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Everything posted by EO
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Epic stuff indeed.....can DSS live up to the grandeur of such a stirring soundtrack....:pray:
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attach smoke to chimney stack-Shapur map
EO replied to EO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the knowledge Greenfist, really appreciate it:) -
Hey Ranwer....great to see all the core survival features in game, love the look of the zombie animations....very authentic....reload animation for the "Dinner Bell" looks awesome M8, Maybe one request i would personally like is the option to hide the humanity icons via hotkey, i would much prefer an audio/visual reference for when i need to eat /drink/sleep... or maybe just make them smaller....for me they break the immersion a little bit.. And just like Corporal_Lib said, looking forward to trying this bad-boy out. Keep up the good work Bro.....
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Hello and welcome to the forums......maybe you could try this out...... http://sh8.videopilot.link/arma3/real-light-v6/
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Popcorn at the ready.....:popcornsmilie:
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Hi Ranwer, forgive me if it's been touched on earlier in the thread, but are you planning on a weather script, specifically code34's Real Weather script which i recall from the original DSS.....would love to hear your thoughts regarding weather/atmosphere/ambiance......Oh, and with each update, it sounds like your sitting on something really special here......i'm aching for a well scripted Survival mission. Continued good luck M8.
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Hi Ranwer, looking back through the thread, there was a question regarding persistence......this just popped up on Armaholic today....maybe worth checking out.....Regards EO. http://www.armaholic.com/page.php?id=29119
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+1 for seperate modules for each zombie type.....as a child of the 70's i like my Zeds to shuffle and shamble to their deaths....Romero style.:pistols:
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:popcornsmilie:
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Regarding the weapons packs that are "scrambling" your head, a good thing to take note is how well a particular pack is being updated regularly...out of the 3 you mention, the SVT40 pack hasn't been updated for over a year, whereas i believe Sam's and Toadies have been updated to recent Marksman DLC standard.
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Hi Ranwer, Kudos for collapsed buildings especially in Kavala....might help with the massive FPS drop everytime i go there!!:icon_frown: Also mighty happy to see the potential inclusion of Sam's Weapon Pack, it's a little gem of a pack.... Speaking of weapons, will DSS have some kind of degradable weapons system, i.e weapons that jam etc...or if that's to complex for Arma, maybe even some weapons that visually look all beat up, i know, for instance, that some weapons in the CUP weapons pack have some poor textures due to porting, but in the context of DSS, this would look good right? Anyways, keep up the good fight....i'm glued to this thread Dude:popcornsmilie:
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Love this idea of the poisoned water sources:bounce3:........also love the idea of making the player able to poison water sources:icon_twisted:
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The third logo....(the red and black one) looks super cool......
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Dude...i'm salivating......menu pictures look awesome.....mega-hyped for this......
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Hi Ranwer, glad to hear your implementing your awesome tent/camp script...i have been using it religiously for my Orienteering missions
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Quite simply one of the coolest entrances i've seen in Arma....you Sir, are a Legend......
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Bring it on.......sounds and looks great, looking forward to release. Don't forget Dude...for every Zombie hater:thumbsdown:...there is a Zombie lover:yay:....right behind them!!
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GF Post Process Effect Editor
EO replied to Greenfist's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Greenfist, i find the time/weather/fog sliders within your PPE package would make an extremely useful tool for mission-making, it's a very frustrating process exiting the editor to adjust time/weather/fog etc.....an standalone mod for these sliders as an addaction would be a welcome addition to the Armaverse. To my knowledge there isn't such a mod for simply changing time/weather/fog on the fly whilst in the editor. Kindest Regards. -
VT5 - Valtatie 5 | Final release thread | Finnish terrain for A3
EO replied to Tonto-'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congratulations for release....i applaud anyone with the time and patience to produce a new playground for us Armaholics....:notworthy: -
Hello, not so much a name change, just a request for capital letters....Evil_Organ please. Thank you.
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
EO replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi folks, needing a little help with tpw_skirmish module...i want to create areas of the map where skirmish is deactivated via a trigger, but i am unsure how to do it.:confused: Can anyone advise me how to set up a trigger for such a scenario.- 5207 replies
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- single player
- realism
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^^ ^^ this :pray:
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Couple of random screenshots using Reshade http://images.akamai.steamusercontent.com/ugc/469798213455975912/951FBA9BFCE6BF5CB5EDD430CC3A794E1D331E47/ http://images.akamai.steamusercontent.com/ugc/538510267121260022/130CF2464F883E2EF469AA09BF64A2E3BCDCFBBD/ http://images.akamai.steamusercontent.com/ugc/538510267121282489/08E1DD8D70A8E04E720D515AF492A3CAD1DC0A96/
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[WIP] Padrino's Static Animations Pack
EO replied to il_padrino's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is right up my street, i do love a good screenshot, and your pictures are just awesome...... So, let me be "that guy"...what mod/faction are you using in your screenshots....those guys in the first picture look killer!! Good luck with the project -
Hello again...just gave this a whirl and it's a beautiful thing.....creeping around Chernarus at dawn, the sky heavy with rain and a fog falling...looks spectacular.
