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EO

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Everything posted by EO

  1. Is the Reshade package compatible with the AIA Terrain Pack, the reason i ask is, virtually all the screenshots related to Reshade/SweetFX are either Altis/Stratis. Can someone confirm the results are just as impressive on ported A2 terrain.
  2. Good evening Armaholics......i would like to add a custom soundtrack to a mission i'm creating, similar to the way the DayZ music was structured in the original DayZ mod. I always loved the way the music would randomly just bubble up out of nowhere during gameplay.....I would like some help as to how to do something similar.....:confused: Thanks.
  3. Thanks for the replies guys, something to chew on!!
  4.  EO

    Zombies & Demons 5.0

    Thank you for this excellent mod, the modules that come with the mod are very generous for creating really cool missions..... If i had one request to make this a truly awesome Zombie mod...... Animations....especially the slow Zombies, if they could even be made to crouch or go prone would be cool.... Regardless, it's an awesome mod anyway!:bounce3:
  5. Thank you for putting this out there....awesome stuff mate. It's the little things like this that make a BIG difference.:)
  6. http://a3esseker.info/ Enjoy!
  7. I for one would welcome such an option......"Don’t Underestimate the Power of the Dark Side"
  8. Sounds neat.....i like the fact you get to play each faction over the course of the Campaign....downloading now!
  9. This project is a revelation.....outstanding work megagoth.....
  10.  EO

    [SP] Pilgrimage

    Glad to see your "epiphany moment" has been rewarded...... Pilgrimage........a perfect utilisation of terrain, churches and chapels......'dobra robota'
  11. Looking forward to hearing the results...... Good Luck to everyone involved.....:bounce3:
  12.  EO

    will trackir be supported

    Agreed...and quite frankly surprised that it's not implemented yet......most BI games incorporate TrackIR and for a space exploration game such as this it should be a no-brainer. There are a fair few games that fail that final piece of the jigsaw without TrackIR. I hope TOM doesn't suffer the same fate......:pray:
  13. @friznit2, @ChronicleDude.......thanks for the intel guys.......i was deep in the woods.....you guys have lead me to the clearing!:)
  14. Hey there Alive guys.....when i run the Sabotage mission, i receive a message on mission start along the lines of "there are 116 objectives in this opcom instance...try lowering to 80 for performance reasons".......any idea what this means and how i go about lowering the objective count?:confused: Thanks.
  15. Hi Hazey, Not sure if this is a brain-fade moment on my part....but does the mission support JIP?
  16. No bug, ZEUS is integrated into the mission.
  17. Thanks for the release....sounds great.
  18. Can't live without TrackIR....this makes the experience so much more enjoyable.....thank you for your work:thumbsup:
  19.  EO

    Show Off The RV4 Engine!

    100% http://steamcommunity.com/sharedfiles/filedetails/?id=391451954 http://steamcommunity.com/sharedfiles/filedetails/?id=307475714
  20.  EO

    (sp) Nuclear Sunset

    Added Armaholic mirror....Big thank you to.....Big!:)
  21.  EO

    [SP] Nuclear Dawn

    Hi folks, just updated the mission to support 2 player COOP. Enjoy:)
  22. Yeah sorry tpw, shoulda provided more info in my original post....Yes, changing classnames to the UGV's produces NO traffic, I think the fact the vehicles are autonomous is the problem.....those civvies just can't hitch a ride!!:)
  23. Hi tpw, i replaced the classnames in the civcarlist with the CSAT UGV'S classnames, I ran the script along with tpw_core script....but no luck.... Any suggestions as to why i ain't getting a result:confused:
  24. First and foremost SP for my own self-indulgence!....but i would like COOP(4 players) as an option. ---------- Post added at 06:56 ---------- Previous post was at 06:47 ---------- Patrolling yes, and spawn when player in, despawn with player out sounds good.
  25. Hi everyone, having had no luck so far with this......:confused: Is there a ambient vehicle mod/script that is configurable so i can populate the area surrounding the player with one vehicle type. TPW's mod seemed most likely, but it seems to only cater for civilian vehicles. What i'm trying to achieve is for only CSAT autonomous vehicles to spawn around the player. Once again, any help from you caring, sharing people would be awesome:)
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