Environmental Ambience. Almost 90% of all Arma 2 structures replaced with their Livonian equivalents. (This aspect is part of the mission file ) Few more screenshots for your pleasure...
  16. Is it possible to synchronize a hand placed boat with the tidal system from Utes? Mission takes place on Moschnyi Island (which inherits the tidal system from Utes) and ending requires a boat to leave the island, however the placed boat doesn't sync with the time/tide... Boat is initially placed at 06:27, all good... Submerged by 10:42... Reappears at 16:40... Tested in-game, same results. Clearly I don't want the player to roll up on the extraction point to find a submerged boat. Any ideas folks?
  17.  EO

    Arma3 Videos

    @TPM_Aus The last video is a beautiful thing.
  18. characters_f_enoch, located in the Enoch folder is what you need.
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