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EO

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Everything posted by EO

  1. Can anyone recall a mission that was made when the game was still in Alpha. I'm sure it involved various truck driving missions, Euro Truck Simulator style, around Altis.....AM I DREAMING OR WAS IT REAL........:confused:
  2. Hi NigMax, Looks like an interesting project, wishing you all the best for release.
  3. ^^ I for one am glad to hear this....my fear from this whole sorry mess is that highly talented modders will withhold their work for private use only. I hope it doesn't come to that.
  4.  EO

    New Chernarus Perspective?

    The ? image next to the countdown ticker has a image file that is called "secret box" https://store.bistudio.com/components/com_virtuemart/shop_image/product/secret_box.png .......the mystery deepens........
  5.  EO

    New Chernarus Perspective?

    Nothing special?......Dude that sentence alone...."Experience zombie filled Chernarus from a brand new perspective!" sounds pretty special to me:)
  6.  EO

    New Chernarus Perspective?

    I don't think it will be Chernarus+ With the DayZ SA devs adding to the map on a regular basis, it's still an unfinished terrain. As to what it actually might be.....I'm as intrigued as everyone else.
  7. Just a couple of asshats talking rubbish, the whole thing reeks of a publicity stunt.
  8. Wow....the video is mesmerizing!
  9.  EO

    Map Bisrace

    Ahh, très bien:bigsmile:
  10. Screenshots are just downright ridiculous..........in a good way!
  11. ^^ I have to agree 100%. This mod is as immersive and essential as my TrackIR.
  12. Ok, i'm curious so someone set me straight.......I see dozens of reskined/retextured Arma 3 vehicles ranging from Hunters to Ghosthawks.....what's stopping all the talented modders out there just reskining the new Helo's that were released today. Are they off limits?
  13.  EO

    ExA RG-31 Mk5

    Thanks for the heads up. Downloading now!
  14.  EO

    ExA RG-31 Mk5

    This is a vehicle that deserves to roll in the hills of Altis......... Will we ever see this awesome awesome beast ported to Arma 3.
  15. Heh heh, I feel your pain Bro, maybe Smiley will put out an Alpha build if we all ask nicely! Obviously that last part is a wee joke, i am aware of Forum rules and regulations regarding begging!
  16.  EO

    Enhanced Movement

    Fantastic work BB, i can imagine this project is a head-f**k, but you've done an awesome job. My opinion is BI should have given MANW applicants more time to polish their gems!
  17. This piece of code is a revelation and i thank you for polishing it up and releasing it for Arma 3.
  18. Holy shit, those screenshots just ooze atmosphere, bleak and beautiful at the same time. I wish you best of luck with this project. You have my support with MANW contest.
  19. Hi Cirav, you are one talented guy, I've been playing on Wake Island for a couple of days now and it's a frickin gem of an island. I much prefer small highly detailed terrains over the bigger ones, performance is excellent. Wake Island and Imrali Island both give me almost 60fps in the heat of battle. I can see Wake Island becoming a classic. Best of luck with MANW, you have my support.
  20. Thanks for the update Cirav, Imrali is a rare little gem of an island, small but highly detailed, quite beautiful. Best of luck with MANW...... Wake Island is/has just blown my mind, a frickin' masterpiece! Inspiring stuff indeed. I'm off to make a mission!
  21. Love the video update, literally sounds amazing! Those rain sounds plus TPW RAINFX mod will totally rock!
  22. I can imagine this is a very exciting time for you....this baby that you've nurtured for months and months, on the verge of release. I know from this thread that this map will be most welcome by the community.
  23. I have modified the class-names in this script to spawn zombies instead of civilians, and that works ok.....can the script be changed to make the spawned zombies attack players? Or could this script be combined with another script... http://www.armaholic.com/page.php?id=24679
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