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EO

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Everything posted by EO

  1.  EO

    Ravage

    .....or roaming nomads who like to barter.....
  2. Very generous of you.....I like very much. Thanks.
  3.  EO

    DSS: The Mod

    Hi Ranwer, so just a week after DSS Early Alpha Release and already over 1500 subscribers on Steam Workshop...Congrats mate, you done a good job :clap: :icon_idea: Feature request/suggestion - Continuing with the DSS tagline "This is your World...Your Story Begins....." Before the mission starts, a splash screen with an options menu for players to tailor their DSS Mission experience. Example- Spawn Point - North, South, East, West or Random Time of Day - Dawn, Dusk, Midnight or Random Time Acceleration - x10, x20, x30 etc. or OFF Loot/Zombie Spawn - High, Medium, Low Humanity Hud - toggleable On or OFF Dynamic Weather - On or Off There are probably a few more parameters that could be added, but this could be a start. Rydygier's Pilgrimage mission has a similar options menu before mission start which made each playthrough more diverse. Regards. :)
  4.  EO

    St_KillShotCam Mod

    Now that's what i call service....Thanks sttosin. ;)
  5.  EO

    Ravage

    Thread is only 5 pages long so far and is a good read if you have the time.......... :rolleyes: Regarding your dislike for Zombies.....you can create your own scenario without the Zombies with the very generous modules supplied with the mod itself. ;)
  6.  EO

    St_KillShotCam Mod

    Hey sttosin, Big fan of this cool mod.....is there any way to configure the activation distance? At the moment when the mods activated it can really get in the way of CQC....set distance of 100m would be sweet. Otherwise i love it. ;)
  7.  EO

    Ravage

    A few players have commented on the scarcity of loot, specifically food and drink.....I personally find the inability to find food and water adds to the overall sense of fear and panic. The loot balance seems pretty accurate at the moment......High loot levels can create a lack of concern towards the life of the player, i want each playthrough to "mean" something, i want to feel that sense of dread that comes from a lack of food and water. Would be cool to elaborate on the scarcity of water theme......maybe water sources/stockpiles protected by bandits etc.....
  8. After today's update....it would be nice to have some kind of sub thread (for weirdo's like me who have an unhealthy interest in how the game looks) to share creations made using this awesome tool....It could, through time, create a library of cool PP Effects for mod and mission makers to utilise.
  9.  EO

    Ravage

    Great idea from BB regarding a darker soundscape....would add another layer to the overall mood of the island. And if there's room on that to-do list...maybe a post process effect module with a few different presets....i have a few i'm willing to share and Greenfist has just updated his awesome tool for pp effects.... https://forums.bistudio.com/topic/176057-gf-post-process-editor/ Keep up the awesome work Haleks P.S. I rustled up a little promo video last night but ran into a few editing problems :P Hopefully i'll have a little something later tonight. ;)
  10. Thanks for a very nice update.... ;) Looking at that beautiful screenshoot....could/would it be possible to do some kind of side scrolling mission with the A3 engine? Mmmm....would like very much.
  11.  EO

    Ravage

    Played with the modules earlier,...haleks, your way to generous with those modules...a mission-makers dream.... ;) Just played the Mod itself.......I just gotta say if this the backdrop to what's to come.......Folks, we're in for a good Winter! I think this is THE project that's captured the true beauty of Altis, I see her in a whole new light now. That soundtrack against the backdrop of a ravaged Altis is breathtaking! The page may be blank at the moment but there are chapters and chapters to be written on this beautiful canvas. ;) Genius.
  12.  EO

    DSS: The Mod

    Hey tyl3r99, Currently the Ambient Spawner module only spawns zombies, vehicles and vehicle damage. There is a Survival Cache in the editor with all the Custom DSS Items.....look under EMPTY>AMMO>Survival Cache. ;)
  13.  EO

