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EO

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Everything posted by EO

  1.  EO

    Ravage

    That's the spirit!......we all in this together Bro' ;)
  2. ".......somebody call a medic"
  3.  EO

    Ravage

    I'm having great results with weapons from RHS, gear from CUP and Thai. ;) v136 is the most awesome update.
  4. Oops!.....sorry guys, just home from work, just seen "Tanoa Discussion" and lost my shit for a short while...... :P
  5. Ahem,.......I own APEX, bought In the BI store, I'm on Dev branch, when I select Tanoa in the editor I am being asked to purchase Apex....... :(
  6.  EO

    Ravage

    TRYK works, as far as massi's I don't know..... ;)..... :P EDIT......let me re-phrase that.....TRYK works with the uniform override option found in the ambient zombie module.....https://forums.bistudio.com/topic/183264-ravage-mod/?p=3035760 I believe the sample mission only supports CUP, RHS and WarfareThai mods now.....Haleks will confirm or deny.
  7.  EO

    Ravage

    I asked this very question while testing v136....I believe haleks always keeps performance in mind, adding headgear and vests to a scenario that potentially has large numbers of Infected would have an adverse effect on performance. That aside, I do like the idea of a % factor, or maybe just limiting extra gear to military zeds.......that could be a bitch to code tho' What version of CBA are you using? are you running any other mods other than Ravage and CBA?.......after a major update Arma+mods are a fragile partnership.
  8. When in Splendid Camera I can't toggle the overlay anymore, pressing the "H" has no effect. I can't even see an option to toggle the overlay.....Have I missed something since 1.60?
  9. Checking the options menu should have been my first port of call tbh.....feel a tad silly now. :blush: It used to be the "H" key correct?.....or have I been trippin' for the last 3 years......
  10.  EO

    Ravage

    One of the coolest features of v136 is the ability to define what uniforms the Infected wear, this addition to the Ambient Zombie module will accommodate virtually any uniform mod, not just the ones that are officially supported by Ravage. I have already compiled some lists that contain uniform classnames that can be copy/pasted into the Zombie Uniform Override.... Here is the link to the list of lists: https://www.dropbox.com/sh/qf4alrw0baz0nou/AAAk316zp0fo5bmN8WYydynca?dl=0 Hope you guys find this helpful and useful. 😉
  11.  EO

    Escape from Tarkov

    http://www.escapefromtarkov.com/news/id/28?lang=en
  12. Hey lordfrith, are you still working on this project? The textures you've created so far look exceptional.
  13.  EO

    Ravage

    This addition to the zombie module will accommodate any uniform mods, not just the ones that are officially supported by Ravage......for instance if you want to create a mission with infected WW2 units....you can! I have already compiled some lists that contain uniform classnames that can be copy/pasted into the module, I will share the lists once v136 goes live. Completed lists so far include: CUP, RHS Complete, RHS_GREF, TRYK, WarefareThai, Middle-Eastern Zeds(derived from WarefareThai) and Massi's WW2 units.......plus more to come.
  14.  EO

    JSRS4 - APEX 1.2

    This has turned out to be a great day indeed. :) Thanks LJ.
  15.  EO

    New 1.60 Update Quick Note

    Lovers gonna love, haters gonna hate and never the twain shall meet......I'm a Lover.
  16. Looks like we may be getting an update soon.......
  17. @kylania......."custom fluff" gives a mission it's own identity as was the intention of the mission-maker.....little interactive movies, designed to be entertaining. Most missions that are devoid of "fluff" tend to be generic and boring.
  18. In all honesty, i never really give mission file size a second glance, if it sounds interesting, i'll download it regardless of how big it is........and if it's packed with all the goodness that is in Property of Mabunga, it's a no brainer!
  19. The beauty of SOAP is the ability to add your own sounds, I'm having a blast with this feature.....not to mention being blown away with new dust storm effects, literally jaw-droppin' moments are being had. Awesome mod.
  20. 2 words...... F*****g Genius. :clap:
  21.  EO

    Ravage

    Good call bro'......GREF units look fantastic and would compliment Ravage very well.......
  22. ^^ Stunning work mate....just stunning Would be nice to have some bird ambience to fill those beautiful skies, either startled by gunfire/player presence variety, or populate the map based on time of day, early morning through till dusk.
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