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EO

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Everything posted by EO

  1.  EO

    Ravage

    @doc. caliban Hand placed zeds in my Sirens mission (SP) have this in their init. (courtesy of haleks) they all have various distance checks, some 15, some 5 etc. this spawn { _uStayThere = getpos _this; while {alive _this} do { sleep 1; if (_this distance _uStayThere > 15 && isNil {_this getVariable "_zTarget"}) then { _this doMove _uStayThere; _this forceSpeed 2; }; }; }; Maybe it can give you something to riff off. 🙂
  2. Video and tune go hand in hand together, love the little break where it takes you underwater. A sweet collaboration. I'm hoping that "special unannounced project" is Arma related. 🙂
  3. Hi Ho Hi Ho, it's off too work we go.... Mods: CUP, Sullen Skies.
  4.  EO

    F3llout

    You can't....it's still a WIP as stated in the OP. 😉
  5. Probably needs clarification from bludclot, but GM ownership shouldn't be necessary as there is GM DLC Compatibility Data for Non-Owners.
  6.  EO

    You've played to much Arma when:

    @Gunter Severloh, that makes me chuckle, I felt the same way yesterday, hanging around the Discord just ain't the same. ^^
  7.  EO

    Ravage

    semi-supported, you won't get spawned furniture compositions but you can still loot various outdoor objects.(wrecks, trash bins, rubbish piles etc.)
  8.  EO

    [Criticism] Arma 3 shouldnt exist?!

    If Arma 3 didn't exist.... The Czech Red Cross received $43,944 courtesy of the Karts DLC. The International Committee of the Red Cross (ICRC) received $176,667 courtesy of the Laws of War DLC. ....there's much more to life than just playable content.
  9. Interesting little piece from the BBC... https://www.bbc.co.uk/news/science-environment-47227767
  10.  EO

    Frozen VR

    Frozen VR has been updated: Adds ACE compatibility. Apparently the Ace Arsenal and the Frozen Arsenal were both competing for the same button when loaded together, this update adds an extra button so ACE users can load both mods at the same time and access both the Ace Arsenal and the Frozen Arsenal. ACE users will see this... Non ACE users will see this... Happy days! ☺️
  11. Converts the VR map into a flat frozen landscape. Try out every asset Arma 3 has to offer in the "Frozen Arsenal" "Frozen Arsenal" can be found under the Virtual Arsenal in the Tutorial Section. Features: Snow system. Ambient Birds. Character footsteps. Weather and Cloud system. Breath fog. (courtesy of Haleks) Credits: @haleks for allowing me to include his breath fog function. @Dedmen for his advice on the forum. @CUP for the snow system. ❄️ Steam Workshop. ❄️
  12. What is Midnight Sun? Midnight Sun is a natural phenomenon that occurs in the summer months in places north of the Arctic Circle, when the sun remains visible even at midnight. What are Polar Nights? The opposite phenomenon, Polar Nights, occur in the winter months, when the sun stays below the horizon throughout the day. The coordinates used for this mod are taken from Alert, which is located in the Qikiqtaaluk Region of Nunavut, Canada. Alert experiences midnight sun from April 7 to September 4, and polar nights from October 14 to February 28. There are two relatively short periods of twilight from about February 13 to March 22 and the second from September 19 to October 22. Arctic Latitudes changes the Longitude/Latitude values for Altis, Stratis and Malden 2035 to those of the Qikiqtaaluk Region of Nunavut, Canada. Les Sables Bay, Malden, April 19th 03:35am. If you can dig it and would like to see a particular terrain supported just holler at me. Steam Workshop Collection.
  13. For Thekier. 😉 Steam Workshop.
  14. @icebreakr, since Panthera/Winthera utilizes CUP Core, the following code added to the Winthera config will replace rain particles for snow.
  15.  EO

    Ravage

    @Donnie_Plays, use DeRap from Mikero tools. 😉
  16.  EO

    Ravage

    If it's for something small scale you can add additional equipment by editing single zombie units straight from the editor, dress them up as you would like then add the following code to the zombies init... this setVariable ["BIS_enableRandomization", false]
  17. Sullen Skies tweaks the Cloud and Overcast system for various Arma 3 terrains. Features: Darker, more turbulent clouds, No cloudless skies, Lower base cloud. Media: Sullen Skies collection on Steam Workshop. Ambient Birds adds crows and eagles to the Ambient Animal System for various Arma 3 terrains. Media: Ambient Birds collection on Steam Workshop. Arma 3 Animals Module - Extended: This small modification takes the existing Animals Module and adds: Crows-Eagles-Kestrels-Bees-Houseflies-Dragonflies-Fireflies-Mosquitoes-Dogs-Cockerels-Rabbits-Turtles-Cat Sharks-Mackerel-Mullet-Ornate-Salema-Tuna-Snakes. It creates a group of animals and handles their basic behaviour. Hopefully it will help add a little more finer detail when creating missions/scenarios/screenshots etc. Media: Arma 3 Animals Module - Extended on Steam Workshop.
  18. Hey man, your more than welcome to include any of my mods.
  19. Having already published the "Deserted VR" map, which converts the VR map into a flat deserted landscape, my next goal is to publish a "Frozen VR" map, which surprise, surprise converts the VR map into a frozen landscape. Any changes made to the VR map through configuration also carry over into the Virtual Arsenal which leads me to a problem I have.... One of the features I've added is replacing rain particles with the snow particles from CUP Core, everything works just fine and as intended when you open the Frozen VR map through the Editor. Howevr what I'd really like is snow to fall when you open the Virtual Arsenal, but the official A3 scenario that loads you into the VA has benign weather settings, meaning Overcast is set to 0%...this means when I load into the VA there is no snowfall. 😞 As you can see here I have already pulled the official VA mission file and edited the weather values to 60% Overcast... This leads me to 2 questions I have... TL;DR Can I publish an edited version of the official Virtual Arsenal scenario that changes the weather settings? If this is even allowed, is it then possible to repackage this scenario with my mod in such a way that when it's loaded it overwrites the official VA scenario? Any help with this would be much appreciated. ☺️
  20. Some make mods for realism, some make mods for fun, I make mods for fun....isn't that the beauty of Arma?
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