    Ravage

    I can be easily persuaded. ;)
  14.  EO

    Ravage

    Initial feedback based on an hour of gameplay using Ravage modules in the editor..... The modules are already in a very polished state, with full beans on all modules framerates are very good. Damn, those fast zombies are...fast! Only played with vanilla assets, looking forward to trying out Ravage with all the supported addons. Clearly the project is a labour of love......and it shows, you have something very special here. ;)
  15.  EO

    Ravage

    Hi haleks, Congrats for first version release.....can't wait to try this out. ;)
  16.  EO

    DSS: The Mod

    A visual representation.....
  17.  EO

    DSS: The Mod

    Hello and welcome to the forum. :) It looks like you have all the requirements to just press play.....you will find DSS in the scenarios tab in the main menu. The ini-DBI mod is only a requirement for MP. I believe the save option for SP is currently disabled, i think Ranwer is aware of this and should be fixed soon. You could always try the good old ARMA cheat for quick-save....press and hold left shift, then press the number pad minus(-) let go and type SAVEGAME, although i'm not 100% sure this still works. Hope some of this helps you out. ;) It's worth remembering DSS is in an early Alpha state...more content and features will follow. It's also worth remembering that DSS is literally a one man show. DSS players will need to be patient while Ranwer gathers feedback for future updates.
  18.  EO

    DSS: The Mod

    Hi Ranwer, experiencing the same issues as Stormforge when trying to play the DSS mission.....sent you a PM of my rpt file. However, the DSS modules are fantastic.....hands down the best implementation of Zombies in A3 thus far, animations are familiar, classic and timeless.....you really gotta fill them full of lead!! Ambient Music module is the little cherry on top. :D A little feedback..... Currently, for me anyway, when using the Ambient Spawner, sometimes the zombies spawn in a line or group and are static until the player is within an approximate 25/30m radius before they react to player..is this normal.. :huh:..maybe this can be tweaked to spawn them with random roaming behavior. ;) Overall, for an Alpha release, a very generous Survival Sandbox modification. The apocalyptic survival future is bright.....or should i say overcast with a slight chance of rain. :P Just a heads up......@DSS requirements.....the latest version of CBA 2.0 now includes ASDG Joint Rails as standard. ;)
  19. ^^ A thing of beauty........arguably Rocket's finest moment.
  20.  EO

    Arma3 Videos

    Created using the 2D editor
  21.  EO

    [SP/Coop 04] Contention Zone

    Real nice surprise to find Surfer's Scrapyard implemented into the mission.....played many a CQC session on that awesome template. Nice one. ;)
  22.  EO

    [SP/Coop 04] Contention Zone

    SPOILER ALERT.......IT'S LOCATED IN ONE OF THE SMALL AIR VENTS, WHERE THE WALL MEETS THE FLOOR, IT'S JUST BEHIND WHERE YOU HAVE THE CONVERSATION WITH THE SCIENTIST It's a good idea to go through all the conversation options with NPC's.....you'll always get a little nugget of information. ;)
  23.  EO

    [SP/Coop 04] Contention Zone

    Hey Inlesco.....after being informed of the incoming assault did you go back down to the basement where the mission begins?......... ;)
  24.  EO

    DSS: The Mod

    Just happens to be my day off work this week.....those odd jobs in the garden will have to wait another week ;) Regarding the Humanity HUD....a few questions/ideas for the future.... As a big fan of the "Customize Layout" menu in Arma, will users have a choice to customize the Humanity HUD? The ability to place and scale the HUD could be useful. Another alternative could be the option to place the HUD on the horizontal, rather than the vertical, again it could make it a little less obtrusive. In any case, the latest rendition of the HUD is neat and tidy. ;) I'm always hyped when there is a release date on the horizon whether it be a book, movie or game.....and DSS is no exception...Bring it on!
  25.  EO

    [SP] Sentinel - Outbreak

    Thanks for the updates Baraban....and keep us posted on your future projects. Good luck. ;)
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