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Everything posted by EO

  1. Configured to add an inventory to all Arma 3 camping tents, including the solar tents from Contact DLC. Also configured to be used as simple objects via their "special states" attribute. Unbinarized config file, feel free to edit maximumLoad or TransportItems classes to suit your own needs. Current Maximum Load: 2000 Current TransportItems: First Aid Kit, Map, Compass. Steam Workshop.
  2. I do indeedy, and already implemented.
  3. First run seems to have worked out okay, a selected backpack assembles an enhanced tent, and as you can see you can pack some gear into the tent, disassemble it, move on, reassemble tent and your gear is still there. I'll try and add this extra functionality soon.
  4. Hey there, so taking the above description.ext as an example, the numbers relating to sfxsound are as follows... sfxsound[]={"sound\OutbreakRadio1.ogg",10,1,18,1,1,1,0}; Where 10 is soundVolume, 1 is soundPitch, 18 is maxDistance, 1 is probability, 1 is minDelay, 1 is midDelay, 0 is maxDelay I think for your purpose you need to edit maxDistance. This wiki page might help too. https://community.bistudio.com/wiki/CfgSFX Hope this helps.
  5. @RCA3 cool idea mate, i'll look into that for sure!
  6. Are you serious? Does it really matter how someone refers to it. ^^ It's spelt they way it's been used for all promotional/retail purposes throughout the years going back to Armed Assault. Pernickety to say the least.
  7. A wee aquatic update of sorts... A retextured UAV backpack, a retextured Zodiac, combined they create the EO Zodiac Backpack. The backpack can be found in the VA and Eden under Equipment > Backpacks. The Zodiac can be found in Eden under the Civilian > EO Civilian Expansion > Boats. Steam Workshop.
  8. @tpw, I'm sorry to report another upload of your work to Steam...https://steamcommunity.com/sharedfiles/filedetails/?id=2011323957&searchtext=tpw
  9. Get some Plopper in your life...
  10. Mods: Slaughter Assets, Sullen Skies, Ravage, Tria.
  11.  EO

    Flickering grass

    As was suggested earlier, if you want any forum advice for a visual bug in A3, a screenshot or even better a video would be helpful.
  12.  EO


    Ooh, that footstep feature is sounding really cool, looking forward to that indeedy! This post makes me happy outwith of the post itself!
  13. Hey Gunter, good to hear your still interested in developing this great scenario. For enemy variation, the first thing that sprang to mind was a hybrid mission with Custom Combat Patrol, some neat things can be done within the init.sqf. Obviously Combat Patrol is designed for slightly larger scale ops but there are still some cool features in there. Food for thought. For my own personal enjoyment, I've added the Ambient Civilian Presence modules, adds a little panic to the battle. Thanks for the kind words about Deserted VR, your mission is just the perfect foil for it. Good luck with development!
  14. I'd like to read the English version but the link is sending me to this page... 🙁
  15. Not so sure this needs fixing....
  16. Mods: Fifty Shades of Female, Ravaged and Frithified Gear.
  17. Interesting little piece looking into how video game music can influence our game play style....https://www.bbc.co.uk/news/resources/idt-sh/top_scores_video_game_music
  18. You need to click on a map of your choice to open up the Editor fully, once you've opened the map the Modules and everything else you need to build a mission of your own are at your fingertips. I'd suggest taking a tour of the tutorials for the Eden Editor to familiarize yourself with your new surroundings, It can seem a little over-whelming at first.
  19. https://steamcommunity.com/sharedfiles/filedetails/?id=2057294714
  20. Read the forum rules before embarking on this...project.
  21. No new playable content was added to the recent update, I think the last time the Campaign was updated was around a year ago. You can check the official changelog here.
  22. @Valken Bloodlust?
  23. Possibly 2035: Russian Armed Forces?