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EO

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Everything posted by EO

  1. Why don't you try creating an @Units mod folder and put all of massi's PBO's in there. I do that for units(@Units), weapons(@Weapons) and vehicles(@Vehicles) etc. Makes for a tidy Arma3 root folder and easier launch paramaters.
  2. Noob Alert! where would i put these lines of code...player's init? Thanks for your patience with a fool.
  3. I have an idea for a scenario which requires a smoke effect to emit from a civilian unit (like they have walked from a burning building/plane). Can this be achieved or is it even possible with a script?
  4. Awesome input tpw! I will give this a go. Thanks.
  5. Thanks Kommiekat, I'll do some digging myself regarding those A2/OA mods. Cheers.
  6. Took your advice and opened up the code....I can see it....I can sort of understand the logic....but, no, outwith my grasp i'm afraid! C'est la vie. // BREATH FUNCTION tpw_fog_fnc_breathe = { private ["_unit","_int","_nextTime", "_source","_myParticleSource","_mylogic", "_fog","_nextbreath","_time","_factor"]; { _unit = _x; // Only bother if unit is alive, close to player and foggy conditions are met if ((alive _unit) && {tpw_fog_flag} && {_unit distance player < tpw_fog_radius} && {_unit == vehicle _unit}) then { _nextTime = _unit getVariable ["myNextBreathTime", -1]; if(_nextTime == -1) then { _unit setVariable ["myNextBreathTime", diag_tickTime + (random 3)]; _source = "logic" createVehicleLocal (getpos _unit); _unit setVariable ["myBreathingParticleLogic", _source]; if(_unit == player) then { _source attachto [_unit,[0,0.1,.04], "neck"]; } else { _source attachto [_unit,[0,0.05,-0.08], "pilot"]; }; _unit setVariable ["myBreathingParticleSource", nil]; }; _myParticleSource = _unit getVariable ["myBreathingParticleSource", nil]; if(diag_tickTime >= _nextTime) then { if (isNil "_myParticleSource") then { _unit setVariable ["myNextBreathTime", diag_tickTime + 0.5]; _mylogic = _unit getVariable "myBreathingParticleLogic"; _fog = "#particlesource" createVehicleLocal (getpos _mylogic); _fog setParticleParams [ ["\a3\Data_f\ParticleEffects\Universal\Universal", 16, 12, 13,0], "", "Billboard", 0.5, 0.5, [0,0,0], [0,0.0,-0.3], 1,1.275,1,0.2, [0,0.2,0], [[1,1,1,0.02], [1,1,1,0.01], [1,1,1,0]], [1000], 1, 0.04, "", "", _mylogic ]; _fog setParticleRandom [0.5, [0, 0, 0], [0.25, 0.25, 0.25], 0, 0.5, [0, 0, 0, 0.1], 0, 0, 10]; _fog setDropInterval 0.01; _unit setVariable ["myBreathingParticleSource", _fog]; } else { // Next breath, shorter time for more fatigue _time = 2 + (random 1); _factor = _time - ((getfatigue _unit) * _time); // shorter breath when fatigued _nextbreath = diag_ticktime + 0.5 + _factor; _unit setVariable ["myNextBreathTime", _nextbreath]; deletevehicle (_unit getVariable "myBreathingParticleSource"); _unit setVariable ["myBreathingParticleSource", nil]; }; }; } else { _unit setVariable ["myNextBreathTime", -1]; deletevehicle (_unit getVariable "myBreathingParticleLogic"); deletevehicle (_unit getVariable "myBreathingParticleSource"); }; } forEach allUnits; };
  7. I'll certainly give it a go, but i fear i may come running back here with my tail between my legs:computer:
  8. Hi tpw, your mod already gets great use on just about every mission i make so thanks for that, and your right the fog breath on a larger scale would be awesome for what i need. Trouble is i'm a user, not a creator of scripting! Is there anything you could suggest to create that fog breath effect to emit from a person, rather than just the mouth. Regards.
  9.  EO

    Searching for TrackIR5 ArmA3 profiles

    Copy and paste into your profiles folder within your NaturalPoint/TrackIR folder, then select the profile when you open TrackIR. Hope this helps.
  10.  EO

