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Everything posted by EO
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Warlord - Unit Price RHS mod
EO replied to TheoneandonlyNOR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check out the Warlords wiki, there's a section on creating your own custom assets list.... https://community.bistudio.com/wiki/Arma_3:_MP_Warlords#2._Custom_asset_lists -
Sa'hatra, Iraq/Middle Eastern Terrain
EO replied to jujurat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Stellar work buddy.- 142 replies
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PKL Legacy or RHS PKL have no requirements and never have to my recollection.
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FYI....although not evident in this picture, but the zombie in front of me continued to visually bleed out like a geyser after being killed.
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Nice update mate, thanks! It's satisfyingly terrifying to see infected chase and climb a wall to get to you, so cool. Seems they react to flashlights being turned on too which is cool, I switched mine on and instantly regretted it.😅
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Might be getting older and slightly forgetful from time to time but I could've sworn there was a fog preset within the Weather settings on release day (I totally recall playing around with it) then it just seemed to have been removed without mention in any of the subsequent changelogs.
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Thanks Haleks, really looking forward to seeing how Ravage looks within Reforger. I also appreciate your endeavour to get a version out in what seems like such a short time since the Workbench was released, kudos mate! @Husker-71 Make sure your quick search tab is set to ALL then click on Recently added....
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Unless this is just a typo with your copy/paste, -config is spelt wrong.
- 4 replies
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- server
- troubleshoot
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https://github.com/aussie-battler/GEORGE-FLOROS-GR-Arma3-Scripts/tree/main/GF_Cleanup_script_v1.0/%2BGF_Cleanup_Script.VR
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Couple of observations... Mule camps, I've noticed the occasional portable weather station can spawn in on their side, not upright. Mule patrols, while it's very cool observing Mules taking cover from Timefall it would also be neat to see some patrols kitted out with hoods that allow them to continue patrolling during Timefall.
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For me, and I'm assuming shadeops21, the images aren't showing.
- 941 replies
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- usp
- undersiege
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Steam Workshop.- 276 replies
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- sullen skies
- ambient birds
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That would feel like a real Ravage evolution and a absolute game changer....oh how we felt sooo superior using Enhanced Movement in A3, climbing zeds would really level the playing field. Good luck with that particular idea. 🙏
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For Marius L42 Steam Workshop.- 276 replies
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- sullen skies
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What is Midnight Sun? Midnight Sun is a natural phenomenon that occurs in the summer months in places north of the Arctic Circle, when the sun remains visible even at midnight. What are Polar Nights? The opposite phenomenon, Polar Nights, occur in the winter months, when the sun stays below the horizon throughout the day. The coordinates used for this mod are taken from Alert, which is located in the Qikiqtaaluk Region of Nunavut, Canada. Alert experiences midnight sun from April 7 to September 4, and polar nights from October 14 to February 28. There are two relatively short periods of twilight from about February 13 to March 22 and the second from September 19 to October 22. Arctic Latitudes changes the Longitude/Latitude values for Altis, Stratis and Malden 2035 to those of the Qikiqtaaluk Region of Nunavut, Canada. Les Sables Bay, Malden, April 19th 03:35am. If you can dig it and would like to see a particular terrain supported just holler at me. Steam Workshop Collection.
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Steam Workshop.
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I haven't experienced that, the sprint bar is only active while I hold down shift (sprint key) and fades out a few seconds after releasing it.
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Like a dream. ^^ Played through to the first relay point, successfully rebooted the relay (although there wasn't any notification that I'd done so, and the task is still active even after rebooting the relay....was there supposed to be a task complete after rebooting the relay?) Performance wise, the scenario runs like dream, getting very high fps from my system. Saving and loading is working like a charm too. Gameplay is challenging especially if you encounter scavengers in the open, you then realise how exposed you are. (that NW corner of Altis is pretty barren anyway so those procedurally generated rocks are most welcome for cover.) Even at this early stage Aradus is shaping up to be a classic especially for lovers of DS, those little touches when Timefall arrives, like your hood popping open to the rapid growth of plants around you. Your technical wizardry on this project is just amazing. Other thoughts, during the quieter moments I started to wonder what this would be like played out in Enfusion, it's a natural thought now that it's finally here, but ultimately I'm more than happy to play this out on A3, each Arma engine revision has had it's own "feels" and this project on this engine just "feels" right.
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Question regarding consuming cryptobiotes... Is the duration of the hold action tied to how depleted your hunger is? I'm finding the hold action disappears after maybe a quarter of the timer has passed, am I good to go with this?☺️
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Ahh, the good old fashioned single-player experience isn't dead and simply can't be beat, loving the stark landscape, totally absorbing... Would autowalk clash with any systems/scripts from Remenant/Aradus?.
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User Mission Subforum
EO replied to Blackheart_Six's question in Arma Reforger - Questions & Answers
It's a good idea, maybe tag one of the moderators directly in your post? -
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Please give arma reforger and enfusion forums
EO replied to computer's topic in BOHEMIA INTERACTIVE - GENERAL
They said in the latest Dev Report the Reforger/Enfusion forum will be live soon. -
The first Dev Report has been published, it mentions these forum boards have not been forgotten and will be live very soon. https://reforger.armaplatform.com/news/dev-report-1