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EO

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Everything posted by EO

  1. My attempt at an overlay using only ingame ppeffects.....BEWARE, more goat death....sorry about that! :P Unfortunately the limitations of the ppeffects make it impossible to create 2 "holes" that would simulate looking through goggles....unless of course there is a way to execute 2 post process effects simultaneously...... jshock, sorry for spamming the thread with full size pics. :blush:
  2.  EO

    Wet clothes mod

    https://forums.bistudio.com/topic/193826-rs-rain-textures/
  3. A few ppeffects that could be used when player is inside the "zone".....coupled with the proposed overlays plus the sounds would make for a nice effect. Code for image 1... PP_chrom = ppEffectCreate ["ChromAberration",200]; PP_chrom ppEffectEnable true; PP_chrom ppEffectAdjust [-0.02,0,true]; PP_chrom ppEffectCommit 0; PP_dynamic = ppEffectCreate ["DynamicBlur",500]; PP_dynamic ppEffectEnable true; PP_dynamic ppEffectAdjust [0.03]; PP_dynamic ppEffectCommit 0; PP_film = ppEffectCreate ["FilmGrain",2000]; PP_film ppEffectEnable true; PP_film ppEffectAdjust [0.12,1.52,3.54,2,2,true]; PP_film ppEffectCommit 0; Code for image 2... PP_chrom = ppEffectCreate ["ChromAberration",200]; PP_chrom ppEffectEnable true; PP_chrom ppEffectAdjust [-1,-1,true]; PP_chrom ppEffectCommit 0; PP_dynamic = ppEffectCreate ["DynamicBlur",500]; PP_dynamic ppEffectEnable true; PP_dynamic ppEffectAdjust [0.41]; PP_dynamic ppEffectCommit 0; PP_film = ppEffectCreate ["FilmGrain",2000]; PP_film ppEffectEnable true; PP_film ppEffectAdjust [1,4.5,4.08,2,2,true]; PP_film ppEffectCommit 0; Rad Rain effect... Code for Rad Rain... PP_wetD = ppEffectCreate ["WetDistortion",300]; PP_wetD ppEffectEnable true; PP_wetD ppEffectAdjust [-10,0,0.03,5,5,5,5,-1,-1,-1,-1,2,2,5,5]; PP_wetD ppEffectCommit 0; PP_dynamic = ppEffectCreate ["DynamicBlur",500]; PP_dynamic ppEffectEnable true; PP_dynamic ppEffectAdjust [0.36]; PP_dynamic ppEffectCommit 0; If any of these are of use, i'm happy to add more if required. :)
  4. Is there scope for adding a first person overlay to visually simulate wearing a gas mask? Of course there are mods out there that cater for this kind of immersion, LHM Glasses springs to mind, but having a visual overlay included in this project would eliminate the need for additional mods to round of the experience. Those module icons look pretty neat. :)
  5. Please give a round of applause for the MGSR Mod....
  6. Another enjoyable watch dude, and just as interesting to see "behind the scenes" as it is watching you build a mission in real-time. ANY kind of tutorial with Eden Editor as the backdrop will always help piss-poor mission-makers like myself garner little nuggets of info......keep up the good work man!
  7. Will it be possible to define bodies of water as contaminated areas?....... wetsuit+rebreather+diving googles+custom sound combo......
  8.  EO

    MGSR Mod

    A massive thank you for adding the new prisoner robes......a round of applause is required. :D
  9. Tried this?......http://www.armaholic.com/page.php?id=27496
  10. I think it's great....thanks for sharing your code. ;)
  11.  EO

    Decorating Bases

    @heroes......i post screenies in the photography thread all the time using imgur, with no issues mate, i drag and drop straight from my steam screenshots folder.....on the very odd occasion imgur may not process the image first time around, but it always works out in the end, if i were you I would persevere with imgur, screenshot quality is never compromised......and i agree with your view on Photobucket.....ghastly quality loaded with spam and all sorts of nastiness. :P
  12.  EO

    Ravage

    Hand-placed zeds will follow "move" waypoints, but will break off from their path if they gain line of sight from players or bandits.
  13.  EO

    Project OPFOR

    The recently ported(and awesome) RUG_DSAI dynamic sound mod has an extensive selection of Arab shouts, hollers, screams etc (the Arabic pbo can be found in the unused languages folder) Reading the RUG DSAI wiki, there is instructions on how to create your own custom sound pack for any faction, using the mod as a template. :)
  14. Hey LoK, I believe these are the classnames for massi's WW2 Units...... :)
  15. I think this is most of them...... :)
  16. Could that same modularity be extended to define ones own detection sounds too..... :)
  17. A standalone version of this would be greatly appreciated, the ability to define ones apparel is a sweet bonus.
  18. DUEL......a shoot out for two players. Got a score to settle with that annoying Arma buddy?......Have an axe to grind with someone in your unit?......Then load up this mission and mop up that bad blood once and for all. The rules are simple.....take ten paces forward.....turn and SHOOT! Support comes in the form of the local priest who is on standby to administer the Last Rites. :lol: The mission comes in two flavours..... Daytime. Night-time. Requirements : The complete CUP pack. (Units,Vehicles,Weapons,Terrain) Download : Duel Daytime version. Duel Night-time version. Add the pbo's to your Arma 3 MPMissions folder and your good to go.
  19.  EO

    Ravage

    Ravage items can be found in Eden editor......Props>Supplies>Survival......there you will find Basic Supplies, Repair Tools and Survival Gear. ;)
  20. Wonderful showcase reyhard, really looking forward to those 2 wheelers. :)
  21. cosmic10r deep in thought during the first Ravage MP test back in March....... It was a tough gig.
  22.  EO

    Ravage

    I thought the balance between first and third in your video was spot on, and made for an enjoyable watch. I think the type of gameplay that Ravage generates lends itself to a bit of both, I like to play third person when i'm travelling and switching to first when I loot or make contact.
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