    Searching for TrackIR5 ArmA3 profiles

    Here is Dsylecxi's profile.....Enjoy! <?xml version="1.0" encoding="UTF-16"?> <Profile> <Name>Dslyecxi</Name> <Description>Dslyecxi</Description> <ExclusiveLoad>0</ExclusiveLoad> <TrueViewEnabled>0</TrueViewEnabled> <Curve> <Axis>0</Axis> <Enabled>1</Enabled> <Inverted>0</Inverted> <Mirrored>1</Mirrored> <Limited>0</Limited> <Limit>180</Limit> <Type>0</Type> <Inputs> <Val>-49.7041</Val> <Val>6</Val> <Val>-30</Val> <Val>6</Val> <Val>-15</Val> <Val>6</Val> <Val>-7.39645</Val> <Val>4.10256</Val> <Val>-1</Val> <Val>0</Val> <Val>0</Val> <Val>0</Val> <Val>1</Val> <Val>0</Val> <Val>7.39645</Val> <Val>4.10256</Val> <Val>15</Val> <Val>6</Val> <Val>30</Val> <Val>6</Val> <Val>49.7041</Val> <Val>6</Val> </Inputs> </Curve> <Curve> <Axis>1</Axis> <Enabled>1</Enabled> <Inverted>0</Inverted> <Mirrored>1</Mirrored> <Limited>0</Limited> <Limit>180</Limit> <Type>0</Type> <Inputs> <Val>-49</Val> <Val>6</Val> <Val>-30</Val> <Val>6</Val> <Val>-22.4852</Val> <Val>6</Val> <Val>-6.50888</Val> <Val>3.58974</Val> <Val>-2.5</Val> <Val>0.5</Val> <Val>0</Val> <Val>0</Val> <Val>2.5</Val> <Val>0.5</Val> <Val>6.50888</Val> <Val>3.58974</Val> <Val>22.4852</Val> <Val>6</Val> <Val>30</Val> <Val>6</Val> <Val>49</Val> <Val>6</Val> </Inputs> </Curve> <Curve> <Axis>2</Axis> <Enabled>0</Enabled> <Inverted>0</Inverted> <Mirrored>1</Mirrored> <Limited>0</Limited> <Limit>180</Limit> <Type>0</Type> <Inputs> <Val>-48.9105</Val> <Val>2</Val> <Val>-40</Val> <Val>2</Val> <Val>-30</Val> <Val>2</Val> <Val>-13.3136</Val> <Val>2</Val> <Val>-6.21302</Val> <Val>0</Val> <Val>0</Val> <Val>0</Val> <Val>6.21302</Val> <Val>0</Val> <Val>13.3136</Val> <Val>2</Val> <Val>30</Val> <Val>2</Val> <Val>40</Val> <Val>2</Val> <Val>48.9105</Val> <Val>2</Val> </Inputs> </Curve> <Curve> <Axis>3</Axis> <Enabled>1</Enabled> <Inverted>0</Inverted> <Mirrored>1</Mirrored> <Limited>0</Limited> <Limit>180</Limit> <Type>0</Type> <Inputs> <Val>-48.9105</Val> <Val>2</Val> <Val>-40</Val> <Val>2</Val> <Val>-30</Val> <Val>2</Val> <Val>-20</Val> <Val>2</Val> <Val>-3</Val> <Val>2</Val> <Val>0</Val> <Val>0</Val> <Val>3</Val> <Val>2</Val> <Val>20</Val> <Val>2</Val> <Val>30</Val> <Val>2</Val> <Val>40</Val> <Val>2</Val> <Val>48.9105</Val> <Val>2</Val> </Inputs> </Curve> <Curve> <Axis>4</Axis> <Enabled>0</Enabled> <Inverted>0</Inverted> <Mirrored>1</Mirrored> <Limited>0</Limited> <Limit>180</Limit> <Type>0</Type> <Inputs> <Val>-49.7041</Val> <Val>4</Val> <Val>-40</Val> <Val>4</Val> <Val>-30</Val> <Val>4</Val> <Val>-19.5266</Val> <Val>4</Val> <Val>-2.5</Val> <Val>4</Val> <Val>0</Val> <Val>0</Val> <Val>2.5</Val> <Val>4</Val> <Val>19.5266</Val> <Val>4</Val> <Val>30</Val> <Val>4</Val> <Val>40</Val> <Val>4</Val> <Val>49.7041</Val> <Val>4</Val> </Inputs> </Curve> <Curve> <Axis>5</Axis> <Enabled>0</Enabled> <Inverted>0</Inverted> <Mirrored>1</Mirrored> <Limited>0</Limited> <Limit>180</Limit> <Type>0</Type> <Inputs> <Val>-49.4083</Val> <Val>2</Val> <Val>-40</Val> <Val>2</Val> <Val>-30</Val> <Val>2</Val> <Val>-20</Val> <Val>2</Val> <Val>-3</Val> <Val>2</Val> <Val>0</Val> <Val>0</Val> <Val>2</Val> <Val>2</Val> <Val>24</Val> <Val>2</Val> <Val>28.1065</Val> <Val>0</Val> <Val>40</Val> <Val>0</Val> <Val>48.8</Val> <Val>0</Val> </Inputs> </Curve> <Hotkey> <Name>Center</Name> <ActionID>1</ActionID> <Key>101</Key> <Enable>1</Enable> <Toggle>1</Toggle> <Trap>0</Trap> <IsDevice>0</IsDevice> <DeviceGuid>{00000000-0000-0000-0000-000000000000}</DeviceGuid> <ButtonID>0</ButtonID> </Hotkey> <Hotkey> <Name>Pause</Name> <ActionID>2</ActionID> <Key>120</Key> <Enable>1</Enable> <Toggle>1</Toggle> <Trap>1</Trap> <IsDevice>0</IsDevice> <DeviceGuid>{00000000-0000-0000-0000-000000000000}</DeviceGuid> <ButtonID>0</ButtonID> </Hotkey> <Hotkey> <Name>Precision</Name> <ActionID>3</ActionID> <Key>118</Key> <Enable>1</Enable> <Toggle>1</Toggle> <Trap>1</Trap> <IsDevice>0</IsDevice> <DeviceGuid>{00000000-0000-0000-0000-000000000000}</DeviceGuid> <ButtonID>0</ButtonID> </Hotkey> <Hotkey> <Name>Profile</Name> <ActionID>4</ActionID> <Key>119</Key> <Enable>0</Enable> <Toggle>1</Toggle> <Trap>1</Trap> <IsDevice>0</IsDevice> <DeviceGuid>{00000000-0000-0000-0000-000000000000}</DeviceGuid> <ButtonID>0</ButtonID> </Hotkey> </Profile>
  11. For me, the most eagerly anticipated mod, good luck with development. Are we close to a release? Peace out.
  12.  EO

