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Everything posted by EO
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@road runner, @ineptaphid, @direone.....very cool idea to have a "screenie" contest based on the same pic, maybe you guys should do a poll and let the community decide which is best....
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My mood is an Undead Nightmare.... A combination of...... this setVariable ["BIS_enableRandomization", false] plus importing a loadout via the VA into a zed units init gives 100% satisfaction. ......thank you haleks.....Boss Zeds FTW! I must finish this mission now.....
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ZKs -=LOST=- MP Survival Mission (Now With Base Building)
EO replied to zonekiller's topic in ARMA 3 - USER MISSIONS
I second that emotion.....- 377 replies
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Thanks man, unfortunately importing a loadout via the init field doesn't work either, at least not for the desired uniform, however headgear and vests always work.... I'll try the setVariable command and see how it goes, will report back later....merci monsieur.
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Hi haleks, I hate to bug you while your in the middle of pushing out an update....but is there any solution to this post from a few days ago.
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@Private Evans, someone who has been around the forum since 2013 and has made over 200 posts should know where the spoiler tags are.....
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ZKs -=LOST=- MP Survival Mission (Now With Base Building)
EO replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Wow, that's a great addition ZK, customizable loot spawn FTW! Edit: I noticed that the Weapons array is missing from the Server_Arrays.hpp, but there is one in the Shared Arrays.hpp- 377 replies
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@your problems make my dick soft @bb, many thanks for the new version, the must have mod of Arma just got a whole lot better.
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monument valley [WIP] Monument Valley - Old West Map
EO replied to Igor Nikolaev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It might create another dependency, but the Iron Front mod has some really interesting assets tucked away in the editor that would/could enhance your project. -
ZKs -=LOST=- MP Survival Mission (Now With Base Building)
EO replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Well one of the runners got me good earlier today, so we haven't got off to a good start...and being a child of the 70's my preference is for a more sedate zombie...maybe a solution would be to add a parameter for runners or walkers, or both. New zombie sounds sound great btw.- 377 replies
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Outstanding work Bnae, love that moment at 56 seconds where the Winchester shot pattern catches the clothes line....and that poor guy! Very very cool, can't wait for next release dude.
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- barsenal
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ZKs -=LOST=- MP Survival Mission (Now With Base Building)
EO replied to zonekiller's topic in ARMA 3 - USER MISSIONS
There was only gonna be one winner here.....- 377 replies
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Sorry guys, there was a rogue addon in the Altis mission file i uploaded. @Psychosocial, thats why you were getting bumped back to the main menu. Here is a new link for Walker versions on Altis and Tanoa. https://www.dropbox.com/sh/f4ytk35syt4brgh/AAATccupozRx7CkwzPwxnOZ2a?dl=0
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The pbo's go inside your "Missions" folder, which is located in your main Arma 3 directory, the missions will then be selectable from the Scenarios tab in the main menu of the game.
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ZKs -=LOST=- MP Survival Mission (Now With Base Building)
EO replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Hey ZK, thanks for continuing to lavish tender care to this most awesome mission. I will have the latest version for Tanoa on my server over the weekend, anyone is free to drop by......if you dare. IP: 185.16.86.66 port = 2402 Server is UK based, has 10 slots and is first-person only.- 377 replies
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Here you go buddy, a version for Altis and Tanoa.....Walkers only! https://www.dropbox.com/sh/f4ytk35syt4brgh/AAATccupozRx7CkwzPwxnOZ2a?dl=0 I'd recommend getting to know your way around the Eden editor, then you can tailor a Ravage experience to your very own liking,
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Hey Chiggles, have you tried using Enhanced Movement, It will give you much more options to evade those nasty runner zeds.
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Lol......you do know that R0adki11 is a Ravage fan.....
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@zuzul, are you sure you guys are not running into some kind of mod conflict?...I just ran a quick test on my dedicated server with Ravage v142 and CBA and have no issues with static loot spawns...
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Call her "The Silver Streak"........Gene Wilder and Richard Pryor RIP.
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You can already do this with single zed units that are available in the Eden editor, the problem is with selecting a different uniform for them, they will always default back to a civilian vanilla uniform.
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@zuzul.....thx again man, i'll check it out.....having the option to create a loadout for the single unit zed could prove useful to mission makers....hand placed "Boss Zeds".
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@zuzul, you could be right regarding an addAction conflict with another mod being the cause. Good advice whenever an issue rises with Ravage is to get back to basics, load up Ravage and CBA only and see if the problem still exists. Regarding your advice for a zed loadout, I have tried all sorts of permutations, saving a loadout in the VA, saving as a custom composition in Eden, but no joy....thx for the tip anyway.
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@zuzul...Regarding trash loot, have you configured the loot module to enable trash loot? Trash loot values are set to 0 by default.
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Hi haleks, I have been trying to edit the loadout of the single unit zed available in Eden editor, but have run into a problem....no matter what uniform I select, the zed unit will always spawn back in with a random vanilla uniform, however, the zed will be wearing the vest and headgear I have selected, just not the uniform.....Any ideas what could cause this?....and can it be remedied? Some background, I'm working on that Wild West themed mission, and would like to have the odd zed with a loadout that consisted of something like this...http://imgur.com/zP7h7CN The zed loadout in the picture took me nearly 30 minutes of editor madness using the MCC arsenal, some fast finger work and a whole lot of luck to get that result, sadly there is still no way to save and recreate that loadout.