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EO

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Everything posted by EO

  1.  EO

    Ravage

    Good call bro'......GREF units look fantastic and would compliment Ravage very well.......
  2. ^^ Stunning work mate....just stunning Would be nice to have some bird ambience to fill those beautiful skies, either startled by gunfire/player presence variety, or populate the map based on time of day, early morning through till dusk.
  3. Just wonderful, thanks massi.
  4. Loving all the little details, screenshot 5 with the barns under reconstruction is just amazing. This will be one mesmeric map.
  5. PETA Special Forces are HALO jumping into Mabunga Swamp as we speak before that bunny sacrifice reaches it's conclusion.........
  6. Maybe you could disable all units sound with enableSentences false, then try this cool script from johnnyboy.......it could give you the solution your looking. https://forums.bistudio.com/topic/190880-jboy-patrol-chatter-and-lights-onoff-scripts/
  7. Hey Arkensor, Looks like a pretty solid lead, thanks for the reply.......wish me luck. :P Regards EO. :)
  8. Is it possible to add enableEnvironment false; to a config.cpp for a custom soundscape mod I'm working on? Currently the only way i can use the custom soundscape is in tandem with a mission that includes an init.sqf with this added to it.... waitUntil {time > 0}; enableEnvironment false; My goal is to release the soundscape as a standalone mod, without the need for an added mission. Is there any way to achieve this other than the above? Thanks in advance. :)
  9.  EO

    Ravage

    this should give you a few tips........ http://ravage.wikia.com/wiki/Radiation
  10.  EO

    Namalsk for Arma 3

    not sure if this works with this particular version of Namalsk, but it's worth a try........ https://forums.bistudio.com/topic/152799-namalsk-peace-and-quiet-mod/
  11.  EO

    Terrain "Pecher"

    I would suggest reaching out to haleks, his Ravage mod has all artificial light disabled on Altis.
  12. Not only are you an awesome coder, your a kinky mofo as well...... :P
  13. Could be closer than you think.....courtesy of the mighty cosmic10r
  14. I like to suspend my disbelief for a while...... :D
  15. While not overly familiar with CUP classnames, give this a try.......no guarantees it will work tho' "CUP_m1151_m2_gpk"
  16. Can I cash in bonus points for a script to mod conversion......this should be a standard feature in A3.
  17. Very cool JB.....awesome script, would love to see this as a mod. ......I see it must be the time of year for bird migration....... ;)
  18. Regarding the latest addition of ambient sounds (creaks, rattles and wind)......in the userconfig, can the Greek/Mideast sounds be disabled leaving only the creaks, rattles and wind sounds? tpw_soap_volume = -2; // Volume of ambient sounds. (-2 to 2), where negative value = no music, only environmental fx Would setting this value to -2 achieve this objective?
  19. Loving the added creaks and window rattles to tpw_soap, it's always the little things that make the biggest difference........How about some electrical ambience :icon_idea: Here are some samples for adding some electrical buzz......take them or leave them, use them or abuse them. ;) https://www.dropbox.com/sh/5jcqnt2290e65ui/AADmC7Vu9zrPpg4jC0xEhmYOa?dl=0
  20. https://youtu.be/p5OQtK_VJ1k?t=375 :bounce3:
  21.  EO

    Ravage

    Melee weapons and Arma don't seem to work well together, could be the reason there are no prominent melee weapon mods. I can recall using a katana from some weapons pack I forget the name of....It was entirely useless for killing zeds in Ravage, without putting yourself at extreme risk.....I mean who wants to get up close and personal with festering Infected.....another downside to using melee weapons would/should be the effects of fatigue on the player, pulling a trigger from a safe distance conserves more energy than swinging an axe around your head. Implementing melee weapons that are effective in combat would take a fair amount of work for very little gain. (my opinion of course, Haleks may see it differently) The addition of an axe or other improvised tool for chopping wood etc, would be much more beneficial. Long and short arms are not hard to find in Ravage. Just my 2 cents. :)
  22. As an avid Ravager myself this is an awesome feature......are blood splatters on the windscreen possible?
  23.  EO

    EDEN Editor BUGS

    I can confirm this in Eden editor, however effects can be selected in the 2D editor. (running 1.60 rc)
  24. I like this a lot, very immersive......the ability to add custom sounds/dialogue to the script is also really neat. ........could that be another little script tease at the end of the video....... :P
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