    [SP]_Tango_Down_by_Surfer

    Really enjoyed this, got any more up your sleeve? Over and out!
  13. Hey massi, great work, love to see more PMC style units from you in the future, like the variety in your African pack. Peace out.
  14. Hi folks, just a quick one, has there been or is anyone thinking of making a Gurkha units mod/addon? Seems as though they are the forgotten faction in the Arma series who have a rich military/combat history. From a personal viewpoint, I think they would be very popular with the Arma community. Any thoughts?
  15. ^^^ And you have to pay nearly 8 euros/£6.50 for the privilege (it's now available as a standalone download), Dslyexci's last one for Arma2 was for free!! I think this is way overpriced.
  16. ^^ Wow if this could be implemented i think my head will explode!!
  17. Hi Folks, fantastic piece of work. I have no problems running the addon, but can anyone enlighten me as to where i call the script in the editor...(player init?) Thanks.
  18. Hi folks, just a quick one, has there been or is anyone thinking of making a Gurkha units mod/addon? Seems as though they are the forgotten faction in the Arma series who have a rich military/combat history. From a personal viewpoint, I think they would be very popular with the Arma community. Any thoughts?
  19. Good to here we're getting one big mod package mate, you have single-handedly made my last few weeks of Arma an experience. Keep up the good work Dude!
  20. Hey folks, very new to all this, so please forgive me! I'm finding my feet with the editor, but need to know or if it's possible to create a continuous smoke effect. I want to create a mission with an "Apocalypse Now" type atmosphere, i'm hoping i could create triggers, set off by myself as i make my through the map. Possible? Thanks.
  21. Awesome work mate, your a huge credit to this community, i think as far as the ambient patrols go, maybe a faction could hold a certain area on the map rather than being random each time.
  22. I agree with Jabba on this one, I have been super stoked about this project since Day 1 and wish the whole Development Team good luck. Just a pity certain "highly regarded" members of this community have reasons for pouring scorn on the whole Zombie/Infected terminology.
  23. Have to agree with Kremator and Zorg_DK, the occasional helicopter flyby would top this mod of perfectly Great work and totally appreciated tpw!!
  24. Hey Dude, just create a new folder in your main ARMA 3 directory folder, and name it "userconfig" then copy and paste the .hpp folder within your newly created "userconfig" folder.
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