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EO

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Everything posted by EO

  1.  EO

    Ravage

    Sorry buddy, I'm bowing out of this one.
  2.  EO

    Ravage

    Ravage or VA?
  3.  EO

    Ravage

    To be honest I've no idea what's going on there, but it doesn't look pleasant. ^^ I believe Premium Content can be equipped in the Arsenal without issue as it's a kind of "try before you buy" kind of thing. Isn't it just the case that because you don't own Apex you can't equip the uniform in the uniform slot because....you don't own Apex. Other than that, the only strange thing I see from your screenies and video is being able to equip a uniform from the backpack slot..... Edit, have you tried the same test with the other variations of that uniform, that would be RVG Camo, RVG Independant, RVG Bandit, and RVG Survivor Fatigues, they all use the same model from Apex, I'd imagine the results would be similar.
  4.  EO

    Ravage

    @damsous, I'm not sure I understand your "bug" report, but going by the screenshots you don't own the Apex expansion? That particular uniform, the long sleeve/high neck uses a model from the CTRG faction from Apex Expansion and must be regarded as Premium content.
  5.  EO

    Custom Composition Issue

    I assume your looking in the right place in Eden for your saved composition? Once saved it's located under F2(Compositions)>Custom
  6.  EO

    Ravage

    Thought I'd share a small set of improvised shelters I use for the sleep function in Ravage, the cool thing is although the sleep action is available around these shelters, you can't actually sleep until your inside them.... Just add this to the "Usable Beds" array in the Survival module. "BusStop_01_shelter_F","V3S_wreck_F","ConcretePipe_F","BusStop_02_shelter_F","Caravan_01_green_F","Caravan_01_rust_F","FeedShack_01_F","HistoricalPlaneWreck_02_rear_F","HistoricalPlaneWreck_02_front_F","RailwayCar_01_passenger_F",
  7. @BeastHunter, as your new to the forum, I'd suggest reading the forum guidelines before asking questions regarding release dates. Modding is usually a casual hobby and carried out in free time, so there are no definite release dates or guarantees given. @jandrews, you've been around for a while now and should know better.
  8.  EO

    Ravage

    @Bukain The Gear Pool Module is the friend your looking for, you can add weapons and gear from virtually any Arma 3 mod by adding the correct classnames to the relevant arrays in the Gear Pool module. Run your mouse over the tooltips for a brief description of how the arrays work. NIArms classnames are all listed on each of the NIArms Steam Workshop pages.
  9.  EO

    Ravage

    Hoping you add an Altis version to that list, for me it's still the best performing vanilla map when coupled with Ravage modules, and when I say best performing of course I mean everything east of Kavala!! Out of all the other vanilla maps Altis still has that gloriously abandoned look nailed, and Haleks superb Derelict mod supports Altis for that little extra post-apocalyptic ambience.
  10.  EO

    Ravage

    I'll definitely be checking out your implementation of the inidbi2 persistence system. Thanks for sharing your project.
  11. I'd imagine the title makes no difference to a large proportion of Workshop users, unless you frequent this forum, who would know what TPW actually means....I mean you haven't even been mentioned or credited in his description. I also took the liberty to subscribe, just to see what was contained inside and it's a basically a full copy/paste of all TPW content.
  12. @tpw, Looks like some low-life has decided to upload TPW MOD to the Steam Workshop, this guy is even asking for donations for uploading other peoples work!! Edit: After leaving a polite comment informing him it's forbidden to upload TPW to the Workshop, he has now disabled all comments from his main page.
  13. Ravaged and Frithified Gear has been updated. Includes 13 tattered and torn flags. Flags can be placed straight from the Editor: Props>Signs>Flags Flags can also be attached to the majority of vanilla A3 and community made vehicles/units by adding the one of the following codes to the vehicles/units init field: this forceFlagTexture "\eo_flags\data\eo_plain_grey_co.paa"; this forceFlagTexture "\eo_flags\data\eo_plain_red_co.paa"; this forceFlagTexture "\eo_flags\data\eo_plain_white_co.paa"; this forceFlagTexture "\eo_flags\data\eo_crow_co.paa"; this forceFlagTexture "\eo_flags\data\eo_crow_red_co.paa"; this forceFlagTexture "\eo_flags\data\eo_peace_co.paa"; this forceFlagTexture "\eo_flags\data\eo_peace_grey_co.paa"; this forceFlagTexture "\eo_flags\data\eo_redeye_co.paa"; this forceFlagTexture "\eo_flags\data\eo_blackeye_co.paa"; this forceFlagTexture "\eo_flags\data\eo_war_grey_co.paa"; this forceFlagTexture "\eo_flags\data\eo_war_white_co.paa"; this forceFlagTexture "\eo_flags\data\eo_skp_red_co.paa"; this forceFlagTexture "\eo_flags\data\eo_skp_white_co.paa"; More information about forceFlagTexture can be found here. 🏴 Steam Workshop.
  14. A few more requested versions of Sullen Skies... Steam Workshop. Steam Workshop.
  15.  EO

    Pilgrimage Ported Variations

    Maybe if the mission file is unbinarized you can just remove the mod in question, then repack.
  16.  EO

    Ravage

    @damsous, a neat idea, an additional repair adds an additional task to complete, there are already vehicle parts (Land_ScrapHeap_1_F) and vehicle scrap (Land_ScrapHeap__F) in game.
  17.  EO

    Ravage

    Nah, not creepy at all..... ....now that's creepy! 🤡
  18.  EO

    Ravage

    A few more flag variations... Raising a flag in Camp Haleks...
  19.  EO

    Ravage

    Just a little added information about the tents that ship with this update: The 3 Dome tents can be found in the Editor under Props>Things>Camping Editor placed Ravage tents come with an inventory capable of storing a realistic stash of loot, each tent variation also comes with a few survival items already stored inside. Oh, and If you happen to come across and liberate an ambient camp out in the sticks, those camping tents might just have some really tasty random loot inside..... @haleks, One thing I noticed regarding the tents in the Editor....If you place a Survival module down, then place down the vanilla camping tents they have an inventory and the Sleep action available, which is cool, however when placing down the Ravaged tents they only have the inventory available, not the Sleep action, can this be tweaked?
  20.  EO

    Gameplay and bugs

    You would be much better off posting your feedback here.
  21.  EO

    Ravage

    These are also some of the main reasons I've stuck with Ravage for so long, plus we have someone at the helm who can take Ravage and spin it on it's head with new adversaries like the Ghosts, the Phantoms from his MyST project, which incidentally is a stunning piece of work for anyone who hasn't tried it yet.
  22. Either tag a moderator in a post on your old thread, or send one of them a PM requesting closure.
  23.  EO

    Ravage

    For anyone enjoying the custom soundtrack feature for Ravage, I'm finding this neat little utility by Killzone Kid makes the job of writing a CfgMusic config a thing of the past, just drag and drop your .ogg files onto the utility and it will instantly generate .cpp file.
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