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Everything posted by EO
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@damsous, Sounds like you've done a great job there man, the mission sounds like a lot of fun too!! Another neat idea with persistence in mind would be a Capture the Ravaged Flag scenario, could be fun with a few survival elements thrown in.
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Of course it does, which is why i posed the question, not sure I need to repeat it. Maybe after the announcement that Livonia will be Premium DLC for DayZ i'm just beginning to question BI's overarching strategy to generate revenue.
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Could it be that the lack of work on the oversized doorways is simply because Livonia was always destined for DayZ?
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terrain Take on Helicopters Terrains
EO replied to Jove Chiere's topic in ARMA 3 - ADDONS & MODS: COMPLETE
All very sad regarding South Asia map especially the work Jove Chiere put into the road network, however It's always best to focus on the positives, by the looks of it the DMCA for Seattle has been lifted, and ToH Core (which is a great asset source) remains unaffected. Without knowing the full facts, I still don't understand why this particular DMCA was "successful".....who's intellectual property rights have been violated here, it surely can't be BI's as all the data relating to the South Asia map is available from the Licensed packages, and unless I'm mistaken nobody can lay copyright claim to simple config tweaks.....I just don't get this one. 😕 @Jove Chiere, for what it's worth I'm sorry for your recent troubles. -
@damsous
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Northern Fronts - Scandinavia in WW2
EO replied to sokolonko's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Temppa, I really love what you've done with Svartmarka, a totally fresh take on a map we all know and love so well. I'm not sure if you want bug reports but while i'm here... [7969,11302.5,0] -
terrain Take on Helicopters Terrains
EO replied to Jove Chiere's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Probably the most creative riposte I've seen. -
It's the Apocalypse man, there's no outboard, just 3 dudes paddling like a motherf*****!!
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When travelling through the Apocalypse one must find new and innovative ways to get there... @johnnyboy dude, your longboat script is awesome.
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terrain Take on Helicopters Terrains
EO replied to Jove Chiere's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here's hoping the DMCA will be removed, even with sub-standard ground textures these are still really great maps to have in A3. I'm still trying to get my head around a DMCA claim for work that is sourced from the ToH Data License package. -
South Asia v1.5 No errors!!
EO replied to ANZACSAS Steven's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If that's the case I'm really sorry to hear about that.- 50 replies
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(SOLVED) class CfgGlasses: how can I make more textures for the same model?
EO replied to TCGM's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I can't help you any further beyond this point, my question just seemed the most obvious considering your balaclava is not picking up a new texture through hiddenselections. Have you asked on the Arma 3 Discord, you might get more immediate help there.- 7 replies
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(SOLVED) class CfgGlasses: how can I make more textures for the same model?
EO replied to TCGM's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Do you have the "camo" selection in your model.cfg?- 7 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
Mods: Seattle, Sullen Skies.- 6577 replies
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terrain Take on Helicopters Terrains
EO replied to Jove Chiere's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Had a blast flying around Seattle last night, thank you for your work... -
This post has a template for adding your own custom soundtrack via the Ravage Atmosphere module. Welcome to the thread buddy!
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South Asia v1.5 No errors!!
EO replied to ANZACSAS Steven's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unless you have specific evidence that your work is being uploaded, I don't see the drama here, why can't two similar projects share the same forum/workshop space. It's no different than, for example, the various versions of Chernarus(Redux, Isles, 2035) that co-habit the Workshop. From what I can see both projects have differing feature sets.- 50 replies
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This is a neat little tool from KK, drag and drop your .ogg files and it generates a CfgMusic config. http://killzonekid.com/tracks2config-and-sound_duration/
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Now I like the sound of that. ^^ Speaking of dreams, I once dreamed about "Bob"....no really it's true, we both travelled to East City Downs Racetrack on a dangerous mission to release some of his autonomous friends from Bandit slave masters who controlled and made money from these passive bots, making them participate in illegal drone racing.... ....wait, maybe it wasn't a dream after all.
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Seems wrong to "like" your last post, considering the reference to lost data, that's a real bummer for sure man, sorry to hear about that. ^^
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Steam Workshop.- 105 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
Mods: Namalsk, Sullen Skies.- 6577 replies
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I think those functions were once linked to Game Logics that were used as artificial spawn locations for AI. It's possible those functions are now redundant as those Game Logics have since been removed.....I could be wrong though, maybe needs clarification from the main man.
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For someone who was losing his love for A3, this little gem comes along and restores it. Some real nice gameplay effects, particularly the slow-mo feature, the music is also sublime. Thank you very much for sharing this.
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Going by the cropped screenshot I'd say that's not normal, Competitor Suit with an Underwear description looks pretty weird, resurrected AI should rise with their original loadout they spawned in with. Are you using any other mods?
