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EO

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Everything posted by EO

  1.  EO

    [SP] Nuclear Dawn

    Updated first post with mirror for Armaholic. Big thanks to.....Big!:)
  2. Hi tpw, can the tpw_cars script be modified to spawn only CSAT autonomous vehicles?
  3. @JShock, Wow...and like magic..it works.. As i know little to zero about coding and scripting....results like this blow my mind...i'd really to learn all that good stuff rather than copy/paste others knowledge. Thanks again JShock:)
  4. I am playing around with an idea that uses the autonomous vehicles patrolling an area using markers and a simple patrol script.....so far so good... What i'd like to achieve using the vehicle respawn module is once the original vehicles have been destroyed, the respawn module kicks in and makes the respawned vehicles continue to patrol the designated area. Hope this makes sense, and if possible any help would be great:)
  5. I will certainly try that out....thanks again JShock:notworthy: ---------- Post added at 20:25 ---------- Previous post was at 18:35 ---------- @JShock, Here's what i've done so far: Using Kronsky's UPS http://kronzky.info/ups/ I placed an autonomous vehicle , placed a marker named "alpha", placed a vehicle respawn module, synced the module to the vehicle. When i preview in editor, vehicle starts it's patrol, when i destroy it, the respawned vehicle doesn't move, I want the respawned vehicle to continue patrolling. I tried your suggestion with no luck:(
  6.  EO

    [SP] Nuclear Dawn

    Awesome mate, thanks for the tip:)
  7.  EO

    [SP] Nuclear Dawn

    @Jona33 Thanks for the feedback, will look into some of the points you've made and try and rectify them. Cheers dude.:) ---------- Post added at 14:21 ---------- Previous post was at 13:55 ---------- Based on some feedback, i've changed the behavior of the enemy patrols from "careless" to "aware". Hopefully they will engage with the player a bit more. A few more tweaks here and there.:)
  8. JShock, you are the man. Works a treat. Thanks for being generous with your knowledge.:notworthy:
  9. Hi folks, I'm creating a scenario where two units join my group, i'm using, [civ1] joinSilent player; in the units init.....it works fine but i would prefer the unit to stay where they are until i get within a few feet of said unit, at the moment as soon as i preview mission the units run towards my position.....any ideas would be great. Thanks:)
  10. As title says Folks. I would like to be able to have 3rd person view when mission starts. Mainly to achieve a cinematic.....Possible:confused: Thanks as always, kind Folks.:):)
  11. That's great thanks kind Sir......i'll try and not be that guy that returns here in 20 minutes when i can't get it to work...:confused:.....but while i'm here do simply insert the code into the players init field? ---------- Post added at 21:57 ---------- Previous post was at 21:56 ---------- ah you guys are to quick for me.....thanks again... ---------- Post added at 22:08 ---------- Previous post was at 21:57 ---------- Yep, here's THAT guy back again...the code obviously works a treat...how about setting his pose to weapons lowered..... ---------- Post added at 22:24 ---------- Previous post was at 22:08 ---------- I set a waypoint directly in front of player and set behaviour to careless....works a treat...thanks again.
  12.  EO

    Next DLC and Expansion Speculation

    Cold War setting with Cuba at the forefront.....a very interesting period of recent history.....Cuban Missile Crisis, Bay of Pigs, Fidel Castro......would love to see something like this.
  13. I'm having enormous fun with this, would love a little spin off version featuring just the time,fog and weather sliders....they are awesome.:)
  14.  EO

    User Mission Request Thread

    Open World Survival MMO type or regular mission type. Gameplay takes place on a 70% flooded Altis....Population is split between "Land survivors" and "Sea survivors" Sea survivors require specific items that can only be found on land....resulting in a dangerous mission to land......where your wetsuit/rebreather is a highly sought after piece of kit for Land survivors. Land survivors require specific items that can only be found underwater.....but first they need that wetsuit/rebreather..... It's a precarious situation....and one which could generate great gameplay.....
  15. Hi folks, just as thread title suggests...i'm looking to create a scene at Altis Airport that has groups of civilians...standing, chatting and generally relaxing while waiting around the airport. Does it require scripts or can it be done through editing waypoints in the Editor? Any help would be sweet as!!
  16. Thanks for helping out a very green mission maker!!
  17. How would one incorporate those codes into a mission....init SQF?...mission SQM?
  18. Thanks for the link to POLPOX's script....looks like just what i need. muchas gracias!
  19.  EO

    Solitary MP?

    Just the name of your thread...."Solitary MP"....conjures up an intriguing sounding gamemode that hasn't been created yet......here's hoping you have an other "Pilgrimage" type epiphany.......
  20. There is already such a thing http://steamcommunity.com/sharedfiles/filedetails/?id=377667225
  21.  EO

    [SP] Pilgrimage

    Is hitch-hiking still an thing in 1.88? I just played an hour or so of 1.88 and didn't see it as an option i could take. I'm pretty sure i met all criteria to hitchhike..... And while i'm here...Rydygier, you must have had an epiphany when you came up with the concept of Pilgrimage, A perfect utilisation of terrain, churches and chapels. This mission will stand the test of time and will forever be referred to as a Classic.
  22. Hi folks, sorry if this has been asked a 1000 times....is it possible to have Arma 3 installed on an SSD, mods on a HDD, would the game run properly this way?
  23. Thanks for the comments guys, since i posted the thread i have experimented with a few mods, mostly SP friendly mods, TPW, bcombat and have found no problems. I also tried out DragonFyre and SOS sound mods and both performed well...again thanks for the help guys.
  24.  EO

    Speed Of Sound Pure

    I agree with Azer1234.....great mod, really punchy soundset...but the only weakness for me is the footsteps and equipment sounds. As these are the sounds that you carry around with you(no pun intended)they should be more crisp and prominent in the mix. Regardless, this is an awesome piece of work and i'm grateful for the mod.
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