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EO

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Everything posted by EO

  1.  EO

    Arma3 Videos

    Recorded while testing out some Ravage modules on the new Namalsk map.
  2.  EO

    Ravage

    Check out this post from earlier in the thread, it should help you with that. ;) https://forums.bistudio.com/topic/183264-ravage-mod/?p=2973054
  3.  EO

    Namalsk for Arma 3

    Namalsk + Ravage = Post Apocalyptic Heaven......or Hell. Great start to the week. Thank you.
  4. Straight outta left-field and looks stunning.
  5.  EO

    Ravage

    Haleks! I salute your continued support for Ravage, I know you've been working your ass off to make it MP compatible, your gonna make a lot of people very happy around here....... Have a really nice coffee and croissant on me. ;)
  6. Stunning scenery, has the look of the Scottish Highlands, finally a map that resembles my home land. :clap:
  7.  EO

    Ravage

    Coming to a town near you....... ;) ;)
  8.  EO

    Ravage

    There is no option to disable radiation zones within the demo mission, however you can create your own Ravage experience with the modules included within the mod. Edit......ninja'd by Sgt.Smash. :ph34r:
  9.  EO

    Ravage

    Cosmic, tourist and myself have been testing on a dedicated server the last few days. So far........ Zombie spawn/sounds synced for all connected players - :) Zombie attack animations synced for all connected players - :) Loot spawn synced for all connected players - :) Water/Fuel sources synced for all connected players - :) Deployment/packing of sleeping bag synced for all connected players - :) Weather/time of day synced for all connected players - :) Create fire synced for all connected players - :) That's a lot of happy!
  10.  EO

    Ravage

    Note to self.....otherwise that could get expensive!!
  11.  EO

    Ravage

    Yes you can. :D You can create your very own Ravage mission using the modules that come with the demo mission. Here is a very helpful video that explains how to set-up your own Ravage mission. Good luck and enjoy......Oh, and Hello!! welcome to the forum. :D
  12.  EO

    Arma 3 flinching mechanics

    Your right, this isn't Hollywood, it's just a military sandbox that caters for ALL tastes. The OP was looking for a mod that eases the flinching animation, i merely suggested a mod that I think helps with that. I also linked a post for tweaking said mod to take away the "Hollywood" aspect you dislike so much. As far as your recommended viewing....thanks but no thanks.
  13.  EO

    Ravage

    This is more a script/game engine limitation rather than a problem with Ravage......a way around this would be to abandon the hot and heavy approach into town.......hit the gas on the outskirts of town, preferably high ground, park up, plan out a route, then raid the town on foot........gives the loot spawn script time to kick in.
  14. To use tpw_radio .sqf, you need tpw_core .sqf.........and make sure your running CBA With the exception of tpw_air, all tpw scripts require tpw_core as a prerequisite
  15. Open your @TPW_MODS folder > open the scripts folder > here you will find all the tpw SQF files > double click the relevant SQF file for your needs > you will find full descriptions for calling and modifying each SQF. Hope this helps. ;)
  16.  EO

    Arma 3 flinching mechanics

    My recommendation for a better ragdoll effect WITHOUT the hideous flinching animation......Opticalsnare's Flying Bodiies mod. I have been using it for months, through the Nexus and Eden updates and it still works well. The mod has the obvious caveat of extreme physics when using explosives or grenades, but for infantry combat with just firearms, the mod solves the horrible flinching animation. Opticalsnare shared a cool post for tweaking the physics parameters to suite personal tastes. https://forums.bistudio.com/topic/162064-flying-bodies-physics-mod/?p=2538399
  17.  EO

    Ravage

    Magnifique!
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