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EO

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Everything posted by EO

  1.  EO

    ExA RG-31 Mk5

    This is a vehicle that deserves to roll in the hills of Altis......... Will we ever see this awesome awesome beast ported to Arma 3.
  2. Heh heh, I feel your pain Bro, maybe Smiley will put out an Alpha build if we all ask nicely! Obviously that last part is a wee joke, i am aware of Forum rules and regulations regarding begging!
  3.  EO

    Enhanced Movement

    Fantastic work BB, i can imagine this project is a head-f**k, but you've done an awesome job. My opinion is BI should have given MANW applicants more time to polish their gems!
  4. This piece of code is a revelation and i thank you for polishing it up and releasing it for Arma 3.
  5. Holy shit, those screenshots just ooze atmosphere, bleak and beautiful at the same time. I wish you best of luck with this project. You have my support with MANW contest.
  6. Hi Cirav, you are one talented guy, I've been playing on Wake Island for a couple of days now and it's a frickin gem of an island. I much prefer small highly detailed terrains over the bigger ones, performance is excellent. Wake Island and Imrali Island both give me almost 60fps in the heat of battle. I can see Wake Island becoming a classic. Best of luck with MANW, you have my support.
  7. Thanks for the update Cirav, Imrali is a rare little gem of an island, small but highly detailed, quite beautiful. Best of luck with MANW...... Wake Island is/has just blown my mind, a frickin' masterpiece! Inspiring stuff indeed. I'm off to make a mission!
  8. Love the video update, literally sounds amazing! Those rain sounds plus TPW RAINFX mod will totally rock!
  9. I can imagine this is a very exciting time for you....this baby that you've nurtured for months and months, on the verge of release. I know from this thread that this map will be most welcome by the community.
  10. I have modified the class-names in this script to spawn zombies instead of civilians, and that works ok.....can the script be changed to make the spawned zombies attack players? Or could this script be combined with another script... http://www.armaholic.com/page.php?id=24679
  11. Thank you for this most awesome piece of code
  12. Awesome work, scenarios played out on a smaller terrain are more intense in my opinion. Thanks for putting this out there.
  13. Thanks guys...i think i'll go with Beerkan's suggestion....i like simple!!
  14. I have a piece of code that i can enter into the debug console that enables a color filter, see screenshot. http://cloud-4.steampowered.com/ugc/533996510398514418/2FFC52BD702AF52FD20C73FBD79B5D318B0221FF/ How do repackage the piece of code to file format so's to enble the color filter in a mission i'm making. Here is the piece of code i apply to the debug console. _hndl ppEffectAdjust [ .4, 1, 0, [1.01, -2.46, -1.23, 0],[2.11, 1.6, 0.71, 0.4],[0.83, 0.56, 0.29, 0.0]]; "colorCorrections" ppEffectAdjust [ .4, 1, 0, [1.01, -2.46, -1.23, 0],[2.11, 1.6, 0.71, 0.4],[0.83, 0.56, 0.29, 0.0]]; "colorCorrections" ppEffectCommit 0; "colorCorrections" ppEffectAdjust [ .4, 1, 0, [1.01, -2.46, -1.23, 0],[2.11, 1.6, 0.71, 0.4],[0.83, 0.56, 0.29, 0.0]]; "colorCorrections" ppEffectCommit 1.5; "colorCorrections" ppEffectEnable true; I hope this makes sense to someone!!
  15. Hard to say if this is just vaporware without any screenshots or a video to back it up, but if it's genuine....you have my support and i wish you all the best with your endeavours.
  16. Great update, airports look fantastic, seriously can't wait till we can all explore this beautiful island
  17. Awesome job here guys, ACR was my personal favorite DLC, i'm very happy it's made it to A3. Bystrica here i come:thanx:
  18. It's the little things that make a BIG difference, Thanks for sharing your work.
  19. Hi Everyone, First off "Noob Alert", ok now that's out the way i need some help. I have created a color filter i'd like to use in mission but i'm unsure how to activate it, my limited knowledge tells me to create an sqf file, but beyond that i'm unsure how to activate it in my mission! Any help appreciated. Peace.
  20.  EO

    Sangin WIP

    Have we entered the Twilight Zone here??
  21.  EO

    Sangin WIP

    Great map, great work, new adventures, Happy days!!
  22. Keep up the great work, those veins look freaking freaky:couch:
  23. Custom heads look fantastic Dude, can the zombie animations from the Breaking Point mod be implemented into this script?
  24. It's to beautiful to wage war on, i think i'll use it as a holiday retreat for my battle-hardened squad!